FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/W97bfrib"]
[Date "2025.08.12"]
[White "Quangminh140914"]
[Black "pegasusthehorse"]
[Result "0-1"]
[GameId "W97bfrib"]
[UTCDate "2025.08.12"]
[UTCTime "10:44:11"]
[WhiteElo "1625"]
[BlackElo "1536"]
[WhiteRatingDiff "-112"]
[BlackRatingDiff "+20"]
[Variant "Antichess"]
[TimeControl "45+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... d6?? { (1.19 → Mate in 14) Checkmate is now unavoidable. e6 was best. } { [%eval #14] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxe8 { [%eval #14] } 3... Qxe8 { [%eval #13] } 4. Qh5?? { (Mate in 13 → 0.53) Lost forced checkmate sequence. Qg4 was best. } { [%eval 0.53] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. e4 Bxc2 7. Na3 Bxe4 8. Nh3 Bxg2) 4... Qa4?? { (0.53 → 2.51) Blunder. Qc6 was best. } { [%eval 2.51] } (4... Qc6 5. Qxf7 Qxg2 6. Qxf8 Qxh1 7. Qxg8 Qxg1 8. Qxc8 Qxe1 9. Qxc7) 5. Qxf7? { (2.51 → 0.76) Mistake. Qxh7 was best. } { [%eval 0.76] } (5. Qxh7) 5... Qxc2 { [%eval 1.85] } 6. Qxf8 { [%eval 0.28] } 6... Qxc1 { [%eval 0.61] } 7. Qxg8?? { (0.61 → -1.86) Blunder. Qxc8 was best. } { [%eval -1.86] } (7. Qxc8 Qxe1 8. Qxg8 Qxg1 9. Rxg1 Rxg8 10. Na3 Nd7 11. Nc2 Rh8 12. Rgb1 Rhc8) 7... Rxg8?? { (-1.86 → 2.39) Blunder. Qxb2 was best. } { [%eval 2.39] } (7... Qxb2) 8. Kd1?? { (2.39 → -0.19) Blunder. Na3 was best. } { [%eval -0.19] } (8. Na3 Qxb2) 8... Qxb1?? { (-0.19 → 2.15) Blunder. Qxb2 was best. } { [%eval 2.15] } (8... Qxb2 9. Na3) 9. Rxb1 { [%eval 2.59] } 9... Bh3 { [%eval 2.98] } 10. Nxh3 { [%eval 2.77] } 10... Rh8 { [%eval 2.46] } 11. Ke2?? { (2.46 → Mate in 9) Checkmate is now unavoidable. Ng1 was best. } { [%eval #-9] } (11. Ng1) 11... g5 { [%eval #-9] } 12. Nxg5 { [%eval #-8] } 12... Re8 { [%eval #-8] } 13. Nxh7 { [%eval #-7] } 13... Rf8 { [%eval #-7] } 14. Nxf8 { [%eval #-6] } 14... e6 { [%eval #-6] } 15. Nxe6 { [%eval #-5] } 15... a5 { [%eval #-5] } 16. Nxc7 { [%eval #-4] } 16... Nd7 { [%eval #-5] } 17. Nxa8 { [%eval #-4] } 17... Nb6 { [%eval #-4] } 18. Nxb6 { [%eval #-3] } 18... d5 { [%eval #-3] } 19. Nxd5 { [%eval #-2] } 19... a4 { [%eval #-2] } 20. b4 { [%eval #-1] } 20... axb3 { [%eval #-1] } 21. axb3# { Game ends by variant rule. } 0-1
