Your network blocks the Lichess assets!

lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/WyAbL8ud"] [Date "2026.06.04"] [Round "-"] [White "NerDee"] [Black "xyyxyyxyy"] [Result "0-1"] [GameId "WyAbL8ud"] [UTCDate "2026.06.04"] [UTCTime "02:25:37"] [WhiteElo "1931"] [BlackElo "1410"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+12"] [WhiteBerserk "true"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. a3?! { (0.15 → -0.62) Inaccuracy. e3 was best. } { [%eval -0.62] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5 { [%eval -0.37] } 2. d4 { [%eval -0.5] } 2... Bxa3 { [%eval -0.5] } 3. dxe5?? { (-0.50 → Mate in 15) Checkmate is now unavoidable. Nxa3 was best. } { [%eval #-15] } (3. Nxa3 exd4 4. Qxd4 b5 5. Qxg7 c5 6. Nxb5 Qf6 7. Qxf6 Nxf6) 3... Bxb2 { [%eval #-16] } 4. Rxa7 { [%eval #-14] } 4... Rxa7 { [%eval #-14] } 5. Qxd7 { [%eval #-11] } 5... Bxd7 { [%eval #-11] } 6. Bxb2 { [%eval #-10] } 6... Bh3 { [%eval #-10] } 7. gxh3 { [%eval #-9] } 7... Ra3 { [%eval #-10] } 8. Nxa3 { [%eval #-8] } 8... Qd6 { [%eval #-9] } 9. exd6 { [%eval #-8] } 9... cxd6 { [%eval #-8] } 10. Bxg7 { [%eval #-7] } 10... Nf6 { [%eval #-7] } 11. Bxf6 { [%eval #-6] } 11... h5 { [%eval #-6] } 12. Bxh8 { [%eval #-5] } 12... f6 { [%eval #-5] } 13. Bxf6 { [%eval #-4] } 13... h4 { [%eval #-5] } 14. Bxh4 { [%eval #-4] } 14... Ke7 { [%eval #-4] } 15. Bxe7 { [%eval #-3] } 15... b6?? { (Mate in 3 → Mate in 15) Lost forced checkmate sequence. Na6 was best. } { [%eval #15] } (15... Na6 16. Bxd6 b5 17. Nxb5 Nb8 18. Bxb8#) 16. Bxd6 { [%eval #15] } 16... b5 { [%eval #13] } 17. Nxb5 { [%eval #13] } 17... Na6 { [%eval #10] } 18. Bb8 { [%eval #12] } 18... Nxb8 { [%eval #11] } 19. h4 { [%eval #16] } 19... Nd7 { [%eval #15] } 20. Kd1 { [%eval #15] } 20... Ne5 { [%eval #10] } 21. c4 { [%eval #10] } 21... Nxc4 { [%eval #9] } 22. Kd2?? { (Mate in 9 → Mate in 4) Lost forced checkmate sequence. Nd6 was best. } { [%eval #-4] } (22. Nd6 Nxd6 23. e4 Nxe4 24. Nf3 Nxf2 25. Rg1 Nxd1 26. Rg3 Nc3 27. Bb5 Nxb5) 22... Nxd2 { [%eval #-4] } 23. e4 { [%eval #-2] } 23... Nxf1 { [%eval #-2] } 24. Ne2 { [%eval #-1] } 24... Nxh2 { [%eval #-1] } 25. Rxh2# { Game ends by variant rule. } 0-1