FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/WQBIOrV0"]
[Date "2026.01.10"]
[Round "-"]
[White "Andrey-140918_N"]
[Black "Formoklas"]
[Result "0-1"]
[GameId "WQBIOrV0"]
[UTCDate "2026.01.10"]
[UTCTime "03:47:12"]
[WhiteElo "1471"]
[BlackElo "1500"]
[WhiteRatingDiff "-3"]
[BlackRatingDiff "+221"]
[Variant "Antichess"]
[TimeControl "780+15"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b3 { [%eval -0.19] } 1... e5?? { (-0.19 → Mate in 17) Checkmate is now unavoidable. c5 was best. } { [%eval #17] } (1... c5 2. b4 cxb4 3. d3 g5 4. Bxg5 Qc7 5. Bxe7 Nxe7 6. h4) 2. f4?? { (Mate in 17 → 0.15) Lost forced checkmate sequence. b4 was best. } { [%eval 0.15] } (2. b4 Bxb4 3. d4 exd4 4. Qxd4 Bxe1 5. Qxd7 Bxf2 6. Qxf7 Kxf7) 2... exf4 { [%eval 0.78] } 3. b4 { [%eval 0.07] } 3... Bxb4 { [%eval 0.39] } 4. Bb2?? { (0.39 → -7.79) Blunder. e3 was best. } { [%eval -7.79] } (4. e3 Bxd2 5. Nxd2 fxe3 6. Ba6 bxa6 7. Qg4 exd2 8. Qxg7 dxc1=K) 4... Bxd2 { [%eval -7.19] } 5. Bxg7? { (-7.19 → Mate in 16) Checkmate is now unavoidable. Qxd2 was best. } { [%eval #-16] } (5. Qxd2 Na6) 5... Bxe1 { [%eval -11.48] } 6. Bxh8 { [%eval -7.32] } 6... Bc3 { [%eval -5.92] } 7. Qxd7?? { (-5.92 → Mate in 11) Checkmate is now unavoidable. Nxc3 was best. } { [%eval #-11] } (7. Nxc3 f3) 7... Qxd7 { [%eval #-11] } 8. Bxc3 { [%eval #-10] } 8... Qd4 { [%eval #-11] } 9. Bxd4 { [%eval #-10] } 9... c5 { [%eval #-10] } 10. Bxc5 { [%eval #-9] } 10... Bh3?? { (Mate in 9 → -0.46) Lost forced checkmate sequence. Be6 was best. } { [%eval -0.46] } (10... Be6 11. Bxa7 Bxa2 12. Bxb8 Rxb8 13. Rxa2 f3 14. gxf3 Ra8 15. Rxa8 f6 16. Rxe8) 11. Bxa7?? { (-0.46 → Mate in 8) Checkmate is now unavoidable. gxh3 was best. } { [%eval #-8] } (11. gxh3 f3) 11... Rxa7?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. Bxg2 was best. } { [%eval #10] } (11... Bxg2 12. Bxg2 Rxa7 13. Bxb7 Rxa2 14. Rxa2 Nc6 15. Bxc6 h6 16. Bxe8 Nf6 17. Bxf7) 12. gxh3?? { (Mate in 10 → -1.49) Lost forced checkmate sequence. Nxh3 was best. } { [%eval -1.49] } (12. Nxh3 Rxa2 13. Nxf4 Rxc2 14. Ra8 Rxe2 15. Rxb8 Rxg2 16. Rxe8 Rxh2 17. Rxg8 Rxh1) 12... Rxa2 { [%eval -1.06] } 13. Rxa2 { [%eval -1.38] } 13... f3? { (-1.38 → 0.00) Mistake. b5 was best. } { [%eval 0.0] } (13... b5 14. Ra4 bxa4 15. Nf3 a3 16. Nxa3 h5 17. Nd2 f3 18. exf3 Nf6 19. Ne4) 14. exf3?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Nxf3 was best. } { [%eval #-5] } (14. Nxf3 b6 15. Ra5 bxa5 16. Bg2 Kd7 17. c4 Kc6 18. Na3 Kc7 19. Nd2 Kd8) 14... Na6?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. b5 was best. } { [%eval 0.0] } (14... b5 15. Bxb5 h6 16. Bxe8 h5 17. Bxf7 h4 18. Bxg8 Na6 19. Rxa6#) 15. Rxa6 { [%eval -0.43] } 15... bxa6 { [%eval -0.44] } 16. Bxa6 { [%eval -1.05] } 16... f5?? { (-1.05 → 1.53) Blunder. Nf6 was best. } { [%eval 1.53] } (16... Nf6 17. f4) 17. c4?? { (1.53 → Mate in 10) Checkmate is now unavoidable. f4 was best. } { [%eval #-10] } (17. f4 Kf7) 17... f4 { [%eval #-10] } 18. Nc3 { [%eval #-7] } 18... Nf6?? { (Mate in 7 → -1.12) Lost forced checkmate sequence. Nh6 was best. } { [%eval -1.12] } (18... Nh6 19. Ne4 Kf7 20. Nf6 Kxf6 21. c5 Ng4 22. fxg4 h5 23. gxh5 f3 24. Nxf3) 19. Nd5?? { (-1.12 → Mate in 6) Checkmate is now unavoidable. Ne4 was best. } { [%eval #-6] } (19. Ne4 Nxe4 20. fxe4 Kd7 21. Bc8 Kxc8 22. Nf3 h5 23. h4 Kb7 24. Re1 Ka6) 19... Nxd5 { [%eval #-6] } 20. cxd5 { [%eval #-5] } 20... Kf7 { [%eval #-5] } 21. d6 { [%eval #-4] } 21... Ke7 { [%eval #-5] } 22. dxe7 { [%eval #-4] } 22... h6?? { (Mate in 4 → Mate in 12) Lost forced checkmate sequence. h5 was best. } { [%eval #12] } (22... h5 23. e8=Q h4 24. Qe3 fxe3 25. f4 e2 26. Nxe2#) 23. Ne2?? { (Mate in 12 → Mate in 2) Lost forced checkmate sequence. e8=R was best. } { [%eval #-2] } (23. e8=R h5 24. Rg8 h4 25. Rg3 hxg3 26. hxg3 fxg3 27. Ne2 g2 28. Rf1 gxf1=N) 23... h5 { [%eval #-2] } 24. Nxf4 { [%eval #-1] } 24... h4 { [%eval #-1] } 25. Ne6# { Game ends by variant rule. } 0-1

