- Blind mode tutorial
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[Event "Hourly Racing Kings Arena"] [Site "https://lichess.org/XHjpSDTM"] [Date "2025.03.19"] [White "PHCONDE99"] [Black "cuerdo"] [Result "1-0"] [GameId "XHjpSDTM"] [UTCDate "2025.03.19"] [UTCTime "11:52:32"] [WhiteElo "1792"] [BlackElo "1900"] [WhiteRatingDiff "+33"] [BlackRatingDiff "-134"] [Variant "Racing Kings"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Kg3 { [%eval 0.0] } 1... Rb4?? { (0.00 → 9.35) Blunder. Kb3 was best. } { [%eval 9.35] } (1... Kb3 2. Kf4 Kc4 3. Nxc2 Nxf2 4. Rxf2 Rxc2 5. Kg5 Kb5 6. Kg6) 2. Nxc2 { [%eval 7.49] } 2... Qf6 { [%eval 7.2] } 3. Kh3?? { (7.20 → 3.12) Blunder. Ned4 was best. } { [%eval 3.12] } (3. Ned4 Nf3 4. Kg4 Nxg1 5. Qxg1 Bb2 6. Rg3 Qe5 7. Bd3 Ra4) 3... Kb3?! { (3.12 → 4.03) Inaccuracy. Bb2 was best. } { [%eval 4.03] } (3... Bb2 4. Be1) 4. Nxb4 { [%eval 3.79] } 4... Kxb4 { [%eval 3.76] } 5. Nxc1 { [%eval 3.2] } 5... Ne4? { (3.20 → 5.46) Mistake. Nxf1 was best. } { [%eval 5.46] } (5... Nxf1 6. Rg6) 6. Kg4?! { (5.46 → 4.14) Inaccuracy. Bd3 was best. } { [%eval 4.14] } (6. Bd3 Rxc1 7. Bxe4 Rc4 8. Bf3 Nb2 9. Rg6 Qc3 10. R1g5 Qb3 11. Kg3 Qa3) 6... Rxc1 { [%eval 4.32] } 7. Qh5 { [%eval 4.32] } 7... Rc5 { [%eval 4.18] } 8. Qe8 { [%eval 4.26] } 8... Ndc3 { [%eval 4.19] } 9. Rh1 { [%eval 4.11] } 9... Ka5? { (4.11 → 8.45) Mistake. Nd6 was best. } { [%eval 8.45] } (9... Nd6 10. Qg6) 10. Bxc5 { [%eval 8.3] } 10... Nxc5 { [%eval 7.47] } 11. Rc2?! { (7.47 → 4.57) Inaccuracy. Kh5 was best. } { [%eval 4.57] } (11. Kh5 Kb6) 11... Kb6 { [%eval 5.32] } 12. Rh7 { [%eval 4.12] } 12... Nd5? { (4.12 → 7.82) Mistake. Nb7 was best. } { [%eval 7.82] } (12... Nb7 13. Kh5) 13. Rxc5 { [%eval 8.81] } 13... Kxc5 { [%eval 9.7] } 14. Qe6 { [%eval 8.32] } 14... Qd8 { [%eval 10.81] } 15. Kh5 { [%eval 7.5] } 15... Qd6? { (7.50 → Mate in 7) Checkmate is now unavoidable. Nc7 was best. } { [%eval #7] } (15... Nc7 16. Qg6) 16. Kh6 { [%eval #6] } 16... Kc6 { [%eval #4] } 17. Rd7 { [%eval #3] } 17... Nc7 { [%eval #3] } 18. Kg7 { [%eval #2] } 18... Kb7 { [%eval #2] } 19. Qe8 { [%eval #1] } 19... Ka7 { [%eval #1] } 20. Kg8# { Game ends by variant rule. } 1-0