- Blind mode tutorial
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[Event "rated Antichess game"] [Site "https://lichess.org/WVXpelZn"] [Date "2020.11.08"] [White "PinChampKexGasm"] [Black "FarewellToLegend"] [Result "0-1"] [GameId "WVXpelZn"] [UTCDate "2020.11.08"] [UTCTime "15:00:59"] [WhiteElo "2807"] [BlackElo "3308"] [WhiteRatingDiff "-3"] [BlackRatingDiff "+8"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Na3? { (0.15 → -0.95) Mistake. e3 was best. } { [%eval -0.95] } (1. e3 b5) 1... e6 { [%eval -0.79] } 2. b4 { [%eval -0.67] } 2... Bxb4 { [%eval -0.79] } 3. Nb5 { [%eval -0.13] } 3... Bxd2 { [%eval -0.09] } 4. Qxd2 { [%eval -0.58] } 4... Qf6?? { (-0.58 → 23.65) Blunder. a6 was best. } { [%eval 23.65] } (4... a6 5. Qxd7 Bxd7 6. Nxc7 Qxc7 7. Bf4 Qxf4 8. Kd1 Qxh2 9. Rxh2) 5. Qxd7 { [%eval 14.9] } 5... Qxa1?! { (14.90 → Mate in 18) Checkmate is now unavoidable. Bxd7 was best. } { [%eval #18] } (5... Bxd7 6. Nxa7) 6. Qxe8 { [%eval #18] } 6... Qxa2 { [%eval #17] } 7. Nxa7?? { (Mate in 17 → -1.68) Lost forced checkmate sequence. Qxc8 was best. } { [%eval -1.68] } (7. Qxc8 Qxc2 8. Qxg8 Qxc1 9. Qxh7 Qxe1 10. Qxg7 Qxf2 11. Qxf7 Qxf1 12. Qxc7 Qxe2 13. Qxb7 Qxg2) 7... Qxc2 { [%eval -1.12] } 8. Qxc8 { [%eval -0.92] } 8... Rxa7 { [%eval -0.8] } 9. Qxc7?! { (-0.80 → -1.78) Inaccuracy. Qxe6 was best. } { [%eval -1.78] } (9. Qxe6 Qxc1 10. Qxf7 Qxe1 11. Qxg7 Qxf1 12. Qxg8 Qxf2 13. Qxh7 Qxg2 14. Qxh8 Qxg1 15. Qxb8 Qxh1) 9... Qxc1 { [%eval -1.71] } 10. Qxf7?? { (-1.71 → Mate in 21) Checkmate is now unavoidable. Qxb7 was best. } { [%eval #-21] } (10. Qxb7 Qxe1) 10... Qxe1 { [%eval -1.14] } 11. Qxg7?? { (-1.14 → Mate in 12) Checkmate is now unavoidable. Qxb7 was best. } { [%eval #-12] } (11. Qxb7 Rxb7) 11... Qxf2 { [%eval #-12] } 12. Qxg8 { [%eval #-11] } 12... Qxf1?? { (Mate in 11 → -0.77) Lost forced checkmate sequence. Qxg2 was best. } { [%eval -0.77] } (12... Qxg2 13. Qxb8 Rxb8 14. Bxg2 Ra5 15. Bxb7 Rxb7 16. h3 e5 17. Rh2 Rd5 18. Rh1 Rf7 19. Rh2) 13. Qxh7?? { (-0.77 → Mate in 6) Checkmate is now unavoidable. Qxb8 was best. } { [%eval #-6] } (13. Qxb8) 13... Qxg2 { [%eval #-6] } 14. Qxb7 { [%eval #-5] } 14... Rxb7?? { (Mate in 5 → Mate in 4) Lost forced checkmate sequence. Qxh2 was best. } { [%eval #4] } (14... Qxh2 15. Qxb8 Qxe2 16. Nxe2 Rxh1 17. Qxa7 Ra1 18. Qxa1 e5 19. Qxe5#) 15. Nf3?? { (Mate in 4 → Mate in 5) Lost forced checkmate sequence. e4 was best. } { [%eval #-5] } (15. e4 Qxh1 16. h3 Qxh3 17. Nxh3 Rxh3 18. e5 Rb2#) 15... Qxf3 { [%eval #-5] } 16. exf3 { [%eval #-4] } 16... Rxh2 { [%eval #-4] } 17. Rxh2 { [%eval #-3] } 17... Na6 { [%eval #-10] } 18. Rb2 { [%eval #-6] } 18... Rxb2 { [%eval #-6] } 19. f4 { [%eval #-5] } 19... e5 { [%eval #-5] } 20. fxe5 { [%eval #-4] } 20... Nb8 { [%eval #-4] } 21. e6 { [%eval #-3] } 21... Nd7 { [%eval #-3] } 22. exd7 { [%eval #-2] } 22... Rc2 { [%eval #-2] } 23. d8=B { [%eval #-1] } 23... Rc7 { [%eval #-1] } 24. Bxc7# { Game ends by variant rule. } 0-1