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[Event "rated Antichess game"] [Site "https://lichess.org/Vro4QsD1"] [Date "2025.06.20"] [White "Anton0308"] [Black "Lucas_Gomes_2"] [Result "1-0"] [GameId "Vro4QsD1"] [UTCDate "2025.06.20"] [UTCTime "01:23:18"] [WhiteElo "1375"] [BlackElo "1358"] [WhiteRatingDiff "+178"] [BlackRatingDiff "-22"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Nc6?? { (1.19 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. Qg4 { [%eval #14] } 4... Qxd2 { [%eval #12] } 5. Qxc8?? { (Mate in 12 → -1.62) Lost forced checkmate sequence. Bxd2 was best. } { [%eval -1.62] } (5. Bxd2 Bxg4 6. Kd1 Bxd1 7. Nc3 Bxc2 8. Nb5 cxb5 9. Rb1 Bxb1) 5... Qxe3?? { (-1.62 → 4.00) Blunder. Qxe1 was best. } { [%eval 4.0] } (5... Qxe1 6. Qxa8 Qxf2 7. Qxc6 Qxg1 8. Rxg1 f5 9. Qxc7 f4 10. Qxf4) 6. Qxe8?? { (4.00 → 0.53) Blunder. fxe3 was best. } { [%eval 0.53] } (6. fxe3) 6... Qxf2?? { (0.53 → 6.40) Blunder. Qxc1 was best. } { [%eval 6.4] } (6... Qxc1 7. Qxe7 Bxe7 8. b3 Qxc2 9. a3 Qxb1 10. Rxb1 Bxa3 11. Kd2 c5 12. b4) 7. Kxf2 { [%eval 5.92] } 7... Rxe8 { [%eval 5.76] } 8. Bh6 { [%eval 6.94] } 8... gxh6 { [%eval 9.68] } 9. Nf3? { (9.68 → 4.79) Mistake. Nh3 was best. } { [%eval 4.79] } (9. Nh3 Ra8) 9... f6? { (4.79 → 10.28) Mistake. e6 was best. } { [%eval 10.28] } (9... e6 10. Rg1) 10. Ng5? { (10.28 → 5.00) Mistake. Nc3 was best. } { [%eval 5.0] } (10. Nc3 h5) 10... fxg5?! { (5.00 → 8.39) Inaccuracy. hxg5 was best. } { [%eval 8.39] } (10... hxg5 11. Nc3) 11. Nc3 { [%eval 7.55] } 11... g4? { (7.55 → Mate in 12) Checkmate is now unavoidable. h5 was best. } { [%eval #12] } (11... h5 12. h3) 12. Nb5 { [%eval #12] } 12... cxb5 { [%eval #11] } 13. Rhe1?? { (Mate in 11 → -0.90) Lost forced checkmate sequence. h4 was best. } { [%eval -0.9] } (13. h4 gxh3 14. Rxh3 h5 15. Rxh5 Nf6 16. Rxh7 Nxh7 17. g4 Ra8 18. g5 Nxg5) 13... g3?! { (-0.90 → -0.20) Inaccuracy. b4 was best. } { [%eval -0.2] } (13... b4 14. Rxe7) 14. Rxe7?! { (-0.20 → -1.22) Inaccuracy. Kxg3 was best. } { [%eval -1.22] } (14. Kxg3) 14... gxf2?? { (-1.22 → Mate in 7) Checkmate is now unavoidable. Bxe7 was best. } { [%eval #7] } (14... Bxe7 15. hxg3) 15. Rxe8?? { (Mate in 7 → Mate in 8) Lost forced checkmate sequence. Rxh7 was best. } { [%eval #-8] } (15. Rxh7 Rxh7 16. b4 Bxb4 17. c3 Bxc3 18. g4 Bxa1 19. g5 hxg5 20. a3 Rxh2) 15... f1=K { [%eval #-9] } 16. Rxf1 { [%eval #-8] } 16... h5 { [%eval #-8] } 17. Rexf8 { [%eval #-6] } 17... h4?? { (Mate in 6 → Mate in 5) Lost forced checkmate sequence. Ne7 was best. } { [%eval #5] } (17... Ne7 18. Rxh8 h6 19. Rxh6 c5 20. Rxh5 Nc6 21. Rxc5 Na5 22. Rxb5 a6 23. Rxa5#) 18. Rxg8 { [%eval #5] } 18... Rxg8 { [%eval #4] } 19. Rf8?? { (Mate in 4 → -7.69) Lost forced checkmate sequence. Re1 was best. } { [%eval -7.69] } (19. Re1 Rxg2 20. h3 Rxc2 21. b4 Rxa2 22. Ra1 Rxa1#) 19... Rxf8 { [%eval -4.72] } 20. h3? { (-4.72 → -8.91) Mistake. g4 was best. } { [%eval -8.91] } (20. g4 hxg3) 20... Rf3?? { (-8.91 → -1.69) Blunder. b4 was best. } { [%eval -1.69] } (20... b4 21. b3) 21. gxf3 { [%eval -1.08] } 21... a5 { [%eval -1.31] } 22. b4 { [%eval -1.19] } 22... axb4 { [%eval -0.61] } 23. a3 { [%eval -0.61] } 23... bxa3 { [%eval -0.69] } 24. c4?! { (-0.69 → -1.30) Inaccuracy. f4 was best. } { [%eval -1.3] } (24. f4 b4 25. c3 bxc3 26. f5 c2 27. f6 c1=R 28. f7 Rc4 29. f8=K c5) 24... bxc4 { [%eval -1.38] } 25. f4 { [%eval -3.3] } 25... c6?! { (-3.30 → -2.23) Inaccuracy. a2 was best. } { [%eval -2.23] } (25... a2 26. f5 c5 27. f6 a1=B 28. f7 Bd4 29. f8=N Bf2 30. Nxh7 c3 31. Nf6) 26. f5 { [%eval -3.86] } 26... c5 { [%eval -3.61] } 27. f6 { [%eval -2.45] } 27... h6?? { (-2.45 → Mate in 4) Checkmate is now unavoidable. a2 was best. } { [%eval #4] } (27... a2 28. f7 a1=Q 29. f8=K Qg7 30. Kxg7 c3 31. Kxh7 c2 32. Kg6 c1=R 33. Kf6) 28. f7 { [%eval #4] } 28... h5 { [%eval #3] } 29. f8=K { [%eval #7] } 29... a2 { [%eval #6] } 30. Kf7 { [%eval #6] } 30... c3 { [%eval #5] } 31. Kf6 { [%eval #5] } 31... a1=K { [%eval #3] } 32. Kf5 { [%eval #3] } 32... Ka2 { [%eval #2] } 33. Ke4 { [%eval #2] } 33... Kb1 { [%eval #1] } 34. Kd4 { [%eval #1] } 34... cxd4# { Game ends by variant rule. } 1-0