- Blind mode tutorial
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[Event "casual correspondence game"] [Site "https://lichess.org/WSheOVPM"] [Date "2026.01.06"] [Round "-"] [White "lichess AI level 5"] [Black "hassanarabi"] [Result "0-1"] [GameId "WSheOVPM"] [UTCDate "2026.01.06"] [UTCTime "17:57:26"] [WhiteElo "?"] [BlackElo "1500"] [Variant "Standard"] [TimeControl "-"] [ECO "B20"] [Opening "Sicilian Defense: Bowdler Attack"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... c5 { [%eval 0.25] } 2. Bc4 { [%eval 0.0] } { B20 Sicilian Defense: Bowdler Attack } 2... Qa5 { [%eval 0.47] } 3. Nc3 { [%eval 0.31] } 3... Nc6 { [%eval 0.39] } 4. b3 { [%eval 0.12] } 4... e6 { [%eval 0.09] } 5. Nf3 { [%eval -0.01] } 5... Nf6 { [%eval 0.16] } 6. O-O { [%eval 0.3] } 6... Be7 { [%eval 0.09] } 7. Qe2 { [%eval 0.11] } 7... O-O { [%eval 0.05] } 8. Qd1?! { (0.05 → -0.52) Inaccuracy. e5 was best. } { [%eval -0.52] } (8. e5) 8... a6 { [%eval -0.55] } 9. a4 { [%eval -0.76] } 9... b5?! { (-0.76 → -0.11) Inaccuracy. Qd8 was best. } { [%eval -0.11] } (9... Qd8) 10. e5?? { (-0.11 → -1.87) Blunder. axb5 was best. } { [%eval -1.87] } (10. axb5 Qxa1) 10... Ne8?? { (-1.87 → 0.16) Blunder. bxc4 was best. } { [%eval 0.16] } (10... bxc4 11. exf6 Bxf6 12. bxc4 Rb8 13. Ra3 Bb7 14. Ne2 Qc7 15. d3 Be7 16. Bf4) 11. Nxb5?? { (0.16 → -3.18) Blunder. axb5 was best. } { [%eval -3.18] } (11. axb5) 11... axb5 { [%eval -2.99] } 12. Bxb5 { [%eval -2.94] } 12... Nd4?! { (-2.94 → -2.18) Inaccuracy. Bb7 was best. } { [%eval -2.18] } (12... Bb7 13. Ba3 Nc7 14. c4 Nb4 15. Bb2 Qa7 16. d4 Be4 17. Qe2 Bd3 18. Qd2) 13. c4?! { (-2.18 → -3.22) Inaccuracy. Nxd4 was best. } { [%eval -3.22] } (13. Nxd4 cxd4 14. Bb2 Qa7 15. Qg4 Bc5 16. c3 Be7 17. c4 Bc5 18. b4 Bxb4) 13... Nxb5?! { (-3.22 → -2.26) Inaccuracy. Nxf3+ was best. } { [%eval -2.26] } (13... Nxf3+ 14. Qxf3 f6 15. Bb2 fxe5 16. Qe2 Nd6 17. Bxe5 Nf5 18. Rfd1 Qd8 19. d4) 14. cxb5 { [%eval -2.11] } 14... Nc7 { [%eval -2.02] } 15. Qc2? { (-2.02 → -4.25) Mistake. Ba3 was best. } { [%eval -4.25] } (15. Ba3 Bb7 16. d4 Qa7 17. h3 Nd5 18. dxc5 Bxc5 19. Bxc5 Qxc5 20. Qd4 Qxd4) 15... Nxb5 { [%eval -4.5] } 16. axb5 { [%eval -4.18] } 16... Qxa1 { [%eval -4.22] } 17. Bb2 { [%eval -5.07] } 17... Qa5 { [%eval -4.96] } 18. Qe4 { [%eval -5.45] } 18... Rb8 { [%eval -5.05] } 19. Qc4 { [%eval -6.1] } 19... Qxb5 { [%eval -6.1] } 20. Qg4 { [%eval -6.34] } 20... Ba6 { [%eval -6.31] } 21. Re1 { [%eval -6.3] } 21... Qxb3 { [%eval -5.98] } 22. Bc3 { [%eval -5.95] } 22... Qb1 { [%eval -6.01] } 23. h3 { [%eval -6.2] } 23... Qf5 { [%eval -5.8] } 24. Ra1 { [%eval -6.54] } 24... Be2 { [%eval -5.84] } 25. Kh1 { [%eval -6.71] } 25... Bxf3 { [%eval -5.96] } 26. gxf3 { [%eval -6.78] } 26... h5 { [%eval -5.62] } 27. Qxf5 { [%eval -5.76] } 27... exf5 { [%eval -5.83] } 28. d3 { [%eval -6.76] } 28... d6 { [%eval -6.33] } 29. Kg1 { [%eval -6.46] } 29... dxe5 { [%eval -6.38] } 30. Kg2 { [%eval -6.96] } 30... Bf6 { [%eval -6.41] } 31. f4 { [%eval -6.38] } 31... exf4 { [%eval -6.78] } 32. Bxf6 { [%eval -6.72] } 32... gxf6 { [%eval -6.51] } 33. Rc1 { [%eval -6.7] } 33... Rbc8 { [%eval -6.39] } 34. Rg1 { [%eval -6.99] } 34... Kh7 { [%eval -6.98] } 35. Ra1 { [%eval -7.79] } 35... Rfd8 { [%eval -7.67] } 36. Ra3 { [%eval -7.66] } 36... h4 { [%eval -8.06] } 37. Rc3 { [%eval -8.25] } 37... Kh6 { [%eval -7.49] } 38. Ra3 { [%eval -7.59] } 38... Ra8 { [%eval -7.31] } 39. Rc3 { [%eval -7.49] } 39... Rd5 { [%eval -6.99] } 40. Rb3 { [%eval -8.61] } 40... Ra4 { [%eval -7.77] } 41. Rc3? { (-7.77 → Mate in 20) Checkmate is now unavoidable. Kf3 was best. } { [%eval #-20] } (41. Kf3 Kg7 42. Rc3 Rad4 43. Ke2 f3+ 44. Ke3 f4+ 45. Kd2 c4 46. Rc1 Rxd3+) 41... Rad4 { [%eval #-15] } 42. Ra3 { [%eval #-15] } 42... Rxd3 { [%eval #-15] } 43. Ra7 { [%eval #-9] } 43... f3+ { [%eval #-8] } 44. Kh1 { [%eval #-6] } 44... Rd1+ { [%eval #-5] } 45. Kh2 { [%eval #-5] } 45... R5d2 { [%eval #-4] } 46. Ra2 { [%eval #-4] } 46... Rh1+ { [%eval #-7] } 47. Kxh1 { [%eval #-7] } 47... Rxa2 { [%eval #-6] } 48. Kg1 { [%eval #-6] } 48... c4 { [%eval #-5] } 49. Kh1 { [%eval #-5] } 49... c3 { [%eval #-4] } 50. Kg1 { [%eval #-4] } 50... c2 { [%eval #-3] } 51. Kh2 { [%eval #-3] } 51... f4 { [%eval #-2] } 52. Kh1 { [%eval #-2] } 52... c1=Q+ { [%eval #-1] } 53. Kh2 { [%eval #-1] } 53... Rxf2# { Black wins by checkmate. } 0-1