- Blind mode tutorial
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[Event "GISEL SE LA RIFO Arena"] [Site "https://lichess.org/Wy0qepqW"] [Date "2022.03.10"] [Round "-"] [White "Giselvega2021"] [Black "MATEOSUAREZ"] [Result "0-1"] [GameId "Wy0qepqW"] [UTCDate "2022.03.10"] [UTCTime "01:53:24"] [WhiteElo "1037"] [BlackElo "1533"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+7"] [Variant "King of the Hill"] [TimeControl "180+5"] [ECO "C20"] [Opening "Bongcloud Attack"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.6] } 1... e5?! { (0.60 → 1.19) Inaccuracy. d5 was best. } { [%eval 1.19] } (1... d5 2. exd5 e6 3. dxe6 Bxe6 4. d4 c5 5. d5 Bxd5 6. Nc3) 2. Ke2?? { (1.19 → Mate in 3) Checkmate is now unavoidable. f4 was best. } { [%eval #-3] } { C20 Bongcloud Attack } (2. f4 d5 3. exd5 c6 4. Nc3 exf4 5. d4 cxd5 6. Bxf4 Bb4) 2... Bc5?? { (Mate in 3 → -1.66) Lost forced checkmate sequence. Qh4 was best. } { [%eval -1.66] } (2... Qh4 3. f4 Qe1+ 4. Kf3 exf4) 3. Kf3?? { (-1.66 → Mate in 4) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-4] } (3. Nc3) 3... f6?? { (Mate in 4 → -1.34) Lost forced checkmate sequence. Qf6+ was best. } { [%eval -1.34] } (3... Qf6+ 4. Kg3 Bxf2+ 5. Kg4 d6+ 6. Kh5 Qh4#) 4. Kg4?? { (-1.34 → -7.75) Blunder. d4 was best. } { [%eval -7.75] } (4. d4 Bxd4) 4... Nh6+?! { (-7.75 → -5.18) Inaccuracy. f5+ was best. } { [%eval -5.18] } (4... f5+ 5. Kh3) 5. Kg3 { [%eval -5.35] } 5... Qe7? { (-5.35 → -3.12) Mistake. d5 was best. } { [%eval -3.12] } (5... d5 6. h3) 6. Kh4?? { (-3.12 → -17.13) Blunder. Nc3 was best. } { [%eval -17.13] } (6. Nc3 c6) 6... O-O { [%eval -8.9] } 7. Kg3 { [%eval -11.32] } 7... d6 { [%eval -7.05] } 8. Kf3 { [%eval -22.96] } 8... Bf5?? { (-22.96 → -3.87) Blunder. Bg4+ was best. } { [%eval -3.87] } (8... Bg4+) 9. Ke2? { (-3.87 → -6.17) Mistake. exf5 was best. } { [%eval -6.17] } (9. exf5 e4+) 9... Bxe4 { [%eval -6.62] } 10. Nf3 { [%eval -8.91] } 10... Kf7 { [%eval -8.08] } 11. Nxe5+? { (-8.08 → Mate in 2) Checkmate is now unavoidable. d3 was best. } { [%eval #-2] } (11. d3) 11... dxe5?! { (Mate in 2 → -13.86) Lost forced checkmate sequence. Ke6 was best. } { [%eval -13.86] } (11... Ke6 12. d4 Kd5#) 12. f3 { [%eval -15.07] } 12... Bxf3+ { [%eval -14.38] } 13. Kxf3?! { (-14.38 → Mate in 5) Checkmate is now unavoidable. gxf3 was best. } { [%eval #-5] } (13. gxf3 Ke6) 13... f5?! { (Mate in 5 → -14.41) Lost forced checkmate sequence. e4+ was best. } { [%eval -14.41] } (13... e4+ 14. Kg3 Ke6 15. Qh5 f5 16. Qxf5+ Nxf5+ 17. Kf4 Kd5#) 14. Qe2?! { (-14.41 → Mate in 5) Checkmate is now unavoidable. d4 was best. } { [%eval #-5] } (14. d4 Qh4) 14... Qe6?! { (Mate in 5 → -18.01) Lost forced checkmate sequence. e4+ was best. } { [%eval -18.01] } (14... e4+ 15. Kf4 Qd6+ 16. Kg5 Ke6 17. Qxe4+ fxe4 18. d4 Kd5#) 15. Qe4 { [%eval -22.38] } 15... Qd5?? { (-22.38 → 20.07) Blunder. Nc6 was best. } { [%eval 20.07] } (15... Nc6) 16. Qxd5+ { [%eval 18.76] } 16... Kf6 { [%eval 17.83] } 17. Qe4 { [%eval 6.75] } 17... Ke6?? { (6.75 → Mate in 4) Checkmate is now unavoidable. Nc6 was best. } { [%eval #4] } (17... Nc6) 18. Qd4?? { (Mate in 4 → Mate in 2) Lost forced checkmate sequence. Bc4+ was best. } { [%eval #-2] } (18. Bc4+ Kf6 19. Qxf5+ Kxf5 20. Be6+ Kxe6+ 21. Ke4#) 18... exd4 { [%eval #-1] } 19. Bc4+ { [%eval #-1] } 19... Ke5# { Game ends by variant rule. } 0-1