- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Racing Kings game"] [Site "https://lichess.org/X9mqrVT3"] [Date "2024.05.18"] [White "ErnestsBole"] [Black "HiHiHiHiHiHiHiHiMark"] [Result "0-1"] [GameId "X9mqrVT3"] [UTCDate "2024.05.18"] [UTCTime "10:39:49"] [WhiteElo "939"] [BlackElo "1343"] [WhiteRatingDiff "-15"] [BlackRatingDiff "+1"] [Variant "Racing Kings"] [TimeControl "120+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Kh3 { [%eval 0.0] } 1... Be4 { [%eval 0.0] } 2. Kh4?? { (0.00 → -1.69) Blunder. Ng3 was best. } { [%eval -1.69] } (2. Ng3 Bd5 3. Bd3 Nc4 4. Kg4 Rxf2 5. Ne4 Rb6 6. Nxf2 Ka3) 2... Bxg2?? { (-1.69 → 0.83) Blunder. Nxf1 was best. } { [%eval 0.83] } (2... Nxf1 3. Bd4 Kb3 4. Bxb2 Bxb2 5. Kh5 Kc4 6. Kh6 Kd5 7. Rg6) 3. Kh5?? { (0.83 → -3.71) Blunder. Kg5 was best. } { [%eval -3.71] } (3. Kg5 Rb8) 3... Bxh1 { [%eval -3.42] } 4. Kh6? { (-3.42 → -5.49) Mistake. Bd4 was best. } { [%eval -5.49] } (4. Bd4 Rb6) 4... Rb7 { [%eval -5.1] } 5. Rg7?! { (-5.10 → -8.96) Inaccuracy. Bb6 was best. } { [%eval -8.96] } (5. Bb6 Bb2 6. Rxh1 Nxf1 7. Nd3 Kb3 8. Nxb2 Nxb2 9. Rh5 Qa8 10. Re5 Qc8) 5... Rxg7 { [%eval -7.6] } 6. Nf4?! { (-7.60 → -15.18) Inaccuracy. Bd4 was best. } { [%eval -15.18] } (6. Bd4 Qxd4) 6... Ka3 { [%eval -13.46] } 7. Ne6 { [%eval -12.69] } 7... Rg8 { [%eval -12.9] } 8. Ng7 { [%eval -20.35] } 8... Rxg7 { [%eval -18.62] } 9. Nf3 { [%eval -19.92] } 9... Ka4 { [%eval -21.44] } 10. Nxd2 { [%eval -28.93] } 10... Rb8 { [%eval -28.12] } 11. Bh3?! { (-28.12 → Mate in 5) Checkmate is now unavoidable. Bc5 was best. } { [%eval #-5] } (11. Bc5 Ka5) 11... Ka5 { [%eval #-5] } 12. Bg3 { [%eval #-4] } 12... Rxg3 { [%eval #-3] } 13. Bd7 { [%eval #-3] } 13... Ka6 { [%eval #-3] } 14. Be6 { [%eval #-2] } 14... Ka7 { [%eval #-2] } 15. Bd5 { [%eval #-2] } 15... Qa2 { [%eval #-2] } 16. Bxh1 { [%eval #-2] } 16... Nf2 { [%eval #-2] } 17. Bc6 { [%eval #-2] } 17... Qc2 { [%eval #-2] } 18. Bd5 { [%eval #-2] } 18... Rgb3 { [%eval #-2] } 19. Kg7 { [%eval #-2] } 19... Qc8 { [%eval #-2] } 20. Nxb3 { [%eval #-2] } 20... Qd8 { [%eval #-2] } 21. Nxc1 { [%eval #-2] } 21... Qxd5 { [%eval #-1] } 22. Kh7 { [%eval #-1] } 22... Ka8# { Game ends by variant rule. } 0-1