- Blind mode tutorial
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[Event "Antichess Shield Arena"] [Site "https://lichess.org/WYYbDMR4"] [Date "2024.02.22"] [White "Somebody_4AM"] [Black "asesinodedragones"] [Result "0-1"] [GameId "WYYbDMR4"] [UTCDate "2024.02.22"] [UTCTime "21:09:25"] [WhiteElo "2390"] [BlackElo "1492"] [WhiteRatingDiff "-12"] [BlackRatingDiff "+12"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.24] } 1... b5 { [%eval 0.54] } 2. Bxb5 { [%eval 0.39] } 2... Ba6 { [%eval 0.49] } 3. Bxd7 { [%eval 0.44] } 3... Nxd7 { [%eval 0.34] } 4. c4 { [%eval 0.16] } 4... Bxc4 { [%eval 0.51] } 5. b3? { (0.51 → -0.76) Mistake. Qg4 was best. } { [%eval -0.76] } (5. Qg4 Bxa2 6. Qxg7 Bxg7 7. Rxa2 Bxb2 8. Rxb2 Qb8 9. Rxb8 Nxb8) 5... Bxb3 { [%eval -0.69] } 6. Qxb3 { [%eval -0.52] } 6... e6? { (-0.52 → 0.78) Mistake. Qc8 was best. } { [%eval 0.78] } (6... Qc8 7. Qxf7) 7. Qxe6 { [%eval 0.37] } 7... fxe6 { [%eval 0.55] } 8. Ba3 { [%eval 0.45] } 8... Bxa3 { [%eval 0.69] } 9. Nxa3 { [%eval 0.46] } 9... Qh4?? { (0.46 → 4.99) Blunder. Qc8 was best. } { [%eval 4.99] } (9... Qc8) 10. Rc1?? { (4.99 → -1.72) Blunder. g3 was best. } { [%eval -1.72] } (10. g3 Qxh2) 10... Qxf2?! { (-1.72 → -1.13) Inaccuracy. Qxh2 was best. } { [%eval -1.13] } (10... Qxh2 11. Rxc7) 11. Rxc7 { [%eval -1.21] } 11... Qxg2 { [%eval -1.42] } 12. Rxa7?! { (-1.42 → -2.50) Inaccuracy. Rxd7 was best. } { [%eval -2.5] } (12. Rxd7 Kxd7) 12... Qxg1?? { (-2.50 → Mate in 8) Checkmate is now unavoidable. Qxh2 was best. } { [%eval #8] } (12... Qxh2) 13. Rxg1 { [%eval #8] } 13... Rxa7 { [%eval #7] } 14. Rxg7 { [%eval #7] } 14... Rxa3 { [%eval #6] } 15. Rxd7?? { (Mate in 6 → -4.95) Lost forced checkmate sequence. Rxh7 was best. } { [%eval -4.95] } (15. Rxh7 Rxh7 16. e4 Rxh2 17. d3 Rxd3 18. Kf1 Rxa2 19. e5 Nxe5 20. Kf2 Rxf2#) 15... Rxe3 { [%eval -4.0] } 16. Rxh7?? { (-4.00 → Mate in 5) Checkmate is now unavoidable. dxe3 was best. } { [%eval #-5] } (16. dxe3 Kxd7) 16... Rxe1 { [%eval #-5] } 17. Rxh8 { [%eval #-4] } 17... Re3 { [%eval #-4] } 18. Rxg8 { [%eval #-3] } 18... Rb3 { [%eval #-3] } 19. Rxe8 { [%eval #-2] } 19... Rg3 { [%eval #-2] } 20. Rxe6 { [%eval #-1] } 20... Re3 { [%eval #-1] } 21. Rxe3# { Game ends by variant rule. } 0-1