FEN
[Event "rated variant:racingKings game"]
[Site "https://lichess.org/VkZT6fSL"]
[Date "2022.05.17"]
[Round "-"]
[White "LoLNatalia"]
[Black "illoh6789"]
[Result "0-1"]
[GameId "VkZT6fSL"]
[UTCDate "2022.05.17"]
[UTCTime "21:05:48"]
[WhiteElo "1500"]
[BlackElo "1670"]
[WhiteRatingDiff "-167"]
[BlackRatingDiff "+50"]
[Variant "Racing Kings"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Rg4?? { (0.15 → -1.85) Blunder. Kg3 was best. } { [%eval -1.85] } (1. Kg3 Be4) 1... Nxf2 { [%eval -1.82] } 2. R4g3?? { (-1.82 → -5.27) Blunder. Nxc2 was best. } { [%eval -5.27] } (2. Nxc2 Rxc2 3. Qf3 Nde4 4. Rg6 Bd2 5. Bg2 Bb4 6. Qf5 Rxe2 7. Bxe4 Rxg1 8. Rxg1 Qd4) 2... Nxh1 { [%eval -5.29] } 3. Rxh1 { [%eval -5.29] } 3... Ne4 { [%eval -5.29] } 4. Rf3 { [%eval -6.03] } 4... Bd1 { [%eval -5.72] } 5. Kh3 { [%eval -5.8] } 5... Bxe2 { [%eval -5.65] } 6. Bxe2 { [%eval -5.87] } 6... Rxe2 { [%eval -5.81] } 7. Kh4 { [%eval -6.5] } 7... Nf6?! { (-6.50 → -4.62) Inaccuracy. Rb5 was best. } { [%eval -4.62] } (7... Rb5 8. Rg1 Nc3 9. Nd3 Kb3 10. Rg4 Qa8 11. Kg3 Re4 12. Nf2 Re3 13. Rxe3 Bxe3 14. Re4) 8. Rhf1?! { (-4.62 → -5.92) Inaccuracy. Rxf6 was best. } { [%eval -5.92] } (8. Rxf6 Rb5 9. Rc6 Kb3 10. Nd3 Qc3 11. Rxc1 Qxd3 12. Kg4 Kb4 13. Rg6 Re7 14. Rc8 Ka5) 8... Rb6 { [%eval -6.44] } 9. Nd3 { [%eval -6.25] } 9... Qc3 { [%eval -6.65] } 10. Nf4 { [%eval -9.61] } 10... Qd2?? { (-9.61 → -4.00) Blunder. Kb3 was best. } { [%eval -4.0] } (10... Kb3) 11. Nxe2 { [%eval -4.52] } 11... Qxe2 { [%eval -4.05] } 12. Rxf6?? { (-4.05 → -14.77) Blunder. R1f2 was best. } { [%eval -14.77] } (12. R1f2 Ne4) 12... Rxf6 { [%eval -17.33] } 13. Rxf6?! { (-17.33 → Mate in 8) Checkmate is now unavoidable. Rxc1 was best. } { [%eval #-8] } (13. Rxc1 Kb3) 13... Qe5?! { (Mate in 8 → -11.87) Lost forced checkmate sequence. Qe7 was best. } { [%eval -11.87] } (13... Qe7 14. Kg3 Qxf6 15. Kh3 Kb3 16. Kg4 Ka4 17. Kh3 Ka5 18. Kh2 Kb6 19. Kh3 Kb7 20. Kg4) 14. Rg6 { [%eval -13.59] } 14... Ka3 { [%eval -13.85] } 15. Rg7?! { (-13.85 → Mate in 6) Checkmate is now unavoidable. Rg4 was best. } { [%eval #-6] } (15. Rg4 Be3) 15... Qxg7 { [%eval #-5] } 16. Kh5 { [%eval #-5] } 16... Ka4 { [%eval #-4] } 17. Kh4 { [%eval #-4] } 17... Ka5 { [%eval #-3] } 18. Kh5 { [%eval #-3] } 18... Ka6 { [%eval #-2] } 19. Kh4 { [%eval #-2] } 19... Ka7 { [%eval #-1] } 20. Kh5 { [%eval #-1] } 20... Ka8# { Game ends by variant rule. } 0-1
