- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/VkGuUT0S"] [Date "2023.02.17"] [White "Balazsvagyok"] [Black "alsoran"] [Result "1-0"] [GameId "VkGuUT0S"] [UTCDate "2023.02.17"] [UTCTime "11:20:48"] [WhiteElo "1674"] [BlackElo "2003"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.3] } 1... g5?? { (1.30 → 6.00) Blunder. e6 was best. } { [%eval 6.0] } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4) 2. Ba6 { [%eval 4.91] } 2... Nxa6 { [%eval 6.15] } 3. b4 { [%eval 5.49] } 3... Nxb4 { [%eval 4.44] } 4. Qh5? { (4.44 → 2.50) Mistake. Qf3 was best. } { [%eval 2.5] } (4. Qf3 Nxc2 5. Qxf7 Nxe3 6. dxe3 Kxf7 7. Nd2 a5 8. Ne2 Ra6) 4... Nxc2 { [%eval 3.09] } 5. Qxg5? { (3.09 → 1.44) Mistake. Qxf7 was best. } { [%eval 1.44] } (5. Qxf7 Kxf7 6. g3 Nxe3 7. dxe3 Nf6 8. Kf1 Nh5 9. Ba3 Nxg3) 5... Nxa1 { [%eval -0.08] } 6. Qxg8 { [%eval -0.37] } 6... Rxg8 { [%eval 0.12] } 7. Nh3?! { (0.12 → -0.50) Inaccuracy. h4 was best. } { [%eval -0.5] } (7. h4 Rxg2 8. Nh3 Rxf2 9. Kxf2 a5 10. d3 Ra6 11. Kf3 a4 12. Nd2 Nb3 13. Nxb3 axb3) 7... Rxg2 { [%eval -0.34] } 8. Ng5?? { (-0.34 → -2.76) Blunder. Rf1 was best. } { [%eval -2.76] } (8. Rf1 Rxf2) 8... Rxf2? { (-2.76 → -1.34) Mistake. Rxh2 was best. } { [%eval -1.34] } (8... Rxh2) 9. Nxf7?? { (-1.34 → Mate in 13) Checkmate is now unavoidable. Nxh7 was best. } { [%eval #-13] } (9. Nxh7 Rxh2 10. Rxh2 c5 11. Nxf8 Kxf8 12. Kd1 Kg7 13. Rh8 Kxh8 14. e4 Nb3 15. axb3 c4) 9... Rxh2 { [%eval #-13] } 10. Rxh2 { [%eval #-12] } 10... Kxf7 { [%eval #-12] } 11. Rxh7 { [%eval #-11] } 11... Bg7?? { (Mate in 11 → -1.90) Lost forced checkmate sequence. Bh6 was best. } { [%eval -1.9] } (11... Bh6 12. Rxf7 Bxe3 13. Rxe7 Qxe7 14. dxe3 Qxe3 15. Bxe3 c5 16. Bxc5 Nb3 17. axb3 Rb8 18. Bxa7) 12. Rxg7 { [%eval -1.91] } 12... Kxg7 { [%eval -1.92] } 13. a3?! { (-1.92 → -3.24) Inaccuracy. Na3 was best. } { [%eval -3.24] } (13. Na3 Nb3 14. axb3 Qe8 15. b4 b5 16. Nxb5 a5 17. Nxc7 axb4 18. Nxa8 b3 19. d4 Qh8) 13... c5? { (-3.24 → -1.52) Mistake. a5 was best. } { [%eval -1.52] } (13... a5) 14. a4?? { (-1.52 → Mate in 12) Checkmate is now unavoidable. e4 was best. } { [%eval #-12] } (14. e4 Kh6) 14... b5 { [%eval #-12] } 15. axb5 { [%eval #-11] } 15... Ba6?? { (Mate in 11 → -0.85) Lost forced checkmate sequence. a5 was best. } { [%eval -0.85] } (15... a5 16. bxa6 Rxa6 17. d3 Bb7 18. Bd2 Be4 19. dxe4 Ra3 20. Nxa3 c4 21. Nxc4 e5 22. Nxe5) 16. bxa6 { [%eval -0.91] } 16... Qh8?? { (-0.91 → 0.99) Blunder. Qg8 was best. } { [%eval 0.99] } (16... Qg8) 17. Kd1?? { (0.99 → Mate in 12) Checkmate is now unavoidable. d4 was best. } { [%eval #-12] } (17. d4) 17... Kf6?? { (Mate in 12 → -1.26) Lost forced checkmate sequence. Nc2 was best. } { [%eval -1.26] } (17... Nc2 18. Kxc2 c4 19. Kd3 cxd3 20. Na3 Rf8 21. Nc2 dxc2 22. d4 e5 23. dxe5 d5 24. exd6) 18. Kc2?? { (-1.26 → Mate in 10) Checkmate is now unavoidable. Ke1 was best. } { [%eval #-10] } (18. Ke1) 18... Nxc2 { [%eval #-10] } 19. Bb2 { [%eval #-9] } 19... Nxe3 { [%eval #-9] } 20. Bxf6 { [%eval #-8] } 20... Qxf6?? { (Mate in 8 → -0.52) Lost forced checkmate sequence. exf6 was best. } { [%eval -0.52] } (20... exf6 21. dxe3 Qh5 22. e4 Qf5 23. exf5 c4 24. Nc3 d5 25. Nxd5 Re8 26. Nxf6 Re4 27. Nxe4) 21. dxe3 { [%eval -0.63] } 21... Qxa6 { [%eval -0.5] } 22. Na3 { [%eval -0.21] } 22... Qxa3 { [%eval -0.44] } 23. e4 { [%eval -0.13] } 23... d5 { [%eval 0.0] } 24. exd5 { [%eval -0.13] } 24... e6 { [%eval -0.15] } 25. dxe6 { [%eval -0.07] } 25... Rd8?? { (-0.07 → Mate in 12) Checkmate is now unavoidable. Rb8 was best. } { [%eval #12] } (25... Rb8 26. e7 Rb1 27. e8=K Qg3 28. Kd8 Qg1 29. Kc7 Rb8 30. Kxb8 a5 31. Kc7 a4 32. Kd7) 26. e7 { [%eval #12] } 26... Rd5 { [%eval #10] } 27. e8=K { [%eval #11] } 27... Rh5 { [%eval #9] } 28. Kf7 { [%eval #12] } 28... a5 { [%eval #7] } 29. Kf6 { [%eval #7] } 29... Rh4 { [%eval #6] } 30. Ke5 { [%eval #6] } 30... Rf4 { [%eval #5] } 31. Kxf4 { [%eval #5] } 31... Qa2 { [%eval #4] } 32. Ke3 { [%eval #4] } 32... Qf2 { [%eval #3] } 33. Kxf2 { [%eval #3] } 33... a4 { [%eval #2] } 34. Ke3 { [%eval #2] } 34... a3 { [%eval #1] } 35. Kd4 { [%eval #1] } 35... cxd4# { Game ends by variant rule. } 1-0