FEN
[Event "Los pro en ajedrez Arena"]
[Site "https://lichess.org/WINPgDg8"]
[Date "2026.05.31"]
[Round "-"]
[White "AdemaroGS_EGP"]
[Black "Luana_2026"]
[Result "1-0"]
[GameId "WINPgDg8"]
[UTCDate "2026.05.31"]
[UTCTime "00:00:53"]
[WhiteElo "1278"]
[BlackElo "1533"]
[WhiteRatingDiff "+152"]
[BlackRatingDiff "-240"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.0] } 2... Qxd5 { [%eval 0.0] } 3. Qe2?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-15] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxf7 Kxf7) 3... Qxd2?? { (Mate in 15 → -0.60) Lost forced checkmate sequence. Qxg2 was best. } { [%eval -0.6] } (3... Qxg2 4. Bxg2 b6 5. Bxa8 Nc6 6. Bxc6 a5 7. Bxe8 h6 8. Bxf7 Rh7 9. Bxg8) 4. Qxd2?? { (-0.60 → Mate in 14) Checkmate is now unavoidable. Nxd2 was best. } { [%eval #-14] } (4. Nxd2 Bh3 5. Nxh3 Kd7 6. Qxe7 Nxe7 7. Ba6 bxa6 8. Ng1 Kc6 9. g3 Nd7) 4... Bd7?? { (Mate in 14 → 3.50) Lost forced checkmate sequence. b5 was best. } { [%eval 3.5] } (4... b5 5. Bxb5 h5 6. Bxe8 Rh7 7. Bxf7 h4 8. Bxg8 e5 9. Bxh7) 5. Qxd7 { [%eval 3.69] } 5... Kxd7 { [%eval 4.05] } 6. Bh6 { [%eval 3.62] } 6... gxh6?! { (3.62 → 5.63) Inaccuracy. Nxh6 was best. } { [%eval 5.63] } (6... Nxh6 7. Ba6) 7. Ba6?! { (5.63 → 4.28) Inaccuracy. Nc3 was best. } { [%eval 4.28] } (7. Nc3 a6 8. Bxa6 Nxa6 9. b4 Nxb4 10. a4 Nxc2 11. Kd2 Rxa4 12. Kxc2) 7... bxa6 { [%eval 3.46] } 8. Nc3 { [%eval 3.59] } 8... Kd6 { [%eval 3.6] } 9. Nd5? { (3.60 → 2.08) Mistake. Kd2 was best. } { [%eval 2.08] } (9. Kd2 Kd5) 9... Kxd5 { [%eval 2.76] } 10. c4?? { (2.76 → 0.28) Blunder. Kd2 was best. } { [%eval 0.28] } (10. Kd2 Ke5 11. f4 Kxf4 12. g3 Kxg3 13. hxg3 f5 14. Rxh6 Nxh6 15. g4 fxg4) 10... Kxc4 { [%eval 0.46] } 11. b3?? { (0.46 → -1.84) Blunder. a4 was best. } { [%eval -1.84] } (11. a4 Kb5 12. axb5 axb5 13. Rxa7 Rxa7 14. Kd2 c6 15. h4 b4 16. h5 b3) 11... Kxb3 { [%eval -2.56] } 12. axb3 { [%eval -1.67] } 12... a5 { [%eval -1.67] } 13. Rxa5 { [%eval -1.51] } 13... a6?? { (-1.51 → 0.38) Blunder. Bg7 was best. } { [%eval 0.38] } (13... Bg7 14. Rxa7 Rxa7 15. Kd2 Ba1 16. b4 Bc3 17. Kxc3 h5 18. Kb2 Ra1 19. Kxa1) 14. Rxa6 { [%eval -0.61] } 14... Nxa6?? { (-0.61 → 1.10) Blunder. Rxa6 was best. } { [%eval 1.1] } (14... Rxa6 15. Ne2) 15. b4?! { (1.10 → 0.00) Inaccuracy. Kd2 was best. } { [%eval 0.0] } (15. Kd2 Nb8) 15... Nxb4 { [%eval 0.16] } 16. Ke2?! { (0.16 → -0.84) Inaccuracy. h4 was best. } { [%eval -0.84] } (16. h4) 16... Nf6?? { (-0.84 → Mate in 5) Checkmate is now unavoidable. Nc6 was best. } { [%eval #5] } (16... Nc6 17. h4 e6 18. Rh2 Be7 19. g3 Bxh4 20. gxh4 h5 21. Kf3 Nh6 22. Rh1) 17. Kd3 { [%eval #5] } 17... Nxd3 { [%eval #4] } 18. Nf3 { [%eval #5] } 18... Nxf2 { [%eval #4] } 19. Ne5?? { (Mate in 4 → Mate in 16) Lost forced checkmate sequence. Ra1 was best. } { [%eval #-16] } (19. Ra1 Rxa1 20. Ng1 Rxg1 21. h4 Rxg2 22. h5 Nxh5#) 19... Nxh1 { [%eval #-16] } 20. Nxf7 { [%eval #-15] } 20... Bg7?? { (Mate in 15 → Mate in 4) Lost forced checkmate sequence. h5 was best. } { [%eval #4] } (20... h5 21. Nxh8 Ng3 22. hxg3 h6 23. g4 hxg4 24. Nf7 Rd8 25. Nxh6 Bxh6 26. g3) 21. Nxh8 { [%eval #4] } 21... Bxh8 { [%eval #3] } 22. g4 { [%eval #4] } 22... Nxg4 { [%eval #3] } 23. h4 { [%eval #3] } 23... Nh2 { [%eval #1] } 24. h5 { [%eval #1] } 24... e5# { Game ends by variant rule. } 1-0