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[Event "rated rapid game"] [Site "https://lichess.org/WFNgIKsw"] [Date "2022.04.20"] [Round "-"] [White "Adanaly_01"] [Black "pradnyalakhe"] [Result "1/2-1/2"] [GameId "WFNgIKsw"] [UTCDate "2022.04.20"] [UTCTime "14:06:26"] [WhiteElo "1077"] [BlackElo "1030"] [WhiteRatingDiff "-1"] [BlackRatingDiff "+1"] [Variant "Standard"] [TimeControl "600+0"] [ECO "B00"] [Opening "King's Pawn Game"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.33] } { B00 King's Pawn Game } 1... b5? { (0.33 → 1.73) Mistake. e5 was best. } { [%eval 1.73] } (1... e5 2. Nf3 Nc6 3. Bb5 Nf6 4. O-O Nxe4 5. Re1 Nd6 6. Nxe5) 2. Nf3? { (1.73 → 0.57) Mistake. Bxb5 was best. } { [%eval 0.57] } (2. Bxb5 c6 3. Ba4 Nf6 4. Nc3 d5 5. exd5 Nxd5 6. Nf3 Nb6) 2... Bb7 { [%eval 0.93] } 3. Nc3? { (0.93 → -0.70) Mistake. d4 was best. } { [%eval -0.7] } (3. d4 Bxe4 4. Bxb5 c6 5. Be2 Bxf3 6. Bxf3 d5 7. c4 e6) 3... e6?? { (-0.70 → 2.59) Blunder. b4 was best. } { [%eval 2.59] } (3... b4 4. Ne2 Bxe4 5. Ng3 Bxf3 6. Qxf3 Nc6 7. c3 e6 8. d4) 4. Bxb5 { [%eval 2.03] } 4... c6?! { (2.03 → 2.69) Inaccuracy. Bb4 was best. } { [%eval 2.69] } (4... Bb4 5. d3 Ne7 6. O-O O-O 7. Rb1 d5 8. a3 Bxc3 9. bxc3) 5. Bc4?! { (2.69 → 1.96) Inaccuracy. Ba4 was best. } { [%eval 1.96] } (5. Ba4) 5... d5 { [%eval 1.92] } 6. exd5 { [%eval 1.46] } 6... cxd5 { [%eval 1.65] } 7. Bb5+ { [%eval 1.68] } 7... Nd7?! { (1.68 → 2.63) Inaccuracy. Bc6 was best. } { [%eval 2.63] } (7... Bc6 8. O-O) 8. O-O? { (2.63 → 1.13) Mistake. Ne5 was best. } { [%eval 1.13] } (8. Ne5 Nf6 9. Qf3 Bc8 10. d4 a6 11. Bc6 Rb8 12. Bf4 Rb4 13. O-O-O Bd6 14. Bxd7+ Bxd7) 8... e5?? { (1.13 → 8.42) Blunder. a6 was best. } { [%eval 8.42] } (8... a6 9. Ba4 Bd6 10. d4 Nf6 11. Ne5 O-O 12. Re1 Qc7 13. Bf4 Nxe5 14. Bxe5 Bxe5 15. dxe5) 9. Nxe5 { [%eval 8.59] } 9... d4 { [%eval 11.63] } 10. Nxd7 { [%eval 10.79] } 10... dxc3 { [%eval 14.3] } 11. dxc3 { [%eval 11.15] } 11... a6?! { (11.15 → Mate in 9) Checkmate is now unavoidable. Be7 was best. } { [%eval #9] } (11... Be7 12. Qh5 Qxd7 13. Bxd7+ Kf8 14. Re1 Rd8 15. Ba4 Bd5 16. Qe5 Be6 17. Qc7 a6 18. Qa7) 12. Nxf8+?? { (Mate in 9 → 3.37) Lost forced checkmate sequence. Nf6+ was best. } { [%eval 