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[Event "rated variant:antichess game"] [Site "https://lichess.org/WLQRN1Oo"] [Date "2025.11.14"] [Round "-"] [White "JosueChiriboga"] [Black "Quesomony"] [Result "1-0"] [GameId "WLQRN1Oo"] [UTCDate "2025.11.14"] [UTCTime "19:08:49"] [WhiteElo "1500"] [BlackElo "1541"] [WhiteRatingDiff "+270"] [BlackRatingDiff "-3"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. a3?! { (0.15 → -0.62) Inaccuracy. e3 was best. } { [%eval -0.62] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6 { [%eval -3.28] } 2. b3?? { (-3.28 → Mate in 20) Checkmate is now unavoidable. c4 was best. } { [%eval #-20] } (2. c4 Bxa3 3. Nxa3 Ne7 4. c5 b6 5. cxb6 cxb6 6. Nc2 Qc7) 2... Bxa3 { [%eval -8.64] } 3. Nxa3 { [%eval #-22] } 3... b5 { [%eval -3.27] } 4. Nxb5 { [%eval -2.51] } 4... Ba6?? { (-2.51 → Mate in 15) Checkmate is now unavoidable. c5 was best. } { [%eval #15] } (4... c5 5. Nxa7) 5. Nxc7?? { (Mate in 15 → -2.10) Lost forced checkmate sequence. Rxa6 was best. } { [%eval -2.1] } (5. Rxa6 Nxa6 6. Nxa7 Rxa7 7. b4 Nxb4 8. Ba3 Rxa3 9. Qa1 Rxa1 10. g4 Rxe1) 5... Qxc7 { [%eval -2.11] } 6. Rxa6 { [%eval -1.41] } 6... Nxa6?? { (-1.41 → 0.77) Blunder. Qxh2 was best. } { [%eval 0.77] } (6... Qxh2 7. Rxe6) 7. b4?? { (0.77 → -3.42) Blunder. h4 was best. } { [%eval -3.42] } (7. h4 Qxc2) 7... Qxc2?? { (-3.42 → -1.15) Blunder. Qxh2 was best. } { [%eval -1.15] } (7... Qxh2 8. Rxh2) 8. Qxc2 { [%eval -1.1] } 8... Nxb4 { [%eval -1.36] } 9. Qxh7 { [%eval -1.5] } 9... Rxh7 { [%eval -0.62] } 10. d3?? { (-0.62 → Mate in 10) Checkmate is now unavoidable. Kd1 was best. } { [%eval #-10] } (10. Kd1 Rxh2) 10... Nxd3 { [%eval #-10] } 11. exd3 { [%eval #-9] } 11... Rxh2 { [%eval #-9] } 12. Rxh2 { [%eval #-8] } 12... Nh6?? { (Mate in 8 → 0.36) Lost forced checkmate sequence. g5 was best. } { [%eval 0.36] } (12... g5 13. Bxg5 Nf6 14. Bxf6 e5 15. Bxe5 d6 16. Bxd6 Ke7 17. Bxe7 f6 18. Bxf6) 13. Rxh6 { [%eval 0.45] } 13... gxh6 { [%eval 0.53] } 14. Bxh6 { [%eval 0.01] } 14... Kf8?? { (0.01 → 2.37) Blunder. Kd8 was best. } { [%eval 2.37] } (14... Kd8 15. f4) 15. Bxf8 { [%eval 2.67] } 15... Rxf8 { [%eval 2.04] } 16. Ke2 { [%eval 2.0] } 16... d5?! { (2.00 → 3.12) Inaccuracy. Rb8 was best. } { [%eval 3.12] } (16... Rb8 17. Kd2) 17. Kd2 { [%eval 2.29] } 17... f6?? { (2.29 → Mate in 14) Checkmate is now unavoidable. Rb8 was best. } { [%eval #14] } (17... Rb8 18. Be2 Rd8 19. Nh3 f5 20. Ng1 Rd7 21. Kc2 Rd8 22. Kc3 Rh8 23. Kd2) 18. f4 { [%eval #16] } 18... f5 { [%eval #5] } 19. g4 { [%eval #5] } 19... fxg4 { [%eval #4] } 20. f5 { [%eval #11] } 20... exf5 { [%eval #11] } 21. Nf3 { [%eval #15] } 21... gxf3 { [%eval #14] } 22. Ke2 { [%eval #14] } 22... fxe2 { [%eval #13] } 23. Bxe2 { [%eval #13] } 23... f4 { [%eval #12] } 24. Bf1?? { (Mate in 12 → 0.00) Lost forced checkmate sequence. Bg4 was best. } { [%eval 0.0] } (24. Bg4 Rc8 25. Bxc8 f3 26. Bf5 f2 27. Bh3 a6 28. d4 a5 29. Bf1 a4) 24... d4?? { (0.00 → Mate in 8) Checkmate is now unavoidable. a6 was best. } { [%eval #8] } (24... a6 25. Bh3 Rc8 26. Bxc8 f3 27. Bxa6 f2 28. Bc8 f1=K 29. Bf5 Kf2 30. d4) 25. Bg2 { [%eval #8] } 25... f3 { [%eval #1] } 26. Bxf3 { [%eval #1] } 26... Rxf3# { Game ends by variant rule. } 1-0