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[Event "rated variant:antichess game"] [Site "https://lichess.org/WzRZcDP3"] [Date "2026.05.16"] [Round "-"] [White "Magnioxy"] [Black "Zwiebelfisch"] [Result "1-0"] [GameId "WzRZcDP3"] [UTCDate "2026.05.16"] [UTCTime "06:14:45"] [WhiteElo "1405"] [BlackElo "1481"] [WhiteRatingDiff "+230"] [BlackRatingDiff "-5"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... h5?? { (2.49 → Mate in 25) Checkmate is now unavoidable. b5 was best. } { [%eval #25] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Qxh5 { [%eval 0.95] } 2... Rxh5 { [%eval 1.28] } 3. Nh3?? { (1.28 → Mate in 14) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-14] } (3. Ba6 Rxh2 4. Rxh2 Nxa6 5. b4 Nxb4 6. a4 Nxc2 7. e4 Nxa1) 3... Rxh3 { [%eval #-14] } 4. gxh3 { [%eval #-13] } 4... e6?? { (Mate in 13 → Mate in 12) Lost forced checkmate sequence. b5 was best. } { [%eval #12] } (4... b5 5. Bxb5 d6 6. Bxe8 Bxh3 7. Bxf7 Qc8 8. Bxg8 d5 9. Bxd5) 5. Ba6?? { (Mate in 12 → -0.53) Lost forced checkmate sequence. b4 was best. } { [%eval -0.53] } (5. b4 Bxb4 6. d4 Bxe1 7. e4 Bxf2 8. a4 Bxd4 9. c4 Bxa1 10. Bg5 Qxg5) 5... bxa6 { [%eval -0.25] } 6. Nc3?? { (-0.25 → -2.77) Blunder. b4 was best. } { [%eval -2.77] } (6. b4 Bxb4 7. h4 Qxh4 8. c3 Qxf2 9. Kxf2 Bxc3 10. Nxc3 a5 11. Nd5 exd5) 6... Ba3 { [%eval -2.91] } 7. bxa3 { [%eval -3.99] } 7... a5?? { (-3.99 → Mate in 13) Checkmate is now unavoidable. d5 was best. } { [%eval #13] } (7... d5 8. Nxd5 Qxd5 9. a4 Qxa2 10. Rxa2 Nc6 11. Ra3 a5 12. e4 Nce7 13. Rf3) 8. Nd5 { [%eval #13] } 8... exd5 { [%eval #12] } 9. e4 { [%eval #12] } 9... dxe4 { [%eval #11] } 10. f3 { [%eval #11] } 10... exf3 { [%eval #10] } 11. Ke2 { [%eval #10] } 11... fxe2 { [%eval #9] } 12. Rf1 { [%eval #9] } 12... exf1=K { [%eval #8] } 13. Rb1?? { (Mate in 8 → -7.48) Lost forced checkmate sequence. h4 was best. } { [%eval -7.48] } (13. h4 Qxh4 14. d3 Qxh2 15. d4 Qxc2 16. Be3 Qxa2 17. Rxf1 Qxa3 18. Rxf7 Qxe3) 13... Bb7?? { (-7.48 → Mate in 9) Checkmate is now unavoidable. d6 was best. } { [%eval #9] } (13... d6 14. Rxb8 Bxh3 15. Rxa8 Qxa8 16. c3 Kf2 17. d4 g5 18. Bxg5 Qd8 19. Bxd8) 14. Rxb7 { [%eval #9] } 14... Qe7 { [%eval #8] } 15. Rxb8 { [%eval #8] } 15... Qxa3 { [%eval #6] } 16. Rxe8?? { (Mate in 6 → Mate in 9) Lost forced checkmate sequence. Bxa3 was best. } { [%eval #-9] } (16. Bxa3 Rxb8 17. Bb2 Rxb2 18. a4 Rxc2 19. d4 Rxh2 20. d5 Rxh3 21. d6 cxd6#) 16... Qxc1?? { (Mate in 9 → -5.57) Lost forced checkmate sequence. Rxe8 was best. } { [%eval -5.57] } (16... Rxe8 17. Bxa3 c5 18. Bxc5 Kf2 19. Bxf2 d5 20. Bxa7 d4 21. Bxd4 Rb8 22. Bxg7) 17. Rxg8 { [%eval -5.45] } 17... Qxd2?? { (-5.45 → Mate in 5) Checkmate is now unavoidable. Qxc2 was best. } { [%eval #5] } (17... Qxc2) 18. Rxg7 { [%eval #5] } 18... Qxc2 { [%eval #4] } 19. Rxf7 { [%eval #4] } 19... Qxa2 { [%eval #3] } 20. Rxd7?? { (Mate in 3 → -1.27) Lost forced checkmate sequence. Rxf1 was best. } { [%eval -1.27] } (20. Rxf1 Qxh2 21. Rb1 Qxh3 22. Rb4 axb4#) 20... Qxh2 { [%eval -1.28] } 21. Rxc7 { [%eval -1.57] } 21... Qxc7 { [%eval -1.24] } 22. h4 { [%eval -1.53] } 22... a4 { [%eval -1.64] } 23. h5 { [%eval -1.87] } 23... a3 { [%eval -1.43] } 24. h6 { [%eval -1.92] } 24... Qg7?? { (-1.92 → 0.00) Blunder. Qc6 was best. } { [%eval 0.0] } (24... Qc6) 25. hxg7 { [%eval 0.0] } 25... Rf8 { [%eval 0.0] } 26. gxf8=N?? { (0.00 → -47.34) Blunder. gxf8=B was best. } { [%eval -47.34] } (26. gxf8=B Ke2 27. Bxa3 Kd3 28. Bd6 Kd2 29. Bh2 Kc3 30. Bg3 Kc2 31. Bh2 Kc3) 26... a2 { [%eval -1.15] } 27. Ne6 { [%eval -44.55] } 27... a1=R { [%eval -7.15] } 28. Nd4? { (-7.15 → Mate in 10) Checkmate is now unavoidable. Ng5 was best. } { [%eval #-10] } (28. Ng5 Rd1) 28... a5?? { (Mate in 10 → Mate in 1) Lost forced checkmate sequence. Ke2 was best. } { [%eval #1] } (28... Ke2 29. Nxe2 Rc1 30. Nxc1 a5 31. Nd3 a4 32. Nf2 a3 33. Ne4 a2 34. Nd2) 29. Ne2 { [%eval #1] } 29... Kxe2# { Game ends by variant rule. } 1-0