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[Event "rated variant:antichess game"] [Site "https://lichess.org/WXtrHMPt"] [Date "2021.01.23"] [Round "-"] [White "SantiagoF-hces"] [Black "tiger209"] [Result "0-1"] [GameId "WXtrHMPt"] [UTCDate "2021.01.23"] [UTCTime "15:24:28"] [WhiteElo "1137"] [BlackElo "912"] [WhiteRatingDiff "-40"] [BlackRatingDiff "+36"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... d5?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Nh6 was best. } { [%eval #15] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. g4?! { (Mate in 15 → 10.32) Lost forced checkmate sequence. e4 was best. } { [%eval 10.32] } (2. e4 dxe4 3. Ba6 Nxa6 4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nc3 Bxc2) 2... Bxg4 { [%eval #21] } 3. e3?? { (Mate in 21 → -23.98) Lost forced checkmate sequence. c4 was best. } { [%eval -23.98] } (3. c4 dxc4 4. Qa4 Bxe2 5. Nxe2 Qxd2 6. Kxd2 Nc6 7. Qxc6 bxc6) 3... Bxd1 { [%eval #-17] } 4. Kxd1 { [%eval #-16] } 4... Qd6?? { (Mate in 16 → 3.92) Lost forced checkmate sequence. d4 was best. } { [%eval 3.92] } (4... d4 5. exd4 Qxd4 6. Ba6 Qxf2 7. Bxb7 Qxg1 8. Bxa8 Qxd1 9. Rxd1 Nc6 10. Bxc6 Nh6 11. Bxe8) 5. e4 { [%eval 4.2] } 5... Qxh2?? { (4.20 → Mate in 12) Checkmate is now unavoidable. dxe4 was best. } { [%eval #12] } (5... dxe4) 6. exd5?? { (Mate in 12 → -7.78) Lost forced checkmate sequence. Rxh2 was best. } { [%eval -7.78] } (6. Rxh2 dxe4 7. Rxh7 Rxh7 8. Ba6 bxa6 9. Nh3 Rxh3 10. d4 exd3 11. cxd3 Rxd3 12. a4 Rxd1) 6... Qxg1 { [%eval -8.25] } 7. Rxh7 { [%eval -9.05] } 7... Qxf2?? { (-9.05 → -3.29) Blunder. Qxf1 was best. } { [%eval -3.29] } (7... Qxf1 8. Rxh8) 8. Rxg7 { [%eval -4.02] } 8... Qxd2?? { (-4.02 → Mate in 9) Checkmate is now unavoidable. Qxf1 was best. } { [%eval #9] } (8... Qxf1 9. Rxg8) 9. Rxf7?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. Bxd2 was best. } { [%eval #-10] } (9. Bxd2 Bxg7 10. Ke2 Bxb2 11. Kf3 Bxa1 12. Bh3 Rxh3 13. c4 Rxf3 14. d6 exd6 15. Be3 Rxe3) 9... Qxc1?? { (Mate in 10 → 0.86) Lost forced checkmate sequence. Kxf7 was best. } { [%eval 0.86] } (9... Kxf7 10. Nxd2 Ke6 11. dxe6 Nd7 12. exd7 Rc8 13. dxc8=B a5 14. Bxb7 Rh3 15. Bxh3 e6 16. Bxe6) 10. Rxe7?? { (0.86 → Mate in 10) Checkmate is now unavoidable. Kxc1 was best. } { [%eval #-10] } (10. Kxc1) 10... Qxb1?? { (Mate in 10 → 2.44) Lost forced checkmate sequence. Kxe7 was best. } { [%eval 2.44] } (10... Kxe7 11. Kxc1 Ke6 12. dxe6 Nd7 13. exd7 Rc8 14. dxc8=N Bb4 15. Nxa7 Rh3 16. Bxh3 Bd2 17. Kxd2) 11. Rxc7?? { (2.44 → Mate in 9) Checkmate is now unavoidable. Rxb1 was best. } { [%eval #-9] } (11. Rxb1 Kxe7) 11... Qxa2 { [%eval #-9] } 12. Rxb7 { [%eval #-8] } 12... Qxb2 { [%eval #-8] } 13. Rxb8 { [%eval #-7] } 13... Qxc2?? { (Mate in 7 → Mate in 5) Lost forced checkmate sequence. Rxb8 was best. } { [%eval #5] } (13... Rxb8 14. Rxa7 Qxc2 15. Kxc2 Ra8 16. Rxa8 Rh2 17. Rxe8 Rxc2 18. Rxf8 Rc6 19. Rxg8 Re6 20. dxe6#) 14. Rxe8 { [%eval #5] } 14... Qxd1 { [%eval #4] } 15. Rxf8?? { (Mate in 4 → Mate in 7) Lost forced checkmate sequence. Rxd1 was best. } { [%eval #-7] } (15. Rxd1 Rxe8 16. Be2 Rxe2 17. Rd2 Rxd2 18. d6 Bxd6#) 15... Qxf1 { [%eval #-8] } 16. Rxg8 { [%eval #-6] } 16... Rhxg8?! { (Mate in 6 → -14.94) Lost forced checkmate sequence. Qxa1 was best. } { [%eval -14.94] } (16... Qxa1 17. Rxa8 Rxa8 18. d6 Qh1 19. d7 Rc8 20. dxc8=N Qc6 21. Nxa7 Qc8 22. Nxc8#) 17. Rxf1 { [%eval #-34] } 17... Rg1?? { (Mate in 34 → 0.00) Lost forced checkmate sequence. Rgf8 was best. } { [%eval 0.0] } (17... Rgf8) 18. Rxg1 { [%eval 0.0] } 18... Rg8?? { (0.00 → Mate in 8) Checkmate is now unavoidable. Rb8 was best. } { [%eval #8] } (18... Rb8 19. Rg4 Rb2 20. Rd4 Rb6 21. Rc4 Rb2 22. Rd4) 19. Rxg8 { [%eval #8] } 19... a5 { [%eval #7] } 20. Rg3?? { (Mate in 7 → 1.01) Lost forced checkmate sequence. Rc8 was best. } { [%eval 1.01] } (20. Rc8 a4 21. d6 a3 22. d7 a2 23. d8=R a1=K 24. Rd3 Ka2 25. Rb3 Kxb3 26. Rc4 Kxc4#) 20... a4 { [%eval #20] } 21. Rb3?? { (Mate in 20 → Mate in 5) Lost forced checkmate sequence. Rg6 was best. } { [%eval #-5] } (21. Rg6 a3 22. Rh6 a2 23. Re6 a1=K 24. d6 Kb2 25. d7 Kc3 26. Rf6 Kd3 27. d8=B Kd4) 21... axb3 { [%eval #-5] } 22. d6 { [%eval #-4] } 22... b2 { [%eval #-4] } 23. d7 { [%eval #-3] } 23... b1=Q { [%eval #-3] } 24. d8=K { [%eval #-2] } 24... Qh1 { [%eval #-5] } 25. Ke7 { [%eval #-3] } 25... Qg2 { [%eval #-3] } 26. Ke6 { [%eval #-1] } 26... Qd5 { [%eval #-1] } 27. Kxd5# { Game ends by variant rule. } 0-1