FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/Wc4Aj2cw"]
[Date "2021.04.05"]
[Round "-"]
[White "WSCC6D12"]
[Black "Basttop"]
[Result "1-0"]
[GameId "Wc4Aj2cw"]
[UTCDate "2021.04.05"]
[UTCTime "16:39:05"]
[WhiteElo "1055"]
[BlackElo "1246"]
[WhiteRatingDiff "+24"]
[BlackRatingDiff "-14"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.97] } 1... e6 { [%eval 2.29] } 2. Ba6 { [%eval 1.39] } 2... Nxa6 { [%eval 1.83] } 3. b4 { [%eval 1.3] } 3... Bxb4 { [%eval 0.86] } 4. Nc3?? { (0.86 → -6.75) Blunder. Qe2 was best. } { [%eval -6.75] } (4. Qe2 Bxd2 5. Qxa6 bxa6 6. Kxd2 a5 7. Kc3 a4 8. Na3 Ne7) 4... Bxc3 { [%eval -4.63] } 5. dxc3 { [%eval -8.05] } 5... Nb4 { [%eval -6.09] } 6. Qxd7?? { (-6.09 → Mate in 12) Checkmate is now unavoidable. cxb4 was best. } { [%eval #-12] } (6. cxb4) 6... Kxd7?? { (Mate in 12 → -6.01) Lost forced checkmate sequence. Qxd7 was best. } { [%eval -6.01] } (6... Qxd7 7. cxb4 Qd4 8. exd4 g5 9. Bxg5 e5 10. dxe5 Kd8 11. Bxd8 h5 12. Bxc7 Rb8 13. Bxb8) 7. cxb4 { [%eval -6.63] } 7... c5?? { (-6.63 → -0.98) Blunder. Qh4 was best. } { [%eval -0.98] } (7... Qh4 8. Nh3) 8. bxc5 { [%eval -3.32] } 8... Qb6?? { (-3.32 → 4.01) Blunder. Qa5 was best. } { [%eval 4.01] } (8... Qa5 9. Rb1 Qxe1 10. Rxb7 Qxf2 11. Rxd7 Qxc2 12. Rxf7 Qxg2 13. Rxg7 Qxg7 14. Bd2 Qxg1 15. Rxg1) 9. cxb6 { [%eval 4.1] } 9... axb6 { [%eval #11] } 10. e4?? { (Mate in 11 → Mate in 9) Lost forced checkmate sequence. Ba3 was best. } { [%eval #-9] } (10. Ba3 Rxa3 11. Rb1 Rxe3 12. Rxb6 Rxe1 13. Rxb7 Rxg1 14. Rxg1 Bxb7 15. Rb1 Bxg2 16. h3 Bxh3) 10... Rxa2 { [%eval #-9] } 11. Rxa2 { [%eval #-8] } 11... Ne7?? { (Mate in 8 → 6.80) Lost forced checkmate sequence. g5 was best. } { [%eval 6.8] } (11... g5 12. Bxg5 Nf6 13. Bxf6 Kc7 14. Bxh8 f6 15. Bxf6 e5 16. Bxe5 h5 17. Bxc7 h4 18. Bxb6) 12. Ra5?? { (6.80 → 1.19) Blunder. Bh6 was best. } { [%eval 1.19] } (12. Bh6) 12... bxa5 { [%eval 0.81] } 13. Bh6 { [%eval 0.82] } 13... gxh6 { [%eval 1.12] } 14. Nh3?! { (1.12 → 0.06) Inaccuracy. h4 was best. } { [%eval 0.06] } (14. h4) 14... Nd5?? { (0.06 → 6.01) Blunder. h5 was best. } { [%eval 6.01] } (14... h5) 15. exd5 { [%eval 5.21] } 15... exd5 { [%eval 5.32] } 16. Ng5?? { (5.32 → 0.43) Blunder. Kd1 was best. } { [%eval 