FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/W6NLPgVj"]
[Date "2026.05.24"]
[Round "-"]
[White "GabrielO22"]
[Black "Etilrem"]
[Result "1-0"]
[GameId "W6NLPgVj"]
[UTCDate "2026.05.24"]
[UTCTime "20:19:34"]
[WhiteElo "1500"]
[BlackElo "1492"]
[WhiteRatingDiff "+235"]
[BlackRatingDiff "-4"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.0] } 2... Qxd5 { [%eval 0.0] } 3. c3?? { (0.00 → Mate in 14) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-14] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxf7 Kxf7) 3... Qxd2 { [%eval #-15] } 4. Qxd2 { [%eval #-13] } 4... Bh3 { [%eval #-12] } 5. gxh3 { [%eval #-12] } 5... Nd7?? { (Mate in 12 → 0.68) Lost forced checkmate sequence. b5 was best. } { [%eval 0.68] } (5... b5 6. Bxb5 e5 7. Bxe8 Be7 8. Bxf7 Nh6 9. Qxh6 gxh6 10. Bxh6 Bb4 11. cxb4) 6. Qxd7 { [%eval 0.0] } 6... Kxd7 { [%eval 1.07] } 7. Ba6 { [%eval 1.41] } 7... bxa6 { [%eval 1.02] } 8. Bh6 { [%eval 0.75] } 8... Nxh6 { [%eval 0.48] } 9. Nd2?? { (0.48 → -1.64) Blunder. Na3 was best. } { [%eval -1.64] } (9. Na3 Rc8 10. Kd2 Kc6 11. Rd1 Ng4 12. hxg4 f5 13. gxf5 e6 14. fxe6 Bxa3) 9... Ng4?? { (-1.64 → 1.90) Blunder. e5 was best. } { [%eval 1.9] } (9... e5 10. Nf1) 10. hxg4 { [%eval 1.46] } 10... f5? { (1.46 → 3.00) Mistake. e5 was best. } { [%eval 3.0] } (10... e5 11. Nf1) 11. gxf5 { [%eval 2.11] } 11... Ke6?? { (2.11 → 5.53) Blunder. g6 was best. } { [%eval 5.53] } (11... g6 12. fxg6 hxg6 13. Ngf3 Rxh2 14. Nxh2 e5 15. f4 exf4 16. Kf2 Ba3 17. bxa3) 12. fxe6 { [%eval 5.73] } 12... h5?! { (5.73 → 9.37) Inaccuracy. g6 was best. } { [%eval 9.37] } (12... g6 13. Nf1) 13. Nh3?? { (9.37 → 3.08) Blunder. Nf1 was best. } { [%eval 3.08] } (13. Nf1) 13... g5?? { (3.08 → 8.05) Blunder. g6 was best. } { [%eval 8.05] } (13... g6 14. Ng1) 14. Nxg5 { [%eval 6.23] } 14... Rh7?! { (6.23 → 16.92) Inaccuracy. a5 was best. } { [%eval 16.92] } (14... a5 15. Ke2 c5 16. c4 h4 17. Nf1 a4 18. a3 h3 19. Nxh3 Rxh3 20. Ne3) 15. Nxh7 { [%eval 16.98] } 15... c5?! { (16.98 → Mate in 8) Checkmate is now unavoidable. Rd8 was best. } { [%eval #8] } (15... Rd8 16. Nxf8 Rxd2 17. Kxd2 a5 18. a4 h4 19. Rhg1 c5 20. Rab1 c4 21. Nh7) 16. Nxf8 { [%eval #8] } 16... Rxf8 { [%eval #7] } 17. b4 { [%eval #11] } 17... cxb4 { [%eval #10] } 18. cxb4 { [%eval #10] } 18... Rxf2 { [%eval #9] } 19. Kxf2 { [%eval #9] } 19... a5 { [%eval #8] } 20. bxa5 { [%eval #8] } 20... h4 { [%eval #7] } 21. Nc4 { [%eval #10] } 21... a6 { [%eval #9] } 22. Nd6 { [%eval #10] } 22... exd6 { [%eval #9] } 23. Rhb1?! { (Mate in 9 → 12.33) Lost forced checkmate sequence. a4 was best. } { [%eval 12.33] } (23. a4 d5 24. e7 d4 25. e8=R d3 26. Ke2 dxe2 27. Rxe2 h3 28. Rg2 hxg2) 23... d5 { [%eval 10.92] } 24. Rb5?! { (10.92 → 6.87) Inaccuracy. a4 was best. } { [%eval 6.87] } (24. a4 d4 25. Rb5 axb5 26. axb5 d3 27. a6 d2 28. Ra5 d1=K 29. e7 Ke1) 24... axb5 { [%eval 8.96] } 25. Rc1 { [%eval 6.99] } 25... b4 { [%eval 8.15] } 26. Rc4?? { (8.15 → 2.65) Blunder. a6 was best. } { [%eval 2.65] } (26. a6 d4 27. e7 d3 28. Rg1 d2 29. a3 bxa3 30. Ke1 dxe1=K 31. Rxe1 a2) 26... dxc4 { [%eval 3.99] } 27. a4?! { (3.99 → 2.88) Inaccuracy. e7 was best. } { [%eval 2.88] } (27. e7 b3 28. axb3 cxb3 29. e8=N b2 30. Nd6 b1=K 31. a6 Kc2 32. Nc8 Kd3) 27... bxa3 { [%eval 3.32] } 28. Kg3?? { (3.32 → -0.22) Blunder. e7 was best. } { [%eval -0.22] } (28. e7 a2 29. e8=R c3 30. a6 c2 31. a7 h3 32. Rg8 c1=K 33. Ke3 Kc2) 28... hxg3 { [%eval -0.97] } 29. hxg3 { [%eval -1.25] } 29... c3 { [%eval -1.33] } 30. g4 { [%eval -1.2] } 30... c2 { [%eval -0.26] } 31. g5 { [%eval -0.28] } 31... c1=R { [%eval #-19] } 32. a6 { [%eval #-18] } 32... Rb1 { [%eval -47.33] } 33. g6?! { (-47.33 → Mate in 10) Checkmate is now unavoidable. a7 was best. } { [%eval #-10] } (33. a7 a2) 33... a2 { [%eval #-10] } 34. a7 { [%eval #-9] } 34... Rb8?? { (Mate in 9 → 1.97) Lost forced checkmate sequence. a1=Q was best. } { [%eval 1.97] } (34... a1=Q 35. e7 Qxa7 36. g7 Qxe7 37. g8=K Qh7 38. Kxh7 Rf1 39. Kh6 Rf4 40. Kh7) 35. axb8=B?? { (1.97 → 0.00) Blunder. axb8=Q was best. } { [%eval 0.0] } (35. axb8=Q a1=K) 35... a1=R?? { (0.00 → Mate in 3) Checkmate is now unavoidable. a1=B was best. } { [%eval #3] } (35... a1=B 36. g7 Bxg7 37. Be5 Bxe5 38. e7 Bb8 39. e8=B Be5 40. Bh5 Bh8 41. Bf3) 36. Ba7 { [%eval #3] } 36... Rxa7 { [%eval #2] } 37. e7 { [%eval #2] } 37... Rxe7 { [%eval #1] } 38. g7 { [%eval #1] } 38... Rxg7# { Game ends by variant rule. } 1-0