FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/Wl7UVvdl"]
[Date "2025.07.24"]
[Round "-"]
[White "CeruleanSetDoctor"]
[Black "lichess AI level 1"]
[Result "1-0"]
[GameId "Wl7UVvdl"]
[UTCDate "2025.07.24"]
[UTCTime "08:04:10"]
[WhiteElo "1500"]
[BlackElo "?"]
[Variant "Antichess"]
[TimeControl "-"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... e6 { [%eval 2.54] } 2. Ba6 { [%eval 1.18] } 2... bxa6?? { (1.18 → 4.07) Blunder. Nxa6 was best. } { [%eval 4.07] } (2... Nxa6 3. Qf3 Qg5 4. Qxf7 Qxg2 5. Qxf8 Kxf8 6. Ne2 Qxh2 7. Rxh2) 3. Na3?? { (4.07 → -0.47) Blunder. a4 was best. } { [%eval -0.47] } (3. a4 Nh6 4. Qg4 Nxg4 5. Ne2 Nxh2 6. Rxh2 Ba3 7. Rxh7 Rxh7) 3... Bxa3 { [%eval -0.25] } 4. bxa3 { [%eval -0.9] } 4... Nc6 { [%eval -0.47] } 5. Ke2?? { (-0.47 → Mate in 19) Checkmate is now unavoidable. a4 was best. } { [%eval #-19] } (5. a4 Nb8) 5... Nf6?? { (Mate in 19 → 0.89) Lost forced checkmate sequence. Nb4 was best. } { [%eval 0.89] } (5... Nb4 6. axb4 c5 7. bxc5 Qa5 8. Qf1 Qxa2 9. Rxa2 a5 10. Rxa5 Rb8 11. Rxa7) 6. Kd3?? { (0.89 → Mate in 15) Checkmate is now unavoidable. e4 was best. } { [%eval #-15] } (6. e4 Nxe4 7. d4 Nxf2 8. Kxf2 Nxd4 9. Qxd4 Qh4 10. Qxg7 Qxh2 11. Qxh7 Qxg2) 6... d6?? { (Mate in 15 → Mate in 13) Lost forced checkmate sequence. Ne4 was best. } { [%eval #13] } (6... Ne4 7. Kxe4 Nb4 8. axb4 e5 9. Kxe5 c5 10. bxc5 d6 11. Kxd6 Qxd6 12. cxd6) 7. Kd4?? { (Mate in 13 → -0.70) Lost forced checkmate sequence. Ke4 was best. } { [%eval -0.7] } (7. Ke4 Nxe4 8. d4 Nxf2 9. Qe2 Nxh1 10. Qxa6 Nxd4 11. exd4 Bxa6 12. c4 Bxc4) 7... Nxd4 { [%eval -0.75] } 8. exd4 { [%eval -0.74] } 8... Nd5?? { (-0.74 → Mate in 10) Checkmate is now unavoidable. Nd7 was best. } { [%eval #10] } (8... Nd7 9. d5) 9. Nf3?? { (Mate in 10 → Mate in 13) Lost forced checkmate sequence. f4 was best. } { [%eval #-13] } (9. f4 Nxf4 10. Rb1 Nxg2 11. d5 exd5 12. c4 dxc4 13. Rb5 axb5 14. Qa4 bxa4) 9... c6?? { (Mate in 13 → 3.30) Lost forced checkmate sequence. e5 was best. } { [%eval 3.3] } (9... e5 10. Nxe5 dxe5 11. dxe5 Nc3 12. dxc3 Qxd1 13. Rxd1 g5 14. Bxg5 Ke7 15. Bxe7) 10. Ne5?? { (3.30 → Mate in 12) Checkmate is now unavoidable. Ng5 was best. } { [%eval #-12] } (10. Ng5) 10... dxe5 { [%eval #-12] } 11. dxe5 { [%eval #-11] } 11... Rb8?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Nc3 was best. } { [%eval #11] } (11... Nc3 12. dxc3 Qxd1 13. Rxd1 g5 14. Bxg5 Ke7 15. Bxe7 c5 16. Bxc5 Rb8 17. Bxa7) 12. Bb2 { [%eval #12] } 12... Rxb2 { [%eval #12] } 13. Rb1?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. Qg4 was best. } { [%eval #-13] } (13. Qg4 Rxc2 14. Qxe6 fxe6 15. Rab1 Rxd2 16. h3 Rxa2 17. f4) 13... Rxa2?? { (Mate in 13 → Mate in 9) Lost forced checkmate sequence. Rxb1 was best. } { [%eval #9] } (13... Rxb1 14. Qxb1 Nc3 15. dxc3 Qd6 16. exd6 Ke7 17. dxe7 Bb7 18. Qxb7 f5 19. Qxa6) 14. Rb2 { [%eval #9] } 14... Rxa3 { [%eval #8] } 15. Ra2 { [%eval #8] } 15... Rxa2 { [%eval #7] } 16. c3 { [%eval #8] } 16... Nxc3 { [%eval #6] } 17. dxc3 { [%eval #6] } 17... Qxd1 { [%eval #4] } 18. Rxd1 { [%eval #4] } 18... Rxf2 { [%eval #3] } 19. Rd2?? { (Mate in 3 → Mate in 9) Lost forced checkmate sequence. c4 was best. } { [%eval #-9] } (19. c4 Rxg2 20. c5 Rxh2 21. Rd8 Kxd8#) 19... Rxd2?? { (Mate in 9 → Mate in 2) Lost forced checkmate sequence. Rxg2 was best. } { [%eval #2] } (19... Rxg2 20. Rxg2 Kd7 21. Rxg7 h5 22. Rxf7 Bb7 23. Rxd7 c5 24. Rxb7 h4 25. Rxa7) 20. g3?? { (Mate in 2 → -8.41) Lost forced checkmate sequence. c4 was best. } { [%eval -8.41] } (20. c4 Rxg2 21. c5 Rxh2#) 20... Rxh2 { [%eval -4.45] } 21. g4 { [%eval -4.84] } 21... Kd7 { [%eval -4.99] } 22. g5 { [%eval -3.07] } 22... Rd2?? { (-3.07 → 0.45) Blunder. a5 was best. } { [%eval 0.45] } (22... a5 23. c4) 23. g6 { [%eval 0.44] } 23... fxg6?? { (0.44 → Mate in 17) Checkmate is now unavoidable. hxg6 was best. } { [%eval #17] } (23... hxg6 24. c4 Kd6 25. exd6 Rxd6 26. c5 a5 27. cxd6 Ba6 28. d7 Rh2 29. d8=K) 24. c4 { [%eval #17] } 24... Rf8 { [%eval #16] } 25. c5 { [%eval #21] } 25... Kc7# { Game ends by variant rule. } 1-0