FEN
[Event "up1312 Arena"]
[Site "https://lichess.org/WhxLCcyk"]
[Date "2025.07.03"]
[Round "-"]
[White "ShRiStIaNaM"]
[Black "UP_1312"]
[Result "0-1"]
[GameId "WhxLCcyk"]
[UTCDate "2025.07.03"]
[UTCTime "06:00:14"]
[WhiteElo "1183"]
[BlackElo "1362"]
[WhiteRatingDiff "-26"]
[BlackRatingDiff "+33"]
[BlackBerserk "true"]
[Variant "Antichess"]
[TimeControl "480+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-15] } 2... Ba6?? { (Mate in 15 → 3.98) Lost forced checkmate sequence. Nf6 was best. } { [%eval 3.98] } (2... Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Nxd2 Nxd2 6. Bxd2 Ba6 7. Bxf7) 3. Bxd7 { [%eval 1.81] } 3... Qxd7 { [%eval 1.36] } 4. c4 { [%eval 0.81] } 4... Qxd2?? { (0.81 → Mate in 13) Checkmate is now unavoidable. Bxc4 was best. } { [%eval #13] } (4... Bxc4 5. Qg4 Bxa2 6. Qxg7 Bxg7 7. Rxa2 Bxb2 8. Rxb2 Qxd2 9. Bxd2) 5. Bxd2 { [%eval #13] } 5... Bxc4 { [%eval #12] } 6. Bh6 { [%eval #12] } 6... Bxa2 { [%eval #11] } 7. Bxg7 { [%eval #11] } 7... Bxb1 { [%eval #10] } 8. Bxf8?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. Bxh8 was best. } { [%eval #-11] } (8. Bxh8 Bxe4 9. Rxa7 Rxa7 10. g4 Bxh1 11. Qd5 Bxd5 12. b3 Bxb3 13. Kd1 Bxd1) 8... Kxf8 { [%eval #-11] } 9. Qxb1 { [%eval #-9] } 9... Na6 { [%eval #-9] } 10. Rxa6 { [%eval #-8] } 10... Rb8 { [%eval #-9] } 11. Rxa7 { [%eval #-8] } 11... Rxb2 { [%eval #-8] } 12. Rxc7 { [%eval #-7] } 12... Rxb1?? { (Mate in 7 → -4.31) Lost forced checkmate sequence. Rxf2 was best. } { [%eval -4.31] } (12... Rxf2 13. Kxf2 f5 14. exf5 e6 15. fxe6 Nh6 16. Qxh7 Rxh7 17. Rxh7 Kf7 18. Rxh6) 13. Rxe7 { [%eval -4.3] } 13... Rxe1 { [%eval -3.81] } 14. Rxf7 { [%eval -2.12] } 14... Rxe4?? { (-2.12 → Mate in 6) Checkmate is now unavoidable. Rxg1 was best. } { [%eval #6] } (14... Rxg1 15. Rxg1) 15. Rxh7 { [%eval #6] } 15... Rxh7 { [%eval #5] } 16. Ne2 { [%eval #5] } 16... Rxh2 { [%eval #4] } 17. Rxh2 { [%eval #4] } 17... Rxe2 { [%eval #3] } 18. f4?? { (Mate in 3 → Mate in 3) Lost forced checkmate sequence. Rh7 was best. } { [%eval #-3] } (18. Rh7 Rxf2 19. Rh8 Rxg2 20. Rxg8 Kxg8#) 18... Rxg2 { [%eval #-3] } 19. Rxg2 { [%eval #-2] } 19... Kg7 { [%eval #-2] } 20. Rxg7 { [%eval #-1] } 20... Ne7 { [%eval #-1] } 21. Rxe7# { Game ends by variant rule. } 0-1
