FEN
[Event "casual variant:racingKings game"]
[Site "https://lichess.org/X3JSXmJC"]
[Date "2026.05.23"]
[Round "-"]
[White "lichess AI level 4"]
[Black "beziehungsweise"]
[Result "1-0"]
[GameId "X3JSXmJC"]
[UTCDate "2026.05.23"]
[UTCTime "11:48:10"]
[WhiteElo "?"]
[BlackElo "1500"]
[Variant "Racing Kings"]
[TimeControl "-"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Kg3 { [%eval 0.0] } 1... Nc4?? { (0.00 → 6.85) Blunder. Kb3 was best. } { [%eval 6.85] } (1... Kb3 2. Kf4 Kc4 3. Nxc2 Rxc2 4. Bd4 Kd5 5. Bxa1 Kc6 6. Qh7) 2. Nf4?? { (6.85 → -0.16) Blunder. Nxc2 was best. } { [%eval -0.16] } (2. Nxc2 Rxc2 3. Bd4 Kb3 4. Kh4 Ne5 5. Qh2 Bb2 6. Bxb2 Kxb2) 2... Ka3?! { (-0.16 → 0.72) Inaccuracy. Nxf2 was best. } { [%eval 0.72] } (2... Nxf2) 3. Bxc4? { (0.72 → -0.52) Mistake. Bd4 was best. } { [%eval -0.52] } (3. Bd4) 3... Bb3?? { (-0.52 → 1.87) Blunder. Kb4 was best. } { [%eval 1.87] } (3... Kb4 4. Bd4 Be3 5. Bxb2 Nxb2 6. Bd5 Bf5 7. Kh4 Kc5 8. Rg8 Bxf4 9. Be4) 4. Bd4 { [%eval 1.71] } 4... Bxc4 { [%eval 1.31] } 5. Qh6? { (1.31 → 0.00) Mistake. Kg4 was best. } { [%eval 0.0] } (5. Kg4 Ka4 6. Rc2 Rxc2 7. Bxa1 Rd2 8. Kf5 Rb6 9. Ned3 Bb2 10. Rg6 Kb5) 5... Rb5? { (0.00 → 1.58) Mistake. Be3 was best. } { [%eval 1.58] } (5... Be3 6. Bxe3 Nxe3 7. Rxb2 Qxb2 8. Kh4 Ka4 9. Kg5 Qb8 10. Kf6 Ka5 11. Ke7) 6. Qg7?? { (1.58 → -1.02) Blunder. Bxa1 was best. } { [%eval -1.02] } (6. Bxa1 Rxa1) 6... Ka4?! { (-1.02 → -0.46) Inaccuracy. Kb4 was best. } { [%eval -0.46] } (6... Kb4 7. Nf3) 7. Nc2?! { (-0.46 → -1.50) Inaccuracy. Bxa1 was best. } { [%eval -1.5] } (7. Bxa1 Ka5) 7... Qxd4?? { (-1.50 → 0.93) Blunder. Qa2 was best. } { [%eval 0.93] } (7... Qa2 8. Nb4 R1xb4 9. Rxd1 Ka5 10. Rxc1 Ka6 11. Rgc2 Qxc2 12. Rxc2 Rb7 13. Kg4) 8. Nxd4 { [%eval 1.15] } 8... Ka5?? { (1.15 → 4.07) Blunder. Rc5 was best. } { [%eval 4.07] } (8... Rc5) 9. Kg4?? { (4.07 → -4.61) Blunder. Nxb5 was best. } { [%eval -4.61] } (9. Nxb5) 9... Ka6?? { (-4.61 → 3.40) Blunder. Rb7 was best. } { [%eval 3.4] } (9... Rb7 10. Re2 Kb6 11. Re8 Ka7 12. Rh1 Bxf4 13. Rhh8 Rd7 14. Kxf4 Rxg7 15. Nf5) 10. Rc2?? { (3.40 → -5.37) Blunder. Nxb5 was best. } { [%eval -5.37] } (10. Nxb5 Rxb5 11. Rxd1 Rb7 12. Rd8 Ka7 13. Kg5 Be3 14. Qe5 Rd7 15. Re8 Rf7) 10... Bxf4?? { (-5.37 → 4.72) Blunder. Rb7 was best. } { [%eval 4.72] } (10... Rb7) 11. Kxf4?? { (4.72 → -5.52) Blunder. Nxb5 was best. } { [%eval -5.52] } (11. Nxb5) 11... Rb7 { [%eval -4.48] } 12. Rxc4?? { (-4.48 → Mate in 5) Checkmate is now unavoidable. Nc6 was