- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/XCJuZCEE"] [Date "2025.11.24"] [White "ChessBusy2013"] [Black "Cko6apb"] [Result "0-1"] [GameId "XCJuZCEE"] [UTCDate "2025.11.24"] [UTCTime "05:42:50"] [WhiteElo "1375"] [BlackElo "1369"] [WhiteRatingDiff "-69"] [BlackRatingDiff "+30"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... e6?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Nh6 was best. } { [%eval #15] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. Nf3?? { (Mate in 15 → -3.37) Lost forced checkmate sequence. b4 was best. } { [%eval -3.37] } (2. b4 Bxb4 3. Bg2 Bxd2 4. Bxb7 Bxb7 5. Nxd2 Bxh1 6. Ne4 Bxe4) 2... Bb4?? { (-3.37 → Mate in 16) Checkmate is now unavoidable. e5 was best. } { [%eval #16] } (2... e5 3. Nxe5) 3. Ng5 { [%eval #16] } 3... Bxd2 { [%eval #15] } 4. Nxf7?? { (Mate in 15 → -2.07) Lost forced checkmate sequence. Nxd2 was best. } { [%eval -2.07] } (4. Nxd2 Qxg5 5. Bg2 Qxd2 6. Bxb7 Qxc2 7. Qxc2 Bxb7 8. Qxc7 Bxh1 9. Qxb8 Rxb8) 4... Kxf7 { [%eval -2.04] } 5. Bxd2?? { (-2.04 → -5.61) Blunder. Kxd2 was best. } { [%eval -5.61] } (5. Kxd2) 5... Qg5?? { (-5.61 → -1.31) Blunder. Qh4 was best. } { [%eval -1.31] } (5... Qh4) 6. Bxg5 { [%eval -1.78] } 6... Kf6?? { (-1.78 → 1.61) Blunder. Ke7 was best. } { [%eval 1.61] } (6... Ke7 7. Qxd7) 7. Qxd7 { [%eval 2.56] } 7... Kxg5?? { (2.56 → Mate in 13) Checkmate is now unavoidable. Nxd7 was best. } { [%eval #13] } (7... Nxd7 8. Bxf6) 8. Qxe6 { [%eval #13] } 8... Bxe6 { [%eval #12] } 9. Bh3?? { (Mate in 12 → Mate in 10) Lost forced checkmate sequence. g4 was best. } { [%eval #-10] } (9. g4 Bxa2 10. Rxa2 Kxg4 11. Rxa7 Rxa7 12. f4 Kxf4 13. e3 Kxe3 14. Kf2 Kxf2) 9... Bxa2 { [%eval #-10] } 10. Rxa2 { [%eval #-9] } 10... Kg4?? { (Mate in 9 → -1.83) Lost forced checkmate sequence. Nd7 was best. } { [%eval -1.83] } (10... Nd7 11. Bxd7 Rd8 12. Rxa7 Rxd7 13. Rxb7 Rd4 14. Rxc7 Rd7 15. Rxd7 h5 16. Rxg7) 11. Rxa7 { [%eval -3.08] } 11... Kxh3 { [%eval -2.89] } 12. Rxb7 { [%eval -3.62] } 12... Kxh2 { [%eval -2.53] } 13. Rxc7 { [%eval -2.83] } 13... Kxg3?? { (-2.83 → Mate in 8) Checkmate is now unavoidable. Kxh1 was best. } { [%eval #8] } (13... Kxh1 14. Rxg7) 14. Rxh7 { [%eval #8] } 14... Kxf2 { [%eval #7] } 15. Rcxg7?? { (Mate in 7 → Mate in 5) Lost forced checkmate sequence. Kxf2 was best. } { [%eval #-5] } (15. Kxf2 Rxh7 16. Rxg7 Rxg7 17. Kg2 Rxg2 18. e4 Rxc2 19. e5 Rxb2 20. e6 Rxb1) 15... Kxe2 { [%eval #-5] } 16. Rxh8 { [%eval #-4] } 16... Kxe1 { [%eval #-4] } 17. Rhxg8 { [%eval #-3] } 17... Nd7?? { (Mate in 3 → Mate in 5) Lost forced checkmate sequence. Na6 was best. } { [%eval #5] } (17... Na6 18. Rxa8 Nb8 19. Rxb8 Kd2 20. Nxd2#) 18. Rxd7 { [%eval #5] } 18... Rxg8 { [%eval #4] } 19. Rd8?? { (Mate in 4 → Mate in 10) Lost forced checkmate sequence. Rd1 was best. } { [%eval #-10] } (19. Rd1 Kxd1 20. b3 Kxc2 21. Na3 Kxb3 22. Nc2 Kxc2#) 19... Rxd8 { [%eval #-10] } 20. Nd2 { [%eval #-9] } 20... Kxd2 { [%eval #-9] } 21. b3 { [%eval #-7] } 21... Kxc2 { [%eval #-7] } 22. b4 { [%eval #-6] } 22... Rc8 { [%eval #-6] } 23. b5 { [%eval #-5] } 23... Rc6?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Kd3 was best. } { [%eval 0.0] } (23... Kd3 24. b6 Kc4 25. b7 Rc7 26. b8=R Rb7 27. Rxb7 Kb5 28. Rxb5#) 24. bxc6 { [%eval 0.0] } 24... Kd3 { [%eval 0.0] } 25. c7 { [%eval 0.0] } 25... Kd4 { [%eval 0.0] } 26. c8=K { [%eval 0.0] } 26... Kd5 { [%eval 0.0] } 27. Kb8 { [%eval 0.0] } 27... Kc5 { [%eval 0.0] } 28. Ka7?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Kc8 was best. } { [%eval #-1] } (28. Kc8 Kd4 29. Kd7 Kc3 30. Kc6 Kd2 31. Kd6 Kd3 32. Kc6 Kc3 33. Kd6 Kd3) 28... Kb6 { [%eval #-1] } 29. Kxb6# { Game ends by variant rule. } 0-1