- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/W5ofgq5E"] [Date "2025.07.28"] [Round "-"] [White "ManitheMantis"] [Black "RoyalSeat"] [Result "0-1"] [GameId "W5ofgq5E"] [UTCDate "2025.07.28"] [UTCTime "12:42:31"] [WhiteElo "1597"] [BlackElo "1602"] [WhiteRatingDiff "-5"] [BlackRatingDiff "+6"] [Variant "Standard"] [TimeControl "180+0"] [ECO "A10"] [Opening "English Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4 { [%eval 0.12] } { A10 English Opening } 1... d6 { [%eval 0.28] } 2. Nc3 { [%eval 0.28] } 2... Nf6 { [%eval 0.49] } 3. Nf3 { [%eval 0.39] } 3... g6 { [%eval 0.5] } 4. g3 { [%eval 0.26] } 4... Bg7 { [%eval 0.31] } 5. Bg2 { [%eval 0.27] } 5... Nbd7 { [%eval 0.57] } 6. d4 { [%eval 0.5] } 6... c6 { [%eval 0.59] } 7. b3 { [%eval 0.38] } 7... Qa5 { [%eval 0.8] } 8. Bb2 { [%eval 0.47] } 8... e5 { [%eval 0.77] } 9. dxe5 { [%eval 0.39] } 9... dxe5 { [%eval 0.34] } 10. O-O { [%eval 0.41] } 10... O-O { [%eval 0.41] } 11. Nd2 { [%eval -0.05] } 11... Re8 { [%eval 0.3] } 12. Nde4 { [%eval 0.44] } 12... Qc7 { [%eval 0.76] } 13. Rc1 { [%eval 0.55] } 13... Nxe4 { [%eval 0.64] } 14. Nxe4 { [%eval 0.67] } 14... f5?! { (0.67 → 1.78) Inaccuracy. Rd8 was best. } { [%eval 1.78] } (14... Rd8) 15. Nd2?? { (1.78 → 0.02) Blunder. Nd6 was best. } { [%eval 0.02] } (15. Nd6 Rf8 16. b4 Nb8 17. c5 Be6 18. b5 h6 19. Qd2 Kh7 20. a4 Nd7) 15... a5 { [%eval 0.11] } 16. Nf3?! { (0.11 → -0.77) Inaccuracy. c5 was best. } { [%eval -0.77] } (16. c5 Bf8) 16... Qb6 { [%eval -0.24] } 17. Re1 { [%eval -0.36] } 17... a4 { [%eval -0.32] } 18. e4?! { (-0.32 → -1.32) Inaccuracy. Nd2 was best. } { [%eval -1.32] } (18. Nd2) 18... a3?! { (-1.32 → -0.54) Inaccuracy. Nc5 was best. } { [%eval -0.54] } (18... Nc5) 19. Ba1 { [%eval -0.49] } 19... Nf8? { (-0.49 → 0.82) Mistake. Nc5 was best. } { [%eval 0.82] } (19... Nc5) 20. exf5 { [%eval 0.91] } 20... Bxf5 { [%eval 1.01] } 21. Nxe5?! { (1.01 → 0.00) Inaccuracy. Bxe5 was best. } { [%eval 0.0] } (21. Bxe5) 21... Rad8 { [%eval 0.0] } 22. Qf3 { [%eval -0.07] } 22... Bxe5?? { (-0.07 → 2.58) Blunder. Qc7 was best. } { [%eval 2.58] } (22... Qc7) 23. Rxe5 { [%eval 2.46] } 23... Rxe5 { [%eval 2.46] } 24. Bxe5 { [%eval 2.66] } 24... Rd3 { [%eval 2.7] } 25. Qe2 { [%eval 2.63] } 25... Qd8 { [%eval 2.43] } 26. Rd1?? { (2.43 → -8.18) Blunder. Bc3 was best. } { [%eval -8.18] } (26. Bc3 Ne6 27. h4 Kf7 28. Be4 Bxe4 29. Qxe4 Qd7 30. Qe2 h5 31. Bb4 c5) 26... Rxd1+ { [%eval -8.28] } 27. Bf1 { [%eval -7.81] } 27... Rd2 { [%eval -6.27] } 28. Qe1 { [%eval -8.11] } 28... Rxa2?! { (-8.11 → -5.45) Inaccuracy. Rd1 was best. } { [%eval -5.45] } (28... Rd1 29. Qe2 Bh3 30. Bf4 Rxf1+ 31. Qxf1 Bxf1 32. Kxf1 g5 33. Be3 Qd3+ 34. Kg2) 29. Kg2?! { (-5.45 → -7.20) Inaccuracy. Qe3 was best. } { [%eval -7.2] } (29. Qe3 Rd2 30. g4 Bxg4 31. c5 Rd1 32. Bc3 Bh3 33. Qxh3 Qg5+ 34. Qg2 Ne6) 29... Rb2 { [%eval -5.87] } 30. Bxb2 { [%eval -7.54] } 30... axb2 { [%eval -7.76] } 31. Kf3? { (-7.76 → Mate in 12) Checkmate is now unavoidable. c5 was best. } { [%eval #-12] } (31. c5 Bd3 32. h4 b1=R 33. Qxb1 Bxb1 34. Be2 Qd2 35. Bc4+ Kg7 36. g4 g5) 31... b1=Q { [%eval #-11] } 32. Qxb1 { [%eval #-11] } 32... Bxb1 { [%eval #-10] } 33. Kg2 { [%eval #-6] } 33... Bd3 { [%eval #-13] } 34. Bxd3 { [%eval -9.28] } 34... Qxd3 { [%eval -8.57] } 35. Kh3? { (-8.57 → Mate in 4) Checkmate is now unavoidable. b4 was best. } { [%eval #-4] } (35. b4 Kf7 36. c5 Ne6 37. b5 cxb5 38. h4 Ke7 39. h5 Qe4+ 40. Kg1 gxh5) 35... Qxb3? { (Mate in 4 → -9.09) Lost forced checkmate sequence. Qf3 was best. } { [%eval -9.09] } (35... Qf3 36. b4 Ne6 37. b5 Nf4+ 38. Kh4 Qh5#) 36. f4? { (-9.09 → Mate in 4) Checkmate is now unavoidable. Kg2 was best. } { [%eval #-4] } (36. Kg2 Kg7 37. g4 Kf6 38. h4 Qxc4 39. Kg3 Ke5 40. g5 Kd4 41. h5 Kc3) 36... Qxc4 { [%eval #-6] } 37. Kg4 { [%eval #-4] } 37... Qe6+ { [%eval #-10] } 38. Kf3 { [%eval #-10] } 38... c5 { [%eval #-9] } 39. Kf2 { [%eval #-8] } 39... c4 { [%eval #-7] } 40. Kg2 { [%eval #-4] } 40... c3 { [%eval #-5] } 41. Kf3 { [%eval #-5] } 41... c2 { [%eval #-4] } 42. g4 { [%eval #-3] } 42... c1=Q { [%eval #-2] } 43. Kg3 { [%eval #-2] } 43... Qg1+ { [%eval #-1] } 44. Kh4 { [%eval #-1] } 44... Qgxg4# { Black wins by checkmate. } 0-1