FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/Wz8u2dP9"]
[Date "2023.02.16"]
[Round "-"]
[White "Lolli29"]
[Black "Keerthisk"]
[Result "0-1"]
[GameId "Wz8u2dP9"]
[UTCDate "2023.02.16"]
[UTCTime "07:59:43"]
[WhiteElo "1406"]
[BlackElo "1702"]
[WhiteRatingDiff "-76"]
[BlackRatingDiff "+2"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... f5?? { (Mate in 15 → -3.28) Lost forced checkmate sequence. b5 was best. } { [%eval -3.28] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exf5 { [%eval -4.67] } 2... b5 { [%eval -3.13] } 3. Bxb5 { [%eval -4.28] } 3... g6?? { (-4.28 → Mate in 22) Checkmate is now unavoidable. e6 was best. } { [%eval #22] } (3... e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7 Qxg2 8. dxc8=B) 4. fxg6 { [%eval #18] } 4... hxg6 { [%eval #19] } 5. Bxd7 { [%eval 6.56] } 5... Qxd7?? { (6.56 → Mate in 14) Checkmate is now unavoidable. Nxd7 was best. } { [%eval #14] } (5... Nxd7 6. c4) 6. Qg4?? { (Mate in 14 → 1.09) Lost forced checkmate sequence. g4 was best. } { [%eval 1.09] } (6. g4 Qxg4 7. Qxg4 Bxg4 8. Kd1 Bxd1 9. Nc3 Bxc2 10. d3 Bxd3 11. Nb5 Rxh2 12. Rxh2 Bxb5) 6... Qxg4 { [%eval 1.29] } 7. f3?? { (1.29 → -0.98) Blunder. g3 was best. } { [%eval -0.98] } (7. g3 Rxh2) 7... Qxf3? { (-0.98 → 0.14) Mistake. Qxg2 was best. } { [%eval 0.14] } (7... Qxg2) 8. Nxf3?? { (0.14 → Mate in 10) Checkmate is now unavoidable. gxf3 was best. } { [%eval #-10] } (8. gxf3 Rxh2 9. Rxh2 Bh3 10. Rxh3 Bh6 11. Rxh6 Nxh6 12. Nc3 Nd7 13. Nge2 Kf7 14. Kf2 Rc8) 8... Rxh2 { [%eval #-10] } 9. Rxh2 { [%eval #-8] } 9... Bh3 { [%eval #-9] } 10. Rxh3 { [%eval #-8] } 10... g5 { [%eval #-8] } 11. Nxg5 { [%eval #-7] } 11... e6 { [%eval #-7] } 12. Nxe6 { [%eval #-6] } 12... Be7 { [%eval #-6] } 13. Nxc7 { [%eval #-5] } 13... Kf7 { [%eval #-5] } 14. Nxa8 { [%eval #-4] } 14... Ba3 { [%eval #-5] } 15. bxa3 { [%eval #-3] } 15... Nh6 { [%eval #-3] } 16. Rxh6 { [%eval #-2] } 16... Kf6 { [%eval #-2] } 17. Rxf6 { [%eval #-1] } 17... Na6 { [%eval #-1] } 18. Rxa6# { Game ends by variant rule. } 0-1