0.43] } (16. Kd1 b5) 16... hxg5 { [%eval 0.13] } 17. c4?? { (0.13 → -1.70) Blunder. Kd2 was best. } { [%eval -1.7] } (17. Kd2 d4 18. Rd1 d3 19. Kxd3 a4 20. Kd4 Rd8 21. f4 gxf4 22. g3 fxg3 23. hxg3 a3) 17... dxc4 { [%eval -1.88] } 18. f4?! { (-1.88 → -2.98) Inaccuracy. Ke2 was best. } { [%eval -2.98] } (18. Ke2) 18... gxf4 { [%eval -3.57] } 19. h4?! { (-3.57 → -4.62) Inaccuracy. Kf2 was best. } { [%eval -4.62] } (19. Kf2 f3) 19... f3 { [%eval -3.25] } 20. gxf3 { [%eval -4.71] } 20... Kc7? { (-4.71 → -2.98) Mistake. a4 was best. } { [%eval -2.98] } (20... a4) 21. Rh3 { [%eval -1.7] } 21... Bxh3 { [%eval -2.33] } 22. Kf1?? { (-2.33 → -7.34) Blunder. f4 was best. } { [%eval -7.34] } (22. f4 Bg2) 22... Bxf1 { [%eval -7.36] } 23. h5 { [%eval -6.94] } 23... h6 { [%eval #-11] } 24. f4 { [%eval #-10] } 24... Rg8 { [%eval #-10] } 25. f5 { [%eval #-9] } 25... Rg6?? { (Mate in 9 → -1.47) Lost forced checkmate sequence. Rg7 was best. } { [%eval -1.47] } (25... Rg7 26. f6 Kd6 27. fxg7 Bg2 28. g8=N c3 29. Nxh6 f5 30. Nxf5 b5 31. Nxd6 Ba8 32. Nxb5) 26. fxg6 { [%eval -2.0] } 26... fxg6 { [%eval -1.18] } 27. hxg6 { [%eval -1.02] } 27... c3 { [%eval -1.29] } 28. g7 { [%eval -0.9] } 28... Kd6?? { (-0.90 → Mate in 8) Checkmate is now unavoidable. c2 was best. } { [%eval #8] } (28... c2 29. g8=B Bc4 30. Bxc4 b6 31. Bd5 Kb7 32. Bxb7 b5 33. Bd5 b4 34. Be4 c1=B 35. Bf5) 29. g8=K { [%eval #12] } 29... c2 { [%eval #11] } 30. Kf7 { [%eval #11] } 30... Kc5 { [%eval #6] } 31. Kg6?? { (Mate in 6 → -7.34) Lost forced checkmate sequence. Kf6 was best. } { [%eval -7.34] } (31. Kf6 h5 32. Kf5 h4 33. Kf4 h3 34. Kf3 Be2 35. Kxe2 b5 36. Kd1 cxd1=Q#) 31... c1=K { [%eval -5.89] } 32. Kxh6 { [%eval -7.87] } 32... Bc4 { [%eval -6.8] } 33. Kg5 { [%eval -7.84] } 33... a4 { [%eval -6.87] } 34. Kf5 { [%eval -5.95] } 34... Be6?? { (-5.95 → -2.02) Blunder. Ba6 was best. } { [%eval -2.02] } (34... Ba6 35. Kg4) 35. Kxe6 { [%eval -1.65] } 35... Kd6?? { (-1.65 → Mate in 6) Checkmate is now unavoidable. Kb4 was best. } { [%eval #6] } (35... Kb4 36. Ke5 b5 37. Ke4 Kd1 38. Kf3 Kc2 39. Kf4 Kc4 40. Kf3 K4b3 41. Kf2 Kb4 42. Kf3) 36. Kxd6 { [%eval #6] } 36... a3 { [%eval #1] } 37. Kc6 { [%eval #1] } 37... bxc6# { Game ends by variant rule. } 1-0