- Blind mode tutorial
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[Event "Atomic Revolution #2"] [Site "https://lichess.org/WzZObBeg"] [Date "2022.11.26"] [White "MobileTea"] [Black "Adjiebparadox"] [Result "0-1"] [GameId "WzZObBeg"] [UTCDate "2022.11.26"] [UTCTime "11:56:42"] [WhiteElo "1283"] [BlackElo "1240"] [WhiteRatingDiff "-28"] [BlackRatingDiff "+19"] [Variant "Atomic"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 1.4] } 1... f6 { [%eval 2.23] } 2. e4? { (2.23 → 0.83) Mistake. Nc3 was best. } { [%eval 0.83] } (2. Nc3 Nh6 3. g4 c6 4. d4 e6 5. e4 f5 6. Nh4 Ba3) 2... e5?? { (0.83 → 5.45) Blunder. d5 was best. } { [%eval 5.45] } (2... d5 3. Nc3 Bg4 4. d4 c6 5. Nb5 dxe4 6. f3 cxb5 7. Bb5+) 3. d4?? { (5.45 → 0.25) Blunder. Ng5 was best. } { [%eval 0.25] } (3. Ng5 d5 4. Nf7 Qe7 5. Nd6+ Qxd6 6. d4 Na6 7. a3 h5) 3... d6?? { (0.25 → 6.25) Blunder. Nh6 was best. } { [%eval 6.25] } (3... Nh6 4. g4 d5 5. Na3 b5 6. Nh4 Bxg4 7. Rg1 Ng4 8. Rxg4) 4. dxe5?? { (6.25 → -0.45) Blunder. Ng5 was best. } { [%eval -0.45] } (4. Ng5 Bg4 5. f3 Na6 6. c3 Nb4 7. cxb4 c6 8. d5 Qa5+) 4... Nc6?? { (-0.45 → 5.22) Blunder. Nh6 was best. } { [%eval 5.22] } (4... Nh6 5. g4) 5. e5?? { (5.22 → -3.42) Blunder. Bb5 was best. } { [%eval -3.42] } (5. Bb5 g6) 5... fxe5?? { (-3.42 → 13.01) Blunder. Nb4 was best. } { [%eval 13.01] } (5... Nb4 6. e6) 6. Ng5?? { (13.01 → 0.94) Blunder. Qe2+ was best. } { [%eval 0.94] } (6. Qe2+) 6... Ne5?? { (0.94 → Mate in 4) Checkmate is now unavoidable. Nd4 was best. } { [%eval #4] } (6... Nd4) 7. Qh5+?? { (Mate in 4 → -4.55) Lost forced checkmate sequence. Ne6 was best. } { [%eval -4.55] } (7. Ne6 Bxe6 8. Bb5+ c6 9. Qe2+ Be7 10. Qxe7#) 7... g6?? { (-4.55 → Mate in 4) Checkmate is now unavoidable. Qxg5 was best. } { [%eval #4] } (7... Qxg5) 8. Bb5+ { [%eval #3] } 8... c6 { [%eval #3] } 9. Qf3?? { (Mate in 3 → -4.50) Lost forced checkmate sequence. Ne6 was best. } { [%eval -4.5] } (9. Ne6 Bxe6 10. Qe2+ Kf7 11. Qe7#) 9... Nxf3 { [%eval -4.76] } 10. Bxc6?? { (-4.76 → Mate in 7) Checkmate is now unavoidable. O-O was best. } { [%eval #-7] } (10. O-O Bg7) 10... Bh6?! { (Mate in 7 → -11.70) Lost forced checkmate sequence. Qb6 was best. } { [%eval -11.7] } (10... Qb6 11. Be3 Qb5 12. c4 Qf5 13. f3 Qd3 14. Ne6 Bxe6 15. Bh6 Nxh6 16. a3 Qe2#) 11. c4?! { (-11.70 → Mate in 4) Checkmate is now unavoidable. O-O was best. } { [%eval #-4] } (11. O-O Qb6) 11... Bxg5 { [%eval #-4] } 12. c5 { [%eval #-3] } 12... Qa5+ { [%eval #-4] } 13. Nc3 { [%eval #-4] } 13... d5?? { (Mate in 4 → -6.19) Lost forced checkmate sequence. Qa6 was best. } { [%eval -6.19] } (13... Qa6 14. Nb5 dxc5 15. Kd2 Qe2+ 16. Kc3 Qxb2#) 14. b4?! { (-6.19 → -69.12) Inaccuracy. O-O was best. } { [%eval -69.12] } (14. O-O) 14... Qc7?? { (-69.12 → -4.37) Blunder. Qa6 was best. } { [%eval -4.37] } (14... Qa6) 15. Bg5 { [%eval -4.3] } 15... Bf5?? { (-4.30 → -1.65) Blunder. Nh6 was best. } { [%eval -1.65] } (15... Nh6 16. O-O-O O-O 17. Rhe1 Rxf2 18. Re1 Bg4 19. c6 b5 20. Re7 Qxe7 21. h3 Rc8 22. Bf6) 16. O-O-O { [%eval -2.38] } 16... h6?? { (-2.38 → Mate in 4) Checkmate is now unavoidable. d4 was best. } { [%eval #4] } (16... d4) 17. Rhe1+ { [%eval #3] } 17... Kf8 { [%eval #2] } 18. Be7+ { [%eval #7] } 18... Kg7 { [%eval #3] } 19. Bf6+ { [%eval #2] } 19... Kh7 { [%eval #1] } 20. Re7+?? { (Mate in 1 → -17.44) Lost forced checkmate sequence. Bxh8# was best. } { [%eval -17.44] } (20. Bxh8#) 20... Nxe7 { [%eval -21.1] } 21. c6?! { (-21.10 → Mate in 3) Checkmate is now unavoidable. Re1 was best. } { [%eval #-3] } (21. Re1 Rhe8) 21... Qf4+ { [%eval #-2] } 22. Kb2 { [%eval #-2] } 22... bxc6 { [%eval #-5] } 23. Nb5 { [%eval #-2] } 23... Rac8 { [%eval #-2] } 24. Ka3 { [%eval #-1] } 24... Qxb4# { Game ends by variant rule. } 0-1