Your network blocks the Lichess assets!

lichess.org
Donate
FEN
[Event "casual variant:antichess game"] [Site "https://lichess.org/Vx7FNjZa"] [Date "2026.04.30"] [Round "-"] [White "Tatur"] [Black "Andrew1708"] [Result "0-1"] [GameId "Vx7FNjZa"] [UTCDate "2026.04.30"] [UTCTime "09:17:45"] [WhiteElo "1580"] [BlackElo "1148"] [Variant "Antichess"] [TimeControl "-"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4?! { (0.15 → -0.74) Inaccuracy. e3 was best. } { [%eval -0.74] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5?! { (-0.74 → 0.00) Inaccuracy. g6 was best. } { [%eval 0.0] } (1... g6 2. Qa4 d5 3. Qxa7 Rxa7 4. cxd5 Qxd5 5. g3 Qxd2 6. Kxd2) 2. cxb5 { [%eval -0.97] } 2... Ba6?? { (-0.97 → 1.76) Blunder. d6 was best. } { [%eval 1.76] } (2... d6 3. g4 Bxg4 4. b6 cxb6 5. d3 Bxe2 6. Nxe2 g5 7. Bxg5) 3. bxa6 { [%eval 0.53] } 3... Nxa6 { [%eval 0.95] } 4. b4 { [%eval 0.34] } 4... Nxb4 { [%eval 0.46] } 5. Qc2 { [%eval 0.0] } 5... Nxa2 { [%eval 0.0] } 6. Qxa2?? { (0.00 → -1.76) Blunder. Qxh7 was best. } { [%eval -1.76] } (6. Qxh7 Rxh7 7. Rxa2 Rxh2 8. Rxh2 Rc8 9. Rxa7 Rb8 10. Rxc7 Rxb1) 6... a5?? { (-1.76 → 0.14) Blunder. Rc8 was best. } { [%eval 0.14] } (6... Rc8 7. Qxa7 Ra8 8. Qxc7 Qxc7 9. Rxa8 Qxc1 10. Rxe8 Qxe1 11. Rxf8 Qxf2 12. Rxf7) 7. Qxf7 { [%eval 0.08] } 7... Kxf7 { [%eval -0.07] } 8. Rxa5 { [%eval 0.0] } 8... Rxa5 { [%eval 0.22] } 9. Na3?? { (0.22 → -1.90) Blunder. Ba3 was best. } { [%eval -1.9] } (9. Ba3 Rxa3) 9... Rxa3 { [%eval -1.66] } 10. Bxa3 { [%eval -1.84] } 10... c5 { [%eval -1.98] } 11. Bxc5 { [%eval -1.68] } 11... e6? { (-1.68 → -0.38) Mistake. Qc8 was best. } { [%eval -0.38] } (11... Qc8 12. Bxe7) 12. Bxf8 { [%eval -0.92] } 12... Kxf8 { [%eval -0.79] } 13. f3?! { (-0.79 → -1.92) Inaccuracy. Kd1 was best. } { [%eval -1.92] } (13. Kd1 Qh4) 13... Nh6? { (-1.92 → -0.43) Mistake. Kf7 was best. } { [%eval -0.43] } (13... Kf7 14. e3 Qh4 15. Be2 Qxh2 16. Rxh2 e5 17. Rxh7 Rxh7 18. Nh3 Rxh3 19. gxh3) 14. h4?! { (-0.43 → -1.10) Inaccuracy. g4 was best. } { [%eval -1.1] } (14. g4 Nxg4) 14... Qxh4 { [%eval -1.31] } 15. Rxh4 { [%eval -1.0] } 15... Ng4?? { (-1.00 → 1.12) Blunder. Ng8 was best. } { [%eval 1.12] } (15... Ng8 16. Rxh7 Rxh7 17. Kf2 Kf7 18. Nh3 Rxh3 19. gxh3 Ne7 20. e3 Kf6 21. d4) 16. Rxh7 { [%eval 0.7] } 16... Rxh7 { [%eval 0.53] } 17. fxg4 { [%eval 0.6] } 17... Rh5 { [%eval 0.75] } 18. gxh5 { [%eval 