best. } { [%eval #-5] } (12. Nc6) 12... Ka7 { [%eval #-4] } 13. Qg8 { [%eval #-3] } 13... Rb8 { [%eval #-2] } 14. Qg2 { [%eval #-2] } 14... Nb2?! { (Mate in 2 → -17.30) Lost forced checkmate sequence. R1b7 was best. } { [%eval -17.3] } (14... R1b7 15. Rxd1 Ka8#) 15. Rb4?! { (-17.30 → Mate in 4) Checkmate is now unavoidable. Ke3 was best. } { [%eval #-4] } (15. Ke3 Rxg1) 15... Nd1?? { (Mate in 4 → -4.20) Lost forced checkmate sequence. Rxb4 was best. } { [%eval -4.2] } (15... Rxb4 16. Qg8 Rb8 17. Qd5 Rc8 18. Rxb1 Kb8#) 16. Nf5?? { (-4.20 → Mate in 5) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-5] } (16. Ne2 Nc3) 16... Nc3?! { (Mate in 5 → -14.08) Lost forced checkmate sequence. Rc1 was best. } { [%eval -14.08] } (16... Rc1 17. Ne3 Rcc8 18. Rc4 Rc7 19. Rc3 Rcb7 20. Rxd1 Ka8#) 17. Rgxb1?! { (-14.08 → Mate in 11) Checkmate is now unavoidable. Qd5 was best. } { [%eval #-11] } (17. Qd5 Rxg1 18. Rc4 Rgg8 19. Qc6 Rg6 20. Qh1 Na2 21. Rc5 Nb4 22. Ke5 Rgb6) 17... Nxb1 { [%eval -8.51] } 18. Qc6? { (-8.51 → Mate in 7) Checkmate is now unavoidable. Rc4 was best. } { [%eval #-7] } (18. Rc4 Re8) 18... Nd2 { [%eval #-6] } 19. Nd6 { [%eval #-6] } 19... Nf1?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. Nb3 was best. } { [%eval 0.0] } (19... Nb3 20. Ne8 Na5 21. Nc7 Nxc6 22. Rd4 Nxd4 23. Kg3 Kb7 24. Nb5 Ka8#) 20. Kf5?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Ke4 was best. } { [%eval #-5] } (20. Ke4 Ne3 21. Kd4 Ng4 22. Ne8 Ne5 23. Nc7 Nf7 24. Na6 Rb7 25. Qe8 Nd6) 20... Nd2?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Rxb4 was best. } { [%eval 0.0] } (20... Rxb4 21. Qc8 Rb8 22. Qc6 Rd8 23. Qc8 Rxc8 24. Nf7 Kb8#) 21. Rb2?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Rb5 was best. } { [%eval #-5] } (21. Rb5 Nb3 22. Nc4 Nc5 23. Rxc5 Rc8 24. Qxc8) 21... Nf3?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Rxb2 was best. } { [%eval 0.0] } (21... Rxb2 22. Qc8 Rb8 23. Qc6 Ra8 24. Qc8 Rxc8 25. Nb7 Kb8#) 22. Kg6?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Rb5 was best. } { [%eval #-5] } (22. Rb5 Ne5 23. Kxe5 Rc8 24. Qd5 Rc6 25. Qxc6) 22... Nd4 { [%eval #-4] } 23. Qe4 { [%eval #-4] } 23... Ne6?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. Rxb2 was best. } { [%eval 0.0] } (23... Rxb2 24. Qe8 Rb8 25. Qc6 Nxc6 26. Nf5 Ka8#) 24. Kf7 { [%eval 0.0] } 24... Nf8?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Rxb2 was best. } { [%eval #1] } (24... Rxb2 25. Kg8 Kb8) 25. Kg8# { Game ends by variant rule. } 1-0