- Blind mode tutorial
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[Event "rated Antichess game"] [Site "https://lichess.org/WJPQCl3d"] [Date "2025.11.29"] [White "anti-bot"] [Black "BalloonBot"] [Result "0-1"] [GameId "WJPQCl3d"] [UTCDate "2025.11.29"] [UTCTime "08:12:23"] [WhiteElo "2213"] [BlackElo "2559"] [WhiteRatingDiff "-1"] [BlackRatingDiff "+25"] [WhiteTitle "BOT"] [BlackTitle "BOT"] [Variant "Antichess"] [TimeControl "45+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g4?! { (0.15 → -0.79) Inaccuracy. e3 was best. } { [%eval -0.79] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g6?! { (-0.79 → -0.09) Inaccuracy. c5 was best. } { [%eval -0.09] } (1... c5 2. c3 Na6 3. Nf3 Nb4 4. cxb4 cxb4 5. b3 g6 6. Nd4) 2. c4? { (-0.09 → -1.64) Mistake. h3 was best. } { [%eval -1.64] } (2. h3 b6 3. c4 c5 4. a4 b5 5. cxb5 Ba6 6. bxa6 Nxa6) 2... c6? { (-1.64 → -0.24) Mistake. b5 was best. } { [%eval -0.24] } (2... b5 3. cxb5 a6 4. bxa6 Bxa6 5. g5 Bxe2 6. Nxe2 Rxa2 7. Rxa2) 3. Na3 { [%eval -0.55] } 3... g5 { [%eval -0.67] } 4. c5 { [%eval -0.61] } 4... a6 { [%eval -0.69] } 5. Nb1?? { (-0.69 → -3.00) Blunder. Nb5 was best. } { [%eval -3.0] } (5. Nb5 cxb5) 5... Ra7 { [%eval -3.4] } 6. f4 { [%eval -3.61] } 6... gxf4 { [%eval -3.44] } 7. Qc2 { [%eval -3.22] } 7... Qa5 { [%eval -6.18] } 8. Qxh7 { [%eval -5.48] } 8... Rxh7 { [%eval -5.54] } 9. Kf2?? { (-5.54 → Mate in 15) Checkmate is now unavoidable. a3 was best. } { [%eval #-15] } (9. a3 Rxh2) 9... Rxh2 { [%eval #-15] } 10. Rxh2 { [%eval #-14] } 10... Qxd2 { [%eval #-14] } 11. Bxd2 { [%eval #-12] } 11... f5 { [%eval #-12] } 12. gxf5 { [%eval #-10] } 12... Nf6 { [%eval #-10] } 13. Bxf4 { [%eval #-9] } 13... a5 { [%eval #-9] } 14. Bxb8 { [%eval #-8] } 14... Bg7 { [%eval #-8] } 15. Bxa7 { [%eval #-7] } 15... b5 { [%eval #-7] } 16. cxb6 { [%eval #-6] } 16... Bh8 { [%eval #-6] } 17. Rxh8 { [%eval #-5] } 17... Kf7 { [%eval #-5] } 18. Rxc8 { [%eval #-4] } 18... c5 { [%eval #-4] } 19. Rxc5 { [%eval #-3] } 19... d6 { [%eval #-3] } 20. Rxa5 { [%eval #-2] } 20... Ke6 { [%eval #-2] } 21. fxe6 { [%eval #-1] } 21... Nd5 { [%eval #-1] } 22. Rxd5# { Game ends by variant rule. } 0-1