FEN
[Event "Anti-Chess Arena"]
[Site "https://lichess.org/X4wJ3e7h"]
[Date "2024.10.30"]
[Round "-"]
[White "IExistInCanada"]
[Black "kktong"]
[Result "1-0"]
[GameId "X4wJ3e7h"]
[UTCDate "2024.10.30"]
[UTCTime "23:28:30"]
[WhiteElo "1045"]
[BlackElo "1070"]
[WhiteRatingDiff "+45"]
[BlackRatingDiff "-44"]
[Variant "Antichess"]
[TimeControl "180+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. a3 { [%eval -0.29] } 1... d6?? { (-0.29 → Mate in 15) Checkmate is now unavoidable. e6 was best. } { [%eval #15] } (1... e6 2. c4 Bxa3 3. Nxa3 Ne7 4. Qa4 b5 5. cxb5 Na6 6. Qxa6) 2. Ra2?? { (Mate in 15 → -0.48) Lost forced checkmate sequence. g4 was best. } { [%eval -0.48] } (2. g4 Bxg4 3. Bg2 Bxe2 4. Bxb7 Bxd1 5. Bxa8 Bxc2 6. Ra2 Bxb1 7. h4 Bxa2) 2... Bh3 { [%eval -1.29] } 3. gxh3 { [%eval -1.37] } 3... h6? { (-1.37 → -0.14) Mistake. h5 was best. } { [%eval -0.14] } (3... h5 4. c3) 4. Ra1?! { (-0.14 → -1.09) Inaccuracy. c4 was best. } { [%eval -1.09] } (4. c4 b5 5. cxb5 Nd7 6. Qc2 d5 7. Qxc7 Qxc7 8. Kd1 Qxc1 9. Kxc1 a6) 4... Nf6?? { (-1.09 → 3.33) Blunder. h5 was best. } { [%eval 3.33] } (4... h5 5. c3) 5. e3?? { (3.33 → -2.28) Blunder. e4 was best. } { [%eval -2.28] } (5. e4 Nxe4 6. Qf3 Nxf2 7. Qxb7 Nxh3 8. Nxh3 g5 9. Qxa7 Rxa7 10. Nxg5 hxg5) 5... Ng4?! { (-2.28 → -1.27) Inaccuracy. h5 was best. } { [%eval -1.27] } (5... h5 6. Qxh5 Nxh5 7. Ba6 Nxa6 8. c3 Nf4 9. exf4 Rxh3 10. Nxh3 g5 11. fxg5) 6. hxg4?? { (-1.27 → Mate in 13) Checkmate is now unavoidable. Qxg4 was best. } { [%eval #-13] } (6. Qxg4 b5 7. Bxb5 Rg8 8. Qxg7 Rxg7 9. Bxe8 Qxe8 10. Kf1 Rxg1 11. Kxg1 Na6) 6... h5?? { (Mate in 13 → -2.00) Lost forced checkmate sequence. f5 was best. } { [%eval -2.0] } (6... f5 7. gxf5 e6 8. fxe6 b5 9. Bxb5 Qf6 10. Bxe8 Qxb2 11. Bxb2 g5 12. Bxh8) 7. gxh5 { [%eval -1.92] } 7... Rxh5 { [%eval -1.82] } 8. Qxh5 { [%eval -1.56] } 8... g6?? { (-1.56 → 0.60) Blunder. Qc8 was best. } { [%eval 0.6] } (8... Qc8) 9. Qxg6 { [%eval 0.28] } 9... fxg6 { [%eval 0.53] } 10. Ba6 { [%eval 0.08] } 10... bxa6?? { (0.08 → 2.23) Blunder. Nxa6 was best. } { [%eval 2.23] } (10... Nxa6 11. a4) 11. d3?? { (2.23 → -6.38) Blunder. e4 was best. } { [%eval -6.38] } (11. e4 Nd7 12. e5 Nxe5 13. c4 Nxc4 14. Ne2 Nxd2 15. Kxd2 Kd7 16. Ng3 e5) 11... Nc6 { [%eval -4.16] } 12. d4?? { (-4.16 → Mate in 10) Checkmate is now unavoidable. c3 was best. } { [%eval #-10] } (12. c3 Nb4) 12... Nxd4 { [%eval #-10] } 13. exd4 { [%eval #-9] } 13... Qb8?? { (Mate in 9 → 1.70) Lost forced checkmate sequence. Bh6 was best. } { [%eval 1.7] } (13... Bh6 14. Bxh6 