- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated blitz game"] [Site "https://lichess.org/WOOfdEsQ"] [Date "2026.01.17"] [Round "-"] [White "Allam89"] [Black "Platti"] [Result "1/2-1/2"] [GameId "WOOfdEsQ"] [UTCDate "2026.01.17"] [UTCTime "09:37:47"] [WhiteElo "1943"] [BlackElo "1905"] [WhiteRatingDiff "+0"] [BlackRatingDiff "+1"] [Variant "Standard"] [TimeControl "300+0"] [ECO "A06"] [Opening "Zukertort Opening: Tennison Gambit"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... d5 { [%eval 0.54] } 2. Nf3? { (0.54 → -0.75) Mistake. exd5 was best. } { [%eval -0.75] } { A06 Zukertort Opening: Tennison Gambit } (2. exd5 Qxd5 3. Nc3 Qd8 4. d4 Nf6 5. Nf3 e6 6. Bg5 Be7) 2... dxe4 { [%eval -1.13] } 3. Ng5 { [%eval -0.82] } 3... Nf6 { [%eval -0.39] } 4. d3?! { (-0.39 → -1.31) Inaccuracy. Bc4 was best. } { [%eval -1.31] } (4. Bc4 e6 5. Nc3 b6 6. Ncxe4 Nxe4 7. Nxe4 Bb7 8. d3 Nc6) 4... Bf5 { [%eval -0.8] } 5. Nc3 { [%eval -0.9] } 5... h6?! { (-0.90 → -0.13) Inaccuracy. exd3 was best. } { [%eval -0.13] } (5... exd3 6. Qf3 Qc8 7. Bxd3 Bxd3 8. Qxd3 h6 9. Nge4 Qd7 10. Qb5) 6. Ngxe4 { [%eval -0.16] } 6... Nxe4 { [%eval 0.04] } 7. dxe4 { [%eval 0.0] } 7... Qxd1+ { [%eval 0.03] } 8. Kxd1 { [%eval 0.05] } 8... Bd7? { (0.05 → 1.43) Mistake. Bh7 was best. } { [%eval 1.43] } (8... Bh7) 9. Be3? { (1.43 → -0.05) Mistake. Nd5 was best. } { [%eval -0.05] } (9. Nd5) 9... a6?? { (-0.05 → 2.68) Blunder. Nc6 was best. } { [%eval 2.68] } (9... Nc6 10. Ke1) 10. Bd3?? { (2.68 → -0.13) Blunder. Nd5 was best. } { [%eval -0.13] } (10. Nd5 Kd8 11. Bf4 Bc6 12. Nxc7 Ra7 13. Be3 b6 14. Nd5 Rb7 15. Nxb6 Bxe4) 10... Nc6 { [%eval -0.11] } 11. a3 { [%eval -0.18] } 11... O-O-O { [%eval -0.18] } 12. Ke2 { [%eval -0.2] } 12... g5 { [%eval 0.08] } 13. Rhd1 { [%eval -0.44] } 13... Bg4+ { [%eval -0.05] } 14. f3 { [%eval 0.0] } 14... Bh5 { [%eval 0.11] } 15. Kf2 { [%eval -0.05] } 15... e6 { [%eval -0.02] } 16. Be2 { [%eval -0.15] } 16... Bg7 { [%eval 0.12] } 17. Rxd8+ { [%eval 0.11] } 17... Rxd8 { [%eval 0.08] } 18. Rd1 { [%eval -0.08] } 18... f5 { [%eval 0.08] } 19. exf5 { [%eval 0.12] } 19... exf5 { [%eval 0.12] } 20. f4 { [%eval -0.05] } 20... Bxe2 { [%eval -0.03] } 21. Kxe2 { [%eval -0.36] } 21... Nd4+ { [%eval -0.05] } 22. Bxd4 { [%eval -0.1] } 22... Bxd4 { [%eval -0.04] } 23. fxg5 { [%eval -0.08] } 23... hxg5 { [%eval -0.07] } 24. h3 { [%eval -0.21] } 24... f4 { [%eval 0.13] } 25. Rd3 { [%eval 0.13] } 25... c6 { [%eval 0.52] } 26. Nd1 { [%eval 0.02] } 26... Re8+ { [%eval 0.09] } 27. Kf3 { [%eval 0.1] } 27... Bf6 { [%eval 0.12] } 28. b3 { [%eval 0.0] } 28... Kc7 { [%eval 0.0] } 29. a4 { [%eval 0.0] } 29... b5 { [%eval 0.0] } 30. axb5 { [%eval 0.0] } 30... axb5 { [%eval 0.09] } 31. Nf2 { [%eval 0.0] } 31... Re1 { [%eval 0.03] } 32. Rd2 { [%eval -0.05] } 32... Re3+ { [%eval -0.02] } 33. Kg4 { [%eval -0.08] } 33... Rg3+ { [%eval 0.0] } 34. Kf5 { [%eval 0.0] } 34... Bc3 { [%eval 0.0] } 35. Rd3 { [%eval 0.0] } 35... Rxg2 { [%eval 0.02] } 36. Rxc3 { [%eval 0.0] } 36... Rxf2 { [%eval 0.0] } 37. Kxg5 { [%eval 0.0] } 37... b4 { [%eval 0.0] } 38. Rc4 { [%eval 0.0] } 38... f3 { [%eval 0.0] } 39. Kg4 { [%eval 0.0] } 39... Kd6?? { (0.00 → 3.02) Blunder. Rh2 was best. } { [%eval 3.02] } (39... Rh2 40. h4 f2 41. Rf4 Rg2+ 42. Kh3 f1=Q 43. Rxf1 Rxc2 44. Kg4 c5 45. h5) 40. h4?? { (3.02 → 0.00) Blunder. Kg3 was best. } { [%eval 0.0] } (40. Kg3) 40... c5 { [%eval 0.02] } 41. h5 { [%eval 0.1] } 41... Kd5?? { (0.10 → 4.44) Blunder. Rh2 was best. } { [%eval 4.44] } (41... Rh2) 42. h6?? { (4.44 → 0.00) Blunder. Kg3 was best. } { [%eval 0.0] } (42. Kg3 Re2 43. Kxf3 Rh2 44. Kg4 Rg2+ 45. Kh3 Rg1 46. Kh2 Rg7 47. Rh4 Rh7) 42... Rh2 { [%eval 0.0] } 43. Kxf3 { [%eval 0.0] } 43... Rxh6 { [%eval 0.0] } 44. Kf4?? { (0.00 → -5.24) Blunder. Ke2 was best. } { [%eval -5.24] } (44. Ke2) 44... Rh5?? { (-5.24 → 0.00) Blunder. Rh4+ was best. } { [%eval 0.0] } (44... Rh4+ 45. Ke3 Rxc4 46. bxc4+ Kxc4 47. Ke4 Kc3 48. Kd5 c4 49. Kc5 b3 50. cxb3) 45. Kg4 { [%eval 0.0] } 45... Re5 { [%eval 0.0] } 46. Kf4 { [%eval 0.0] } 46... Re2 { [%eval 0.0] } 47. Kf5 { [%eval 0.0] } 47... Re1 { [%eval 0.0] } 48. Kf4 { [%eval 0.0] } 48... Re2 { [%eval 0.0] } { The game is a draw. } 1/2-1/2