FEN
[Event "rated blitz game"]
[Site "https://lichess.org/VmT5Ai8H"]
[Date "2025.12.05"]
[Round "-"]
[White "Shivanaudiyal"]
[Black "superspeedcheetah"]
[Result "1/2-1/2"]
[GameId "VmT5Ai8H"]
[UTCDate "2025.12.05"]
[UTCTime "03:41:03"]
[WhiteElo "705"]
[BlackElo "689"]
[WhiteRatingDiff "-1"]
[BlackRatingDiff "+10"]
[Variant "Standard"]
[TimeControl "300+3"]
[ECO "B00"]
[Opening "Hippopotamus Defense"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.18] } 1... Nh6?! { (0.18 → 0.94) Inaccuracy. e5 was best. } { [%eval 0.94] } { B00 Hippopotamus Defense } (1... e5 2. Nf3 Nc6 3. Bb5 Nf6 4. O-O Nxe4 5. Re1 Nd6 6. Nxe5) 2. e5?! { (0.94 → -0.09) Inaccuracy. Nc3 was best. } { [%eval -0.09] } (2. Nc3 c6 3. d4 d5 4. Bf4 dxe4 5. Nxe4 Nf5 6. Nf3 Nd6) 2... e6?! { (-0.09 → 0.63) Inaccuracy. d6 was best. } { [%eval 0.63] } (2... d6 3. exd6 Qxd6 4. Nf3 Nc6 5. Na3 Nf5 6. Bc4 e5 7. O-O) 3. Nh3? { (0.63 → -0.58) Mistake. d4 was best. } { [%eval -0.58] } (3. d4 d5 4. Bxh6 gxh6 5. Nd2 c5 6. Bb5+ Nc6 7. dxc5 Rg8) 3... Nc6 { [%eval -0.64] } 4. d4 { [%eval -0.58] } 4... Na5?? { (-0.58 → 1.41) Blunder. d6 was best. } { [%eval 1.41] } (4... d6 5. Bg5) 5. Ng5?! { (1.41 → 0.57) Inaccuracy. Bxh6 was best. } { [%eval 0.57] } (5. Bxh6 gxh6 6. Nc3 d5 7. Nf4 c5 8. Nh5 Be7 9. dxc5 Qc7 10. Bb5+ Nc6) 5... Bb4+?! { (0.57 → 1.67) Inaccuracy. d5 was best. } { [%eval 1.67] } (5... d5) 6. c3 { [%eval 1.61] } 6... Bf8 { [%eval 1.89] } 7. Ne4?! { (1.89 → 1.22) Inaccuracy. Bd3 was best. } { [%eval 1.22] } (7. Bd3 d6 8. O-O dxe5 9. dxe5 Nc6 10. Nf3 f5 11. exf6 gxf6 12. Nd4 Nxd4) 7... Qe7?? { (1.22 → 4.78) Blunder. Nf5 was best. } { [%eval 4.78] } (7... Nf5 8. Bd3 d5 9. Ng3 c5 10. Nh5 cxd4 11. O-O Nc6 12. Bxf5 exf5 13. cxd4) 8. Bg5 { [%eval 4.72] } 8... Qb4?! { (4.72 → 6.97) Inaccuracy. f6 was best. } { [%eval 6.97] } (8... f6 9. Nxf6+ gxf6 10. Bxf6 Qxf6 11. exf6 d5 12. Bb5+ c6 13. Be2 Rg8 14. g3) 9. cxb4 { [%eval 7.0] } 9... f6 { [%eval 8.66] } 10. Nxf6+ { [%eval 8.5] } 10... gxf6 { [%eval 8.49] } 11. Bxf6 { [%eval 7.22] } 11... Kf7 { [%eval 9.34] } 12. Bxh8 { [%eval 8.74] } 12... Kg8 { [%eval 8.7] } 13. Bf6 { [%eval 8.72] } 13... Bxb4+ { [%eval 9.42] } 14. Nc3 { [%eval 9.47] } 14... d5 { [%eval 9.38] } 15. a3 { [%eval 9.78] } 15... Bf8 { [%eval 9.28] } 16. Qh5 { [%eval 9.14] } 16... b5 { [%eval 9.26] } 17. Nxb5 { [%eval 9.32] } 17... Ba6 { [%eval 10.23] } 18. Qxh6 { [%eval 6.92] } 18... Bxh6 { [%eval 6.91] } 19. Nxc7 { [%eval 6.53] } 19... Rf8 { [%eval 8.26] } 20. Nxe6 { [%eval 7.42] } 20... Bc8 { [%eval 8.1] } 21. Nxf8 { [%eval 8.02] } 21... Kxf8 { [%eval 7.66] } 22. e6 { [%eval 7.61] } 22... Bxe6 { [%eval 7.6] } 23. b4 { [%eval 7.25] } 23... Nc6 { [%eval 7.63] } 24. b5 { [%eval 7.38] } 24... Nxd4 { [%eval 8.61] } 25. b6 { [%eval 6.94] } 25... axb6 { [%eval 8.15] } 26. Rb1 { [%eval 6.41] } 26... Nc6 { [%eval 7.36] } 27. Rxb6 { [%eval 7.32] } 27... Nd8 { [%eval 8.69] } 28. a4 { [%eval 7.65] } 28... Kf7 { [%eval 8.18] } 29. Bh4 { [%eval 7.5] } 29... Bg5 { [%eval 8.9] } 30. Bxg5 { [%eval 8.77] } 30... Kg6 { [%eval 9.62] } 31. Bc1 { [%eval 8.93] } 31... Kf5 { [%eval 10.61] } 32. a5 { [%eval 9.44] } 32... Ke4 { [%eval 21.86] } 33. a6 { [%eval 14.09] } 33... Bc8?! { (14.09 → Mate in 9) Checkmate is now unavoidable. d4 was best. } { [%eval #9] } (33... d4 34. a7 Bd5 35. f3+ Ke5 36. Rb5 Ke6 37. Rxd5 Kxd5 38. a8=Q+ Nc6 39. Qb7) 34. a7 { [%eval #8] } 34... d4 { [%eval #4] } 35. a8=Q+ { [%eval #3] } 35... Ke5 { [%eval #2] } 36. Rb5+ { [%eval #5] } 36... Kd6 { [%eval #5] } 37. Qxc8 { [%eval #4] } 37... h5 { [%eval #1] } 38. Qxd8+ { [%eval #2] } 38... Ke6 { [%eval #1] } 39. Qg8+ { [%eval #3] } 39... Kf6 { [%eval #1] } 40. Rb6+ { [%eval #2] } 40... Kf5 { [%eval #1] } 41. g4+ { [%eval #2] } 41... hxg4 { [%eval #1] } 42. Rb5+ { [%eval #1] } 42... Ke4 { [%eval #1] } 43. Qh7+ { [%eval #1] } 43... Kf3 { [%eval #1] } 44. Be2+ { [%eval #2] } 44... Kg2 { [%eval #2] } 45. Rf1 { [%eval #2] } 45... g3 { [%eval #2] } 46. hxg3 { [%eval #1] } 46... d3 { [%eval #1] } 47. Qxd3 { [%eval #2] } 47... Kh3 { [%eval #2] } 48. Rh1+ { [%eval #1] } 48... Kg2 { [%eval #1] } 49. Qh7?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Bf3# was best. } { [%eval 0.0] } { Draw by stalemate. } (49. Bf3#) 1/2-1/2