g5 15. Bxg5 Qb8 16. Bxe7 Qxb2 17. Bxd6 Qxc2 18. Bxc7 Qxb1 19. Rxb1) 14. Bh6?? { (1.70 → Mate in 10) Checkmate is now unavoidable. c3 was best. } { [%eval #-10] } (14. c3 Qxb2) 14... Qxb2 { [%eval #-10] } 15. Bxf8 { [%eval #-9] } 15... Qxb1?? { (Mate in 9 → 4.50) Lost forced checkmate sequence. Qxa1 was best. } { [%eval 4.5] } (15... Qxa1 16. Bxe7 Qxb1 17. Bxd6 Qxe1 18. Bxc7 Qxg1 19. Rxg1 Kd8 20. Rxg6 Kxc7 21. Rxa6) 16. Bxe7?? { (4.50 → Mate in 7) Checkmate is now unavoidable. Rxb1 was best. } { [%eval #-7] } (16. Rxb1) 16... Kxe7 { [%eval #-7] } 17. Rxb1 { [%eval #-6] } 17... Rb8 { [%eval #-6] } 18. Rxb8 { [%eval #-5] } 18... Kd8 { [%eval #-5] } 19. Rxd8 { [%eval #-4] } 19... c5?? { (Mate in 4 → Mate in 13) Lost forced checkmate sequence. c6 was best. } { [%eval #13] } (19... c6 20. Rxd6 a5 21. Rxc6 a4 22. Rxg6 a6 23. Rxa6#) 20. dxc5 { [%eval #14] } 20... dxc5 { [%eval 12.86] } 21. Rd4 { [%eval #13] } 21... cxd4 { [%eval #11] } 22. c3 { [%eval #11] } 22... dxc3 { [%eval #10] } 23. Kd2 { [%eval #11] } 23... cxd2 { [%eval #10] } 24. h4 { [%eval #13] } 24... g5 { [%eval #10] } 25. hxg5 { [%eval #10] } 25... a5 { [%eval #9] } 26. a4?? { (Mate in 9 → 4.12) Lost forced checkmate sequence. g6 was best. } { [%eval 4.12] } (26. g6 d1=K 27. Ne2 Kxe2 28. g7 Kxf2 29. Rf1 Kxf1 30. g8=R Ke2 31. a4 Ke1) 26... a6?? { (4.12 → Mate in 8) Checkmate is now unavoidable. d1=K was best. } { [%eval #8] } (26... d1=K 27. Ne2) 27. g6 { [%eval #8] } 27... d1=B { [%eval #5] } 28. Rh5?? { (Mate in 5 → Mate in 3) Lost forced checkmate sequence. Rh8 was best. } { [%eval #-3] } (28. Rh8 Bxa4 29. Re8 Bxe8 30. f4 Bxg6 31. f5 Bxf5 32. Nh3 Bxh3#) 28... Bxh5?? { (Mate in 3 → Mate in 3) Lost forced checkmate sequence. Bxa4 was best. } { [%eval #3] } (28... Bxa4 29. Rxa5 Bb3 30. Rxa6 Ba2 31. Rxa2#) 29. Ne2?? { (Mate in 3 → Mate in 5) Lost forced checkmate sequence. f4 was best. } { [%eval #-5] } (29. f4 Bxg6 30. f5 Bxf5 31. Nh3 Bxh3#) 29... Bxg6 { [%eval #-7] } 30. f4 { [%eval #-2] } 30... Bf7 { [%eval #-6] } 31. Ng1 { [%eval #-5] } 31... Bd5 { [%eval #-5] } 32. Nf3 { [%eval #-4] } 32... Bxf3 { [%eval #-4] } 33. f5 { [%eval #-3] } 33... Bd5?? { (Mate in 3 → Mate in 5) Lost forced checkmate sequence. Be4 was best. } { [%eval #5] } (33... Be4 34. f6 Bh7 35. f7 Bg8 36. fxg8=K#) 34. f6 { [%eval #5] } 34... Bg2 { [%eval #4] } 35. f7 { [%eval #4] } 35... Be4 { [%eval #3] } 36. f8=B { [%eval #3] } 36... Bd3 { [%eval #2] } 37. Bb4 { [%eval #2] } 37... axb4 { [%eval #1] } 38. a5 { [%eval #1] } 38... b3# { Game ends by variant rule. } 1-0