FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/WZWut7Pg"]
[Date "2026.06.06"]
[Round "-"]
[White "TsatBomba"]
[Black "KaptanKonyaRuhe"]
[Result "0-1"]
[GameId "WZWut7Pg"]
[UTCDate "2026.06.06"]
[UTCTime "10:29:42"]
[WhiteElo "1386"]
[BlackElo "1377"]
[WhiteRatingDiff "-4"]
[BlackRatingDiff "+173"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nh3 { [%eval -0.24] } 1... g5 { [%eval 0.0] } 2. Nxg5 { [%eval -0.35] } 2... h6?? { (-0.35 → 2.46) Blunder. Bg7 was best. } { [%eval 2.46] } (2... Bg7 3. Nxh7 Bxb2 4. Bxb2 Rxh7 5. Bd4 Rxh2 6. Bxa7 Rxa7 7. Rxh2) 3. Nxf7 { [%eval 2.1] } 3... Kxf7 { [%eval 2.01] } 4. e3?? { (2.01 → Mate in 13) Checkmate is now unavoidable. g4 was best. } { [%eval #-13] } (4. g4 Rh7 5. g5 hxg5 6. Bh3 Rxh3 7. f4 Rxh2 8. Rxh2 gxf4) 4... b5 { [%eval #-13] } 5. Bxb5 { [%eval #-13] } 5... Nc6?? { (Mate in 13 → Mate in 15) Lost forced checkmate sequence. Bg7 was best. } { [%eval #15] } (5... Bg7 6. Bxd7 Bxb2 7. Bxc8 Qxc8 8. Bxb2 Nc6 9. Bxh8 Qh3 10. gxh3 Ne5 11. Bxe5) 6. Bxc6 { [%eval #15] } 6... dxc6 { [%eval #14] } 7. Qh5? { (Mate in 14 → 7.52) Lost forced checkmate sequence. Qg4 was best. } { [%eval 7.52] } (7. Qg4 Bxg4 8. Ke2 Bxe2 9. Rd1 Bxd1 10. a4 Bxc2 11. Na3 Bxa4 12. b3 Bxb3) 7... Qxd2 { [%eval 6.3] } 8. Kxd2 { [%eval 6.07] } 8... Bh3?? { (6.07 → Mate in 12) Checkmate is now unavoidable. Rb8 was best. } { [%eval #12] } (8... Rb8 9. Qxf7 Rxb2 10. Qxg8 Rxa2 11. Rxa2 Rxg8 12. Rxa7 Rxg2 13. Rxc7 Rxf2 14. Rxc6) 9. Qxh6?? { (Mate in 12 → Mate in 9) Lost forced checkmate sequence. Qxf7 was best. } { [%eval #-9] } (9. Qxf7 Bxg2 10. Qxf8 Rxf8 11. h4 Rxf2 12. b4 Rxd2 13. Nxd2 Bxh1 14. Ne4 Bxe4) 9... Nxh6 { [%eval #-9] } 10. gxh3 { [%eval #-8] } 10... Ng4 { [%eval #-8] } 11. hxg4 { [%eval #-7] } 11... Rxh2 { [%eval #-7] } 12. Rxh2 { [%eval #-6] } 12... Bh6 { [%eval #-6] } 13. Rxh6 { [%eval #-5] } 13... Rh8 { [%eval #-6] } 14. Rxc6 { [%eval #-4] } 14... Kg7 { [%eval #-4] } 15. Rxc7 { [%eval #-3] } 15... Rh6 { [%eval #-4] } 16. Rxe7 { [%eval #-3] } 16... Rh8 { [%eval #-3] } 17. Rxg7 { [%eval #-2] } 17... Rh6 { [%eval #-2] } 18. Rxa7 { [%eval #-1] } 18... Ra6 { [%eval #-1] } 19. Rxa6# { Game ends by variant rule. } 0-1