FEN
[Event "rated variant:atomic game"]
[Site "https://lichess.org/WYVTTmuO"]
[Date "2026.04.20"]
[Round "-"]
[White "kisk11"]
[Black "AtomicChessF"]
[Result "1-0"]
[GameId "WYVTTmuO"]
[UTCDate "2026.04.20"]
[UTCTime "05:50:00"]
[WhiteElo "1534"]
[BlackElo "1550"]
[WhiteRatingDiff "+151"]
[BlackRatingDiff "-5"]
[Variant "Atomic"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 1.68] } 1... d5?! { (1.68 → 2.64) Inaccuracy. e6 was best. } { [%eval 2.64] } (1... e6 2. d4 Nh6 3. f3 Na6 4. c3 f6 5. e5 d5 6. g3) 2. d4?? { (2.64 → 0.00) Blunder. Nc3 was best. } { [%eval 0.0] } (2. Nc3 a6 3. d4 Nh6 4. h3 e5 5. Nxd5 Be6 6. c3 Nc6) 2... e5?? { (0.00 → 2.29) Blunder. Nh6 was best. } { [%eval 2.29] } (2... Nh6 3. h3 e5 4. Na3 b5 5. Be2 g6 6. f4 f5 7. Nf3) 3. exd5?? { (2.29 → 0.00) Blunder. Nh3 was best. } { [%eval 0.0] } (3. Nh3 f6 4. Na3 Nh6 5. Nb5 Ng4 6. f3 Nf2 7. Qe2 Bb4+) 3... Bf5?? { (0.00 → Mate in 7) Checkmate is now unavoidable. Bb4+ was best. } { [%eval #7] } (3... Bb4+ 4. c3 Nf6 5. Bc4 Bxc3 6. Qb3 Nd5 7. Nf3 f6 8. Nxe5) 4. Bd3?? { (Mate in 7 → 0.10) Lost forced checkmate sequence. Bc4 was best. } { [%eval 0.1] } (4. Bc4 Be6 5. Qh5 g6 6. dxe5 Qd5 7. Qe2+ Qe6 8. Bxe6+ Kd7) 4... Bb4+ { [%eval 1.09] } 5. c3 { [%eval 0.0] } 5... Nh6?? { (0.00 → 1.82) Blunder. e4 was best. } { [%eval 1.82] } (5... e4 6. Bg5) 6. dxe5?? { (1.82 → -1.80) Blunder. cxb4 was best. } { [%eval -1.8] } (6. cxb4 f6 7. Qb3 Be6 8. d5 Ng4 9. f4 c6 10. Qa3 Qa5+ 11. Qb4 Nxh2) 6... Nf5?? { (-1.80 → 2.79) Blunder. Ng4 was best. } { [%eval 2.79] } (6... Ng4 7. f4) 7. Qf3?? { (2.79 → Mate in 3) Checkmate is now unavoidable. Be3 was best. } { [%eval #-3] } (7. Be3 Qd5) 7... Nc6?? { (Mate in 3 → 5.38) Lost forced checkmate sequence. Bc5 was best. } { [%eval 5.38] } (7... Bc5 8. Qe3+ Nxe3 9. f3 Qd1#) 8. Qe4+?? { (5.38 → -11.14) Blunder. Bc4 was best. } { [%eval -11.14] } (8. Bc4) 8... Ne5?? { (-11.14 → 4.08) Blunder. Qxd3 was best. } { [%eval 4.08] } (8... Qxd3 9. Nf3) 9. Bg5?? { (4.08 → -6.00) Blunder. Qd5 was best. } { [%eval -6.0] } (9. Qd5 Qxd5) 9... Qd7?? { (-6.00 → 13.07) Blunder. Qxd3 was best. } { [%eval 13.07] } (9... Qxd3) 10. Qd5 { [%eval 13.18] } 10... Qxd5 { [%eval 13.02] } 11. cxb4 { [%eval 11.61] } 11... Rd8?! { (11.61 → Mate in 1) Checkmate is now unavoidable. f6 was best. } { [%eval #1] } (11... f6 12. Bxf6 Rf8 13. f4 O-O-O 14. Nf3 g5 15. f5 g4 16. Ne5 g3 17. h3) 12. Bxd8# { Game ends by variant rule. } 1-0

