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[Event "Los pro en ajedrez Arena"] [Site "https://lichess.org/WkvDqIf1"] [Date "2026.05.30"] [Round "-"] [White "MaycolLCC"] [Black "beargryllz"] [Result "1-0"] [GameId "WkvDqIf1"] [UTCDate "2026.05.30"] [UTCTime "23:55:31"] [WhiteElo "1484"] [BlackElo "1102"] [WhiteRatingDiff "+13"] [BlackRatingDiff "-18"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.0] } 2... Qxd5 { [%eval 0.0] } 3. Ba6 { [%eval 0.46] } 3... Qxa2?? { (0.46 → Mate in 14) Checkmate is now unavoidable. Qxg2 was best. } { [%eval #14] } (3... Qxg2 4. Bxb7 Bxb7 5. Qe2 Qxg1 6. Rxg1 Bg2 7. Rxg2 g5 8. Rxg5) 4. Bxb7?? { (Mate in 14 → Mate in 13) Lost forced checkmate sequence. Rxa2 was best. } { [%eval #-13] } (4. Rxa2 bxa6 5. Rxa6 Bxa6 6. c4 Bxc4 7. Qb3 Bxb3 8. Kd1 Bxd1) 4... Bxb7?? { (Mate in 13 → 1.07) Lost forced checkmate sequence. Qxa1 was best. } { [%eval 1.07] } (4... Qxa1 5. Bxc8 Qxb2 6. Bxb2 g5 7. Bxh8 f5 8. Bxf5 c5 9. Bxh7 Na6 10. Bxg8) 5. Rxa2 { [%eval 1.26] } 5... Bxg2 { [%eval 1.22] } 6. Rxa7 { [%eval 1.2] } 6... Bxh1 { [%eval 1.25] } 7. Rxc7?? { (1.25 → Mate in 11) Checkmate is now unavoidable. Rxa8 was best. } { [%eval #-11] } (7. Rxa8 Bxa8 8. Qh5 Bf3 9. Nxf3 Nh6 10. Qxf7 Kxf7 11. Ng1 Nd7) 7... Bf3?? { (Mate in 11 → -0.46) Lost forced checkmate sequence. Ra2 was best. } { [%eval -0.46] } (7... Ra2 8. Rxe7 Rxb2 9. Rxe8 Rxc2 10. Rxb8 Rxd2 11. Kxd2 Ba3 12. Rxg8) 8. Rxe7 { [%eval -0.91] } 8... Bxd1?? { (-0.91 → Mate in 9) Checkmate is now unavoidable. Bxe7 was best. } { [%eval #9] } (8... Bxe7 9. Qxf3 Ra3 10. Qxa3 Bxa3 11. Nxa3 Nd7 12. c4 Ndf6 13. c5 Ke7 14. Ne2) 9. Rxf7?? { (Mate in 9 → -1.37) Lost forced checkmate sequence. Rxe8 was best. } { [%eval -1.37] } (9. Rxe8 Bxc2 10. Rxf8 Bxb1 11. Rxb8 Rxb8 12. b4 Rxb4 13. h4 Rxh4 14. d3 Bxd3) 9... Bxc2?? { (-1.37 → Mate in 8) Checkmate is now unavoidable. Kxf7 was best. } { [%eval #8] } (9... Kxf7 10. Kxd1) 10. Rxg7 { [%eval #8] } 10... Bxb1 { [%eval #7] } 11. Rxh7 { [%eval #7] } 11... Rxh7 { [%eval #6] } 12. Nh3 { [%eval #7] } 12... Rxh3 { [%eval #6] } 13. f3 { [%eval #6] } 13... Rxf3 { [%eval #5] } 14. Kf2?? { (Mate in 5 → Mate in 13) Lost forced checkmate sequence. d3 was best. } { [%eval #-13] } (14. d3 Rxd3 15. b4 Bxb4 16. Bf4 Bxe1 17. Bxb8 Rxb8 18. h4 Bxh4#) 14... Rxf2 { [%eval #-13] } 15. h4 { [%eval #-10] } 15... Rxd2 { [%eval #-10] } 16. Bxd2 { [%eval #-10] } 16... Ra3?? { (Mate in 10 → 0.00) Lost forced checkmate sequence. Bh6 was best. } { [%eval 0.0] } (16... Bh6 17. Bxh6 Nxh6 18. b3 Ra2 19. b4 Ra7 20. b5 Nc6 21. bxc6 Rd7 22. cxd7) 17. bxa3 { [%eval 0.0] } 17... Bxa3 { [%eval 0.0] } 18. Bb4 { [%eval 0.0] } 18... Bxb4 { [%eval 0.0] } 19. h5 { [%eval 0.0] } 19... Ne7 { [%eval 0.0] } 20. h6 { [%eval 0.0] } 20... Kf8?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Nf5 was best. } { [%eval #1] } (20... Nf5 21. h7 Bd6 22. h8=B Be5 23. Bxe5 Kf8 24. Bxb8 Nd6 25. Bxd6 Bg6 26. Bxf8) 21. h7 { [%eval #1] } 21... Bxh7# { Game ends by variant rule. } 1-0