3.37] } (12. Nf6+ Ke7 13. Bg5 Qd6 14. Nxg8+ Ke6 15. Re1+ Kf5 16. Qh5 Bf3 17. gxf3 Rxg8 18. Qg4+ Kg6) 12... Kxf8?? { (3.37 → 8.59) Blunder. axb5 was best. } { [%eval 8.59] } (12... axb5) 13. Bc4 { [%eval 8.77] } 13... Qxd1 { [%eval 8.68] } 14. Rxd1 { [%eval 8.89] } 14... Ne7 { [%eval 9.25] } 15. Rd7 { [%eval 8.92] } 15... Be4 { [%eval 9.33] } 16. Bd3 { [%eval 8.61] } 16... Bc6 { [%eval 9.13] } 17. Rc7 { [%eval 9.16] } 17... Ba4 { [%eval 9.3] } 18. b3 { [%eval 8.92] } 18... Bb5 { [%eval 9.99] } 19. Bxb5 { [%eval 9.13] } 19... axb5 { [%eval 8.99] } 20. Bf4 { [%eval 8.54] } 20... Rd8 { [%eval 8.76] } 21. h3 { [%eval 8.7] } 21... Nd5 { [%eval 8.67] } 22. Bd6+ { [%eval 8.69] } 22... Rxd6 { [%eval 8.6] } 23. Rd1?? { (8.60 → -3.32) Blunder. Rc8+ was best. } { [%eval -3.32] } (23. Rc8+ Ke7 24. Rxh8 Nxc3 25. Rc8 b4 26. Rc7+ Ke6 27. Re1+ Kf6 28. Ree7 Kg6 29. Rxf7 Nxa2) 23... g5?? { (-3.32 → 8.09) Blunder. Nxc7 was best. } { [%eval 8.09] } (23... Nxc7) 24. c4?? { (8.09 → -0.26) Blunder. Rc5 was best. } { [%eval -0.26] } (24. Rc5 Ke7 25. Rcxd5 Rhd8 26. Rxd6 Rxd6 27. Rxd6 Kxd6 28. g4 Kd5 29. Kg2 Kd6 30. Kf3 f5) 24... g4?? { (-0.26 → 8.46) Blunder. Nxc7 was best. } { [%eval 8.46] } (24... Nxc7 25. Rxd6 bxc4 26. Rc6 Ne6 27. Rxc4 Ke7 28. h4 h6 29. a4 Kd6 30. Kf1 f5 31. Ke2) 25. hxg4?? { (8.46 → 1.89) Blunder. Rxd5 was best. } { [%eval 1.89] } (25. Rxd5) 25... bxc4?? { (1.89 → 7.14) Blunder. Nxc7 was best. } { [%eval 7.14] } (25... Nxc7 26. Rxd6) 26. bxc4?? { (7.14 → -0.81) Blunder. Rc5 was best. } { [%eval -0.81] } (26. Rc5 cxb3 27. axb3 Rg8 28. Rcxd5 Rxd5 29. Rxd5 Rxg4 30. Rc5 Ke7 31. Kf1 Kd6 32. Rf5 Ke7) 26... Re6?? { (-0.81 → 8.74) Blunder. Nxc7 was best. } { [%eval 8.74] } (26... Nxc7 27. Rxd6 Kg7 28. Rd3 Ne6 29. a4 Ra8 30. Ra3 Nd4 31. a5 Nxc2 32. Ra4 Nd4 33. c5) 27. Rxd5 { [%eval 8.09] } 27... Re1+ { [%eval 7.93] } 28. Kh2 { [%eval 8.39] } 28... Kg7 { [%eval 8.52] } 29. Rdd7 { [%eval 8.05] } 29... h5 { [%eval 11.11] } 30. gxh5 { [%eval 6.62] } 30... Rxh5+ { [%eval 6.72] } 31. Kg3 { [%eval 6.68] } 31... Rg5+ { [%eval 7.07] } 32. Kf4 { [%eval 7.18] } 32... Kg6 { [%eval 8.57] } 33. Rxf7 { [%eval 8.47] } 33... Rf1 { [%eval 13.93] } 34. Rg7+ { [%eval 44.43] } 34... Kf6?! { (44.43 → Mate in 14) Checkmate is now unavoidable. Kh6 was best. } { [%eval #14] } (34... Kh6) 35. Rxg5?! { (Mate in 14 → 12.29) Lost forced checkmate sequence. Rcf7+ was best. } { [%eval 12.29] } (35. Rcf7+ Ke6 36. Kxg5 Rg1 37. g4 Rd1 38. Re7+ Kd6 39. Rd7+ Kc5 40. Rxd1 Kb4 41. Rd3 Kc5) 35... Rxf2+ { [%eval 63.57] } 36. Kg4 { [%eval 8.4] } 36... Rxg2+ { [%eval 8.16] } 37. Kf4 { [%eval 7.83] } 37... Rxg5? { (7.83 → Mate in 11) Checkmate is now unavoidable. Rf2+ was best. } { [%eval #11] } (37... Rf2+ 38. Ke3 Rf1 39. Rh5 Kg6 40. Ra5 Rf6 41. Rca7 Re6+ 42. Kd2 Re8 43. Kc3 Re3+ 44. Kb4) 38. c5?? { (Mate in 11 → 6.43) Lost forced checkmate sequence. Rc6+ was best. } { [%eval 6.43] } (38. Rc6+ Ke7 39. Kxg5 Kd7 40. Rb6 Kc8 41. a4 Kd7 42. a5 Kc7 43. c5 Kd7 44. a6 Ke7) 38... Rf5+ { [%eval 7.49] } 39. Ke4 { [%eval 7.62] } 39... Re5+ { [%eval 7.87] } 40. Kd4 { [%eval 8.07] } 40... Re6 { [%eval 8.14] } 41. c6 { [%eval 7.9] } 41... Re2 { [%eval 7.95] } 42. a4 { [%eval 8.09] } 42... Rxc2 { [%eval 7.89] } 43. a5?? { (7.89 → 0.00) Blunder. Kd5 was best. } { [%eval 0.0] } (43. Kd5 Rd2+ 44. Kc5 Ke6 45. Rb7 Ra2 46. Rb4 Ke7 47. Kb6 Kd6 48. c7 Rc2 49. Rd4+ Ke7) 43... Ra2?? { (0.00 → 8.16) Blunder. Ke6 was best. } { [%eval 8.16] } (43... Ke6 44. Rg7 Kd6 45. c7 Rxc7 46. Rg6+ Kd7 47. a6 Rc8 48. Kd5 Kc7 49. Rc6+ Kd7) 44. Ra7 { [%eval 8.38] } 44... Rd2+ { [%eval 8.31] } 45. Kc5 { [%eval 8.63] } 45... Ke6 { [%eval 8.37] } 46. c7?? { (8.37 → 0.13) Blunder. Rh7 was best. } { [%eval 0.13] } (46. Rh7 Kf5 47. a6 Rc2+ 48. Kb6 Rb2+ 49. Ka7 Rc2 50. c7 Kg5 51. Rd7 Kf4 52. Kb7 Rb2+) 46... Rc2+ { [%eval 0.0] } 47. Kb6 { [%eval 0.0] } 47... Kd7 { [%eval 0.0] } 48. Rb7 { [%eval 0.0] } 48... Rc6+ { [%eval 0.0] } 49. Ka7 { [%eval 0.0] } 49... Rxc7?? { (0.00 → Mate in 31) Checkmate is now unavoidable. Kc8 was best. } { [%eval #31] } (49... Kc8 50. Rb8+ Kxc7 51. Rb1 Rc3 52. a6 Rc2 53. Rb7+ Kc8 54. Rb8+ Kc7) 50. Rxc7+?? { (Mate in 31 → 0.00) Lost forced checkmate sequence. Kb6 was best. } { [%eval 0.0] } (50. Kb6) 50... Kxc7 { [%eval 0.0] } 51. Ka8 { [%eval 0.0] } 51... Kc6 { [%eval 0.0] } 52. a6 { [%eval 0.0] } 52... Kb6 { [%eval 0.0] } 53. Kb8 { [%eval 0.0] } 53... Kxa6 { [%eval 0.0] } { The game is a draw. } 1/2-1/2