- Blind mode tutorial
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FEN
[Event "Räuberschach Arena"] [Site "https://lichess.org/WWr3Y3Nh"] [Date "2020.12.17"] [Round "-"] [White "zugzwang54"] [Black "SuperRobs"] [Result "0-1"] [GameId "WWr3Y3Nh"] [UTCDate "2020.12.17"] [UTCTime "17:18:54"] [WhiteElo "1683"] [BlackElo "1503"] [WhiteRatingDiff "-33"] [BlackRatingDiff "+35"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.97] } 1... e5?? { (0.97 → 6.26) Blunder. e6 was best. } { [%eval 6.26] } (1... e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Nh3 Bxd2 5. Nxd2 Ne7 6. Ba3) 2. Qh5?? { (6.26 → -4.89) Blunder. Ba6 was best. } { [%eval -4.89] } (2. Ba6 bxa6 3. Qh5 Qg5 4. Qxg5 Be7 5. Qxg7 Bh4 6. Qxf7 Bxf2) 2... Qh4?? { (-4.89 → 3.75) Blunder. b5 was best. } { [%eval 3.75] } (2... b5 3. Qxe5 Ke7 4. Qxb5 Bb7 5. Qxb7 Qe8 6. Qxb8 Rxb8 7. Bb5 Rxb5 8. c3 Rxb2 9. Bxb2) 3. Qxh7?? { (3.75 → -1.79) Blunder. Qxe5 was best. } { [%eval -1.79] } (3. Qxe5) 3... Qxf2?? { (-1.79 → 3.43) Blunder. Qxh7 was best. } { [%eval 3.43] } (3... Qxh7 4. b4 Qxc2 5. h3 Qxb1 6. Rxb1 Rxh3 7. Nxh3 Bxb4 8. Rxb4 b6 9. Rxb6 cxb6 10. Ba6) 4. Qxg7?? { (3.43 → Mate in 13) Checkmate is now unavoidable. Kxf2 was best. } { [%eval #-13] } (4. Kxf2) 4... Bxg7 { [%eval #-13] } 5. Kxf2 { [%eval #-11] } 5... Rxh2 { [%eval #-11] } 6. Rxh2 { [%eval #-10] } 6... Nh6?? { (Mate in 10 → Mate in 12) Lost forced checkmate sequence. b5 was best. } { [%eval #12] } (6... b5 7. Bxb5 d6 8. Bxe8 Bf8 9. Bxf7 d5 10. Bxg8 Na6 11. Bxd5 Bg7 12. Bxa8 c6 13. Bxc6) 7. Rxh6 { [%eval #12] } 7... Bxh6 { [%eval #11] } 8. d4 { [%eval #11] } 8... Bxe3 { [%eval #10] } 9. Kxe3?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. dxe5 was best. } { [%eval #-9] } (9. dxe5 Bxf2 10. Be2 Bxg1 11. Be3 Bxe3 12. Nd2 Bxd2 13. Re1 Bxe1 14. Ba6 Nxa6 15. g3 Bxg3) 9... exd4 { [%eval #-9] } 10. Kxd4 { [%eval #-8] } 10... c5 { [%eval #-8] } 11. Kxc5 { [%eval #-7] } 11... d6 { [%eval #-7] } 12. Kxd6 { [%eval #-6] } 12... Bh3 { [%eval #-6] } 13. gxh3 { [%eval #-5] } 13... Ke7 { [%eval #-5] } 14. Kxe7 { [%eval #-4] } 14... Nd7 { [%eval #-5] } 15. Kxd7 { [%eval #-4] } 15... Rc8 { [%eval #-4] } 16. Kxc8 { [%eval #-3] } 16... f6 { [%eval #-3] } 17. Kxb7 { [%eval #-2] } 17... f5 { [%eval #-2] } 18. Kxa7 { [%eval #-1] } 18... f4 { [%eval #-1] } 19. Bxf4# { Game ends by variant rule. } 0-1