1.0] } 18... g6 { [%eval 0.88] } 19. hxg6 { [%eval 1.06] } 19... Kf7?? { (1.06 → Mate in 10) Checkmate is now unavoidable. Ke7 was best. } { [%eval #10] } (19... Ke7) 20. gxf7 { [%eval #10] } 20... d6 { [%eval #8] } 21. e3 { [%eval #10] } 21... d5 { [%eval #9] } 22. e4 { [%eval #9] } 22... dxe4 { [%eval #8] } 23. Bd3 { [%eval #8] } 23... exd3 { [%eval #7] } 24. Ke2 { [%eval #8] } 24... dxe2 { [%eval #7] } 25. Nxe2 { [%eval #7] } 25... e5 { [%eval #6] } 26. Nf4?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. f8=Q was best. } { [%eval 0.0] } (26. f8=Q e4 27. d3 exd3 28. Qf4 dxe2 29. Qd4 e1=K 30. Qf2 Kxf2 31. g3 Kxg3#) 26... exf4 { [%eval 0.0] } 27. g3 { [%eval 0.0] } 27... fxg3 { [%eval 0.0] } 28. f8=Q { [%eval 0.0] } 28... g2 { [%eval 0.0] } 29. Qf3 { [%eval 0.0] } 29... g1=K { [%eval 0.0] } 30. Qh1 { [%eval 0.0] } 30... Kxh1 { [%eval 0.0] } 31. d4 { [%eval 0.0] } 31... Kg2 { [%eval 0.0] } 32. d5 { [%eval 0.0] } 32... Kg3 { [%eval 0.0] } 33. d6 { [%eval 0.0] } 33... Kf3 { [%eval 0.0] } 34. d7 { [%eval 0.0] } 34... Ke3 { [%eval 0.0] } 35. d8=N?? { (0.00 → Mate in 2) Checkmate is now unavoidable. d8=B was best. } { [%eval #-2] } (35. d8=B Kd4 36. Bh4 Kc5 37. Bg5 Kb6 38. Bf6 Kc6 39. Bc3 Kc7 40. Bb2 Kd8) 35... Ke4 { [%eval #-4] } 36. Nb7 { [%eval #-3] } 36... Kf5 { [%eval #-3] } 37. Na5 { [%eval #-2] } 37... Ke4 { [%eval #-4] } 38. Nb7 { [%eval #-3] } 38... Kf5 { [%eval #-3] } 39. Na5 { [%eval #-2] } 39... Kg5 { [%eval #-10] } 40. Nc4 { [%eval #-9] } 40... Kg6 { [%eval #-9] } 41. Nd2 { [%eval #-6] } 41... Kg5 { [%eval #-10] } 42. Nc4 { [%eval #-9] } 42... Kg6 { [%eval #-9] } 43. Nd2 { [%eval #-7] } 43... Kg5?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. Kf6 was best. } { [%eval 0.0] } (43... Kf6 44. Nb3 Ke6 45. Nd2 Kd6 46. Nf1 Ke5 47. Nh2 Ke6 48. Nf1 Kf5 49. Nd2) 44. Nb3?? { (0.00 → Mate in 8) Checkmate is now unavoidable. Nc4 was best. } { [%eval #-8] } (44. Nc4) 44... Kf5?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Kf6 was best. } { [%eval 0.0] } (44... Kf6 45. Nd2 Ke7 46. Nf3 Kd7 47. Ne1 Kd6 48. Nc2 Ke6 49. Na3 Ke5 50. Nb1) 45. Nc1?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Na5 was best. } { [%eval #-3] } (45. Na5) 45... Ke5 { [%eval #-3] } 46. Na2 { [%eval #-2] } 46... Ke4 { [%eval #-2] } 47. Nc1 { [%eval #-1] } 47... Kd3 { [%eval #-1] } 48. Nxd3# { Game ends by variant rule. } 0-1