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[Event "rated blitz game"] [Site "https://lichess.org/XRB6Cxkr"] [Date "2026.04.11"] [Round "-"] [White "CarlsMagnusov"] [Black "glok11r"] [Result "0-1"] [GameId "XRB6Cxkr"] [UTCDate "2026.04.11"] [UTCTime "10:46:21"] [WhiteElo "767"] [BlackElo "756"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+12"] [Variant "Standard"] [TimeControl "180+0"] [ECO "D02"] [Opening "Queen's Pawn Game: Zukertort Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 0.1] } 1... d5 { [%eval 0.18] } 2. d4 { [%eval 0.08] } { D02 Queen's Pawn Game: Zukertort Variation } 2... e6 { [%eval 0.19] } 3. Nc3 { [%eval -0.12] } 3... Nc6?! { (-0.12 → 0.51) Inaccuracy. Nf6 was best. } { [%eval 0.51] } (3... Nf6 4. Bf4 c5 5. e3 a6 6. dxc5 Bxc5 7. Bd3 Nbd7 8. e4) 4. e4 { [%eval 0.57] } 4... Nf6 { [%eval 0.57] } 5. Bg5 { [%eval 0.25] } 5... Be7 { [%eval 0.33] } 6. Bb5?! { (0.33 → -0.61) Inaccuracy. Bxf6 was best. } { [%eval -0.61] } (6. Bxf6 Bxf6 7. Qd2 a6 8. O-O-O b5 9. Qe3 Be7 10. h4 Bb7) 6... Qd7?? { (-0.61 → 2.13) Blunder. Nxe4 was best. } { [%eval 2.13] } (6... Nxe4 7. Bxe7 Qxe7 8. Bxc6+ bxc6 9. Nxe4 dxe4 10. Nd2 Qb4 11. c3) 7. O-O { [%eval 1.53] } 7... O-O { [%eval 1.46] } 8. h4? { (1.46 → 0.33) Mistake. Ne5 was best. } { [%eval 0.33] } (8. Ne5 Qe8 9. exd5 exd5 10. Re1 Be6 11. Ba4 Kh8 12. Qd2 Ng8 13. Nxc6 bxc6) 8... a6 { [%eval 0.73] } 9. Ba4?! { (0.73 → 0.02) Inaccuracy. Bxc6 was best. } { [%eval 0.02] } (9. Bxc6 bxc6 10. e5 Ng4 11. Na4 f6 12. Bf4 Qe8 13. exf6 gxf6 14. Bxc7 Ra7) 9... h6?! { (0.02 → 1.12) Inaccuracy. Nxe4 was best. } { [%eval 1.12] } (9... Nxe4 10. Nxe4 dxe4 11. Ne5 Qd6 12. Bxc6 bxc6 13. Bxe7 Qxe7 14. Qg4 f5 15. Qf4) 10. exd5?! { (1.12 → 0.46) Inaccuracy. Ne5 was best. } { [%eval 0.46] } (10. Ne5 Qd8 11. Bxc6 hxg5 12. hxg5 Nh7 13. g6 fxg6 14. Ba4 c5 15. dxc5 Bxc5) 10... Nxd5?! { (0.46 → 1.05) Inaccuracy. exd5 was best. } { [%eval 1.05] } (10... exd5 11. Ne5 Qf5 12. Bxc6 hxg5 13. Nxd5 Nxd5 14. Bxd5 gxh4 15. Re1 c5 16. c3) 11. Bxe7?! { (1.05 → 0.14) Inaccuracy. Nxd5 was best. } { [%eval 0.14] } (11. Nxd5 exd5 12. Bxc6 bxc6 13. Ne5 Qe8 14. Bxe7 Qxe7 15. Re1 Qf6 16. Qf3 Qxf3) 11... Qxe7 { [%eval 0.48] } 12. Bxc6 { [%eval 0.39] } 12... bxc6 { [%eval 0.49] } 13. Nxd5 { [%eval 0.11] } 13... exd5 { [%eval 0.56] } 14. Re1 { [%eval 0.42] } 14... Qf6 { [%eval 0.82] } 15. b4?! { (0.82 → -0.27) Inaccuracy. Qd2 was best. } { [%eval -0.27] } (15. Qd2 Be6 16. Ne5 Qxh4 17. Re2 Rae8 18. Rae1 Bf5 19. Nxc6 Rxe2 20. Rxe2 Be4) 15... Bf5 { [%eval 0.22] } 16. Qb1?! { (0.22 → -0.57) Inaccuracy. Qd2 was best. } { [%eval -0.57] } (16. Qd2 Be4 17. Ne5 Qxh4 18. f3 Bf5 19. Nxc6 Rfe8 20. c3 Bd7 21. Ne5 Bf5) 16... Rfe8 { [%eval -0.33] } 17. Rxe8+ { [%eval -0.28] } 17... Rxe8 { [%eval -0.41] } 18. Qb3?! { (-0.41 → -1.34) Inaccuracy. Qf1 was best. } { [%eval -1.34] } (18. Qf1 c5 19. Re1 Rxe1 20. Qxe1 cxd4 21. Qd2 d3 22. cxd3 Bg4 23. Qc2 Bxf3) 18... Re2 { [%eval -1.17] } 19. b5?? { (-1.17 → -3.34) Blunder. c4 was best. } { [%eval -3.34] } (19. c4 Be4 20. cxd5 cxd5 21. a3 c6 22. Kf1 Bxf3 23. Qxf3 Qxd4 24. Rc1 Qd2) 19... Bxc2 { [%eval -2.9] } 20. bxc6?? { (-2.90 → -6.62) Blunder. Qc3 was best. } { [%eval -6.62] } (20. Qc3 cxb5 21. Kf1 b4 22. Qxb4 Bd3 23. Kg1 Be4 24. Re1 Bxf3 25. gxf3 Qg6+) 20... Bxb3 { [%eval -6.35] } 21. Rb1 { [%eval -6.81] } 21... Bxa2 { [%eval -7.26] } 22. Rb8+ { [%eval -7.84] } 22... Kh7 { [%eval -7.52] } 23. Ng5+? { (-7.52 → Mate in 5) Checkmate is now unavoidable. Rf8 was best. } { [%eval #-5] } (23. Rf8 Rc2 24. Re8 Rc1+ 25. Re1 Qxc6 26. Rxc1 Qxc1+ 27. Kh2 Bb1 28. Ne5 Bf5) 23... Kg6?? { (Mate in 5 → -7.00) Lost forced checkmate sequence. hxg5 was best. } { [%eval -7.0] } (23... hxg5 24. Rh8+ Kxh8 25. f3 Qxd4+ 26. Kh1 Qxh4+ 27. Kg1 Re1#) 24. f4?? { (-7.00 → Mate in 4) Checkmate is now unavoidable. Nh3 was best. } { [%eval #-4] } (24. Nh3 Kf5 25. Kh2 Qxd4 26. Rf8 f6 27. Rg8 Qd2 28. Kg1 Qc1+ 29. Kh2 Bb1) 24... hxg5 { [%eval #-6] } 25. fxg5 { [%eval #-2] } 25... Re1+ { [%eval #-4] } 26. Kh2 { [%eval #-4] } 26... Qf2 { [%eval #-3] } 27. h5+ { [%eval #-3] } 27... Kxh5 { [%eval #-2] } 28. Kh3 { [%eval #-1] } 28... Qh4# { Black wins by checkmate. } 0-1