- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/WSKjikyj"] [Date "2023.02.12"] [White "Douthy"] [Black "Richter044"] [Result "0-1"] [GameId "WSKjikyj"] [UTCDate "2023.02.12"] [UTCTime "09:20:34"] [WhiteElo "2033"] [BlackElo "1581"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... e6?? { (0.00 → Mate in 16) Checkmate is now unavoidable. Nh6 was best. } { [%eval #16] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. b3?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. b4 was best. } { [%eval #-16] } (2. b4 Bxb4 3. Bg2 Bxd2 4. Bxb7 Bxb7 5. Qxd2 Bxh1 6. Qxd7 Nxd7) 2... Qh4 { [%eval #-16] } 3. gxh4 { [%eval #-15] } 3... Ba3 { [%eval #-15] } 4. Nxa3 { [%eval #-14] } 4... g5 { [%eval #-14] } 5. hxg5 { [%eval #-13] } 5... h5?? { (Mate in 13 → 0.98) Lost forced checkmate sequence. Nf6 was best. } { [%eval 0.98] } (5... Nf6 6. gxf6 Ke7 7. fxe7 b5 8. Nxb5 a5 9. Nxc7 e5 10. Nxa8) 6. gxh6 { [%eval 0.45] } 6... Nxh6 { [%eval 0.75] } 7. Nc4?? { (0.75 → -1.23) Blunder. h4 was best. } { [%eval -1.23] } (7. h4) 7... e5 { [%eval -0.38] } 8. Nxe5 { [%eval -1.16] } 8... d6 { [%eval -0.62] } 9. Nxf7 { [%eval -1.13] } 9... Kxf7 { [%eval -0.69] } 10. Bh3 { [%eval -1.3] } 10... Bxh3 { [%eval -1.14] } 11. Nxh3 { [%eval -0.99] } 11... Ng4?? { (-0.99 → Mate in 15) Checkmate is now unavoidable. Rg8 was best. } { [%eval #15] } (11... Rg8 12. Ng5) 12. Rf1 { [%eval #15] } 12... Nxf2 { [%eval #14] } 13. Kxf2 { [%eval #14] } 13... Rxh3 { [%eval #13] } 14. b4 { [%eval #13] } 14... Rxh2 { [%eval #12] } 15. Ke3?? { (Mate in 12 → Mate in 8) Lost forced checkmate sequence. Rg1 was best. } { [%eval #-8] } (15. Rg1 Rxf2 16. Rg6 Rxe2 17. Qxe2 Kxg6 18. Qe5 dxe5 19. d4 exd4 20. c4 dxc3 21. Bb2 cxb2) 15... Rxe2 { [%eval #-8] } 16. Rxf7 { [%eval #-7] } 16... Rxd2 { [%eval #-7] } 17. Rxc7 { [%eval #-6] } 17... Rxc2 { [%eval #-6] } 18. Rxb7 { [%eval #-5] } 18... Rxa2 { [%eval #-5] } 19. Qxd6 { [%eval #-4] } 19... Rxa1 { [%eval #-4] } 20. Rxa7 { [%eval #-3] } 20... Rxc1 { [%eval #-3] } 21. Qxb8 { [%eval #-2] } 21... Rxa7 { [%eval #-2] } 22. Qxa7 { [%eval #-1] } 22... Rc7 { [%eval #-1] } 23. Qxc7# { Game ends by variant rule. } 0-1