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[Event "rated variant:antichess game"] [Site "https://lichess.org/WFxl3u7i"] [Date "2023.04.27"] [Round "-"] [White "veera-v"] [Black "mrbrawler"] [Result "0-1"] [GameId "WFxl3u7i"] [UTCDate "2023.04.27"] [UTCTime "09:51:14"] [WhiteElo "1500"] [BlackElo "1642"] [WhiteRatingDiff "-161"] [BlackRatingDiff "+4"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... f5?? { (Mate in 15 → -3.28) Lost forced checkmate sequence. b5 was best. } { [%eval -3.28] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exf5 { [%eval -4.67] } 2... e6?? { (-4.67 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qh4 7. exd7) 3. fxe6 { [%eval #15] } 3... dxe6 { [%eval #15] } 4. Ba6 { [%eval #15] } 4... Qxd2 { [%eval #13] } 5. Qxd2 { [%eval #13] } 5... bxa6 { [%eval #11] } 6. Qd8 { [%eval #11] } 6... Kxd8 { [%eval #10] } 7. Bh6 { [%eval #10] } 7... gxh6 { [%eval #9] } 8. Nf3?? { (Mate in 9 → Mate in 14) Lost forced checkmate sequence. b4 was best. } { [%eval #-14] } (8. b4 Bxb4 9. a4 Bxe1 10. Nf3 Bxf2 11. Ng5 hxg5 12. Rg1 Bxg1 13. Nc3 Bxh2 14. g3 Bxg3) 8... Ba3 { [%eval #-14] } 9. bxa3 { [%eval #-12] } 9... e5 { [%eval #-12] } 10. Nxe5 { [%eval #-11] } 10... Bh3?? { (Mate in 11 → -1.00) Lost forced checkmate sequence. Nc6 was best. } { [%eval -1.0] } (10... Nc6 11. Nxc6 Rb8 12. Nxb8 Bg4 13. Nxa6 Ke8 14. Nxc7 a5 15. Nxe8 Bf3 16. gxf3 Nf6 17. Nxf6) 11. gxh3 { [%eval -1.48] } 11... Nc6 { [%eval -0.71] } 12. Nxc6 { [%eval -1.04] } 12... Rb8?? { (-1.04 → 7.00) Blunder. Kd7 was best. } { [%eval 7.0] } (12... Kd7 13. Nxa7) 13. Nxd8 { [%eval 6.42] } 13... Rxb1 { [%eval 6.61] } 14. Rxb1 { [%eval 5.46] } 14... a5?! { (5.46 → 9.01) Inaccuracy. c6 was best. } { [%eval 9.01] } (14... c6 15. Nxc6 Nf6 16. Nxa7 Rc8 17. Nxc8 h5 18. Nd6 a5 19. Ne4 Nxe4 20. a4 Nxf2 21. Kxf2) 15. Rg1?? { (9.01 → 2.08) Blunder. Nf7 was best. } { [%eval 2.08] } (15. Nf7) 15... c6 { [%eval 2.23] } 16. Rxg8?? { (2.23 → Mate in 6) Checkmate is now unavoidable. Nxc6 was best. } { [%eval #-6] } (16. Nxc6) 16... Rxg8 { [%eval #-6] } 17. Nxc6 { [%eval #-5] } 17... a6 { [%eval #-10] } 18. Nxa5 { [%eval #-9] } 18... Rg4 { [%eval #-9] } 19. hxg4 { [%eval #-8] } 19... h5 { [%eval #-8] } 20. gxh5 { [%eval #-7] } 20... h6 { [%eval #-7] } 21. Rb6# { Game ends by variant rule. } 0-1