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[Event "casual variant:antichess game"] [Site "https://lichess.org/Wg1sQzbu"] [Date "2024.10.18"] [Round "-"] [White "santiagodelatorre"] [Black "lichess AI level 1"] [Result "1-0"] [GameId "Wg1sQzbu"] [UTCDate "2024.10.18"] [UTCTime "02:27:29"] [WhiteElo "1500"] [BlackElo "?"] [Variant "Antichess"] [TimeControl "-"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.05] } 1... d6?? { (0.05 → Mate in 14) Checkmate is now unavoidable. e6 was best. } { [%eval #14] } (1... e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5 6. Bxc5) 2. Nf3?? { (Mate in 14 → -24.79) Lost forced checkmate sequence. Qg4 was best. } { [%eval -24.79] } (2. Qg4 Bxg4 3. Kd1 Bxd1 4. Nc3 Bxc2 5. Bd3 Bxd3 6. Ne4 Bxe4) 2... b5 { [%eval #-16] } 3. Bxb5 { [%eval -1.33] } 3... g6?? { (-1.33 → Mate in 14) Checkmate is now unavoidable. Bh3 was best. } { [%eval #14] } (3... Bh3 4. Bxe8 Qxe8 5. gxh3 g6 6. Nd4 h5 7. Qxh5 gxh5 8. Ne2 Nh6 9. h4) 4. Bxe8 { [%eval #14] } 4... Qxe8 { [%eval #14] } 5. h4?? { (Mate in 14 → -1.58) Lost forced checkmate sequence. Ne5 was best. } { [%eval -1.58] } (5. Ne5 dxe5 6. Qg4 Bxg4 7. Ke2 Bxe2 8. Rf1 Bxf1 9. Nc3 Bxg2 10. Ne4 Bxe4) 5... h5?? { (-1.58 → Mate in 15) Checkmate is now unavoidable. g5 was best. } { [%eval #15] } (5... g5 6. hxg5) 6. Rh3?? { (Mate in 15 → -1.37) Lost forced checkmate sequence. Ne5 was best. } { [%eval -1.37] } (6. Ne5 dxe5 7. Qxh5 gxh5 8. g4 hxg4 9. Rg1 Rxh4 10. Rxg4 Rxg4 11. e4 Rxe4) 6... Bxh3 { [%eval -1.69] } 7. gxh3 { [%eval -1.49] } 7... Nd7?? { (-1.49 → 0.46) Blunder. Rh6 was best. } { [%eval 0.46] } (7... Rh6 8. Kf1 a5 9. Ne5 dxe5 10. Qxh5 gxh5 11. c3 Rb6 12. b4 Rxb4 13. cxb4) 8. d4?? { (0.46 → -1.76) Blunder. Nh2 was best. } { [%eval -1.76] } (8. Nh2) 8... Nh6 { [%eval -2.56] } 9. c4?? { (-2.56 → Mate in 12) Checkmate is now unavoidable. Ne5 was best. } { [%eval #-12] } (9. Ne5 Nxe5) 9... c5?? { (Mate in 12 → 2.46) Lost forced checkmate sequence. d5 was best. } { [%eval 2.46] } (9... d5 10. cxd5 Nc5 11. dxc5 Qc6 12. dxc6 g5 13. hxg5 Rb8 14. gxh6 Rxb2 15. Bxb2) 10. dxc5 { [%eval 2.05] } 10... dxc5?? { (2.05 → 4.56) Blunder. Nxc5 was best. } { [%eval 4.56] } (10... Nxc5 11. Qxd6 exd6 12. a3 Qxe3 13. Bxe3 d5 14. cxd5 Rb8 15. Bxh6 Rxb2 16. Bxf8) 11. Qxd7 { [%eval 4.79] } 11... Qxd7 { [%eval 4.56] } 12. Bd2 { [%eval 4.15] } 12... Qxh3 { [%eval 3.87] } 13. Nc3?? { (3.87 → 0.79) Blunder. Na3 was best. } { [%eval 0.79] } (13. Na3 Qxh4 14. Nxh4 f6 15. Nxg6 Bg7 16. Nxh8 Rxh8 17. f4 a5 18. Bxa5 Rd8) 13... Qxh4 { [%eval 0.94] } 14. Nxh4 { [%eval 0.51] } 14... Rd8?? { (0.51 → Mate in 11) Checkmate is now unavoidable. Bg7 was best. } { [%eval #11] } (14... Bg7) 15. Nxg6 { [%eval #11] } 15... Rxd2 { [%eval #10] } 16. Kxd2?? { (Mate in 10 → 6.31) Lost forced checkmate sequence. Nxe7 was best. } { [%eval 6.31] } (16. Nxe7 Bxe7 17. Kxd2 h4 18. b4 cxb4 19. Ke1 bxc3 20. c5 Bxc5 21. f3 Bxe3) 16... fxg6 { [%eval 5.08] } 17. Rh1?? { (5.08 → Mate in 7) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-7] } (17. Ke2 a5) 17... Ng4 { [%eval #-7] } 18. Rxh5 { [%eval #-6] } 18... Rxh5?? { (Mate in 6 → Mate in 6) Lost forced checkmate sequence. Nxf2 was best. } { [%eval #6] } (18... Nxf2 19. Rxc5 g5 20. Rxg5 Bg7 21. Rxg7 e5 22. Rxa7 Rh7 23. Rxh7 Ne4 24. Nxe4#) 19. Kd1?? { (Mate in 6 → 3.03) Lost forced checkmate sequence. e4 was best. } { [%eval 3.03] } (19. e4 Nxf2 20. Nb5 Nxe4 21. Nxa7 Nxd2 22. Nb5 Nxc4 23. b4 cxb4 24. Na3 bxa3#) 19... Nxf2?? { (3.03 → Mate in 5) Checkmate is now unavoidable. Nxe3 was best. } { [%eval #5] } (19... Nxe3 20. fxe3) 20. Nd5?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Nb1 was best. } { [%eval 0.0] } (20. Nb1 Nxd1 21. b3 Nxe3 22. b4 Nxc4 23. bxc5 Rxc5 24. Na3 Nxa3#) 20... Rxd5?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Nxd1 was best. } { [%eval #5] } (20... Nxd1 21. Nxe7 Nxb2 22. Nxg6 Nxc4 23. Nxf8 Nxe3 24. Nh7 Rxh7 25. a4 Rd7 26. a5) 21. cxd5 { [%eval #5] } 21... Nxd1 { [%eval #4] } 22. a4 { [%eval #4] } 22... Nxb2 { [%eval #3] } 23. d6?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. e4 was best. } { [%eval 0.0] } (23. e4 Nxa4 24. d6 exd6 25. e5 dxe5#) 23... Nxa4 { [%eval 0.0] } 24. dxe7 { [%eval 0.0] } 24... Bxe7 { [%eval 0.0] } 25. e4 { [%eval 0.0] } 25... a5 { [%eval 0.0] } 26. e5 { [%eval 0.0] } 26... Nb2?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Bg5 was best. } { [%eval #2] } (26... Bg5 27. e6 Bc1 28. e7 Nc3 29. e8=B Ne4 30. Bxg6 a4 31. Bxe4 a3 32. Bb1) 27. e6 { [%eval #2] } 27... Nd3# { Game ends by variant rule. } 1-0