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[Event "rated Antichess game"] [Site "https://lichess.org/ViqUkKN3"] [Date "2023.12.23"] [White "youmechess"] [Black "StealthPlayer"] [Result "1-0"] [GameId "ViqUkKN3"] [UTCDate "2023.12.23"] [UTCTime "18:39:49"] [WhiteElo "1615"] [BlackElo "2001"] [WhiteRatingDiff "+12"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Nh6 5. h4 Qxh4) 1... g5?? { (Mate in 15 → -0.64) Lost forced checkmate sequence. e5 was best. } { [%eval -0.64] } (1... e5 2. dxe5 Ba3 3. bxa3 Qg5 4. Bxg5 Kd8 5. Bxd8 Nc6 6. Bxc7) 2. Bxg5 { [%eval -2.88] } 2... Bg7?? { (-2.88 → 2.84) Blunder. c5 was best. } { [%eval 2.84] } (2... c5 3. Bxe7 Nxe7 4. dxc5 Qa5 5. Qxd7 Kxd7 6. Nc3 Qxc3 7. bxc3 Nbc6 8. g4 h5 9. gxh5) 3. Bxe7 { [%eval 2.65] } 3... Bxd4 { [%eval 2.53] } 4. Qxd4 { [%eval 2.53] } 4... Qxe7?? { (2.53 → 5.11) Blunder. Kxe7 was best. } { [%eval 5.11] } (4... Kxe7) 5. Qxd7?? { (5.11 → 0.36) Blunder. Qxa7 was best. } { [%eval 0.36] } (5. Qxa7) 5... Kxd7?? { (0.36 → 7.38) Blunder. Qxd7 was best. } { [%eval 7.38] } (5... Qxd7 6. g3) 6. e4?? { (7.38 → -0.30) Blunder. Nc3 was best. } { [%eval -0.3] } (6. Nc3 Qxe2 7. Bxe2 f6 8. Nf3 Na6 9. Bxa6 bxa6 10. Rf1 c6 11. Kd2 Ne7 12. a4 Nd5) 6... Qxe4 { [%eval -0.34] } 7. g3 { [%eval -0.7] } 7... Qxc2? { (-0.70 → 0.82) Mistake. Qxe1 was best. } { [%eval 0.82] } (7... Qxe1 8. Na3) 8. Ba6? { (0.82 → -0.45) Mistake. Na3 was best. } { [%eval -0.45] } (8. Na3 Qxb2 9. Rd1 Qxf2 10. Kxf2 Kd8 11. Rxd8 Ne7 12. Rxc8 Rxc8 13. Ba6 Nxa6 14. Nc2 Nb4) 8... Qxb2 { [%eval -0.61] } 9. Bxb7 { [%eval -0.52] } 9... Qxa1?! { (-0.52 → 0.42) Inaccuracy. Qxb1 was best. } { [%eval 0.42] } (9... Qxb1 10. Rxb1) 10. Bxc8?? { (0.42 → -4.18) Blunder. Bxa8 was best. } { [%eval -4.18] } (10. Bxa8) 10... Qxa2?? { (-4.18 → 1.56) Blunder. Qxb1 was best. } { [%eval 1.56] } (10... Qxb1) 11. Bxd7 { [%eval 0.54] } 11... Qxf2 { [%eval 1.13] } 12. Kxf2 { [%eval 1.28] } 12... Nxd7 { [%eval 1.05] } 13. Nh3?! { (1.05 → 0.00) Inaccuracy. Nf3 was best. } { [%eval 0.0] } (13. Nf3 Ne5) 13... Ne7 { [%eval 0.0] } 14. Ke3?? { (0.00 → -1.99) Blunder. Na3 was best. } { [%eval -1.99] } (14. Na3 a5 15. Ke3 c5 16. Nc2 a4 17. Rg1 Rad8 18. Na1 c4 19. Kf3 Ra8 20. Ke3 Rad8) 14... Rac8?? { (-1.99 → 0.29) Blunder. c5 was best. } { [%eval 0.29] } (14... c5 15. Kd3) 15. Kd3 { [%eval 0.0] } 15... a5 { [%eval 0.23] } 16. Nd2? { (0.23 → -0.94) Mistake. Na3 was best. } { [%eval -0.94] } (16. Na3) 16... a4 { [%eval -1.14] } 17. Nb3?? { (-1.14 → -3.66) Blunder. Nf3 was best. } { [%eval -3.66] } (17. Nf3 Ne5) 17... axb3 { [%eval -3.25] } 18. Kc2? { (-3.25 → -5.92) Mistake. Rg1 was best. } { [%eval -5.92] } (18. Rg1 Rb8) 18... bxc2 { [%eval -5.87] } 19. Rd1 { [%eval -7.79] } 19... cxd1=K { [%eval -8.52] } 20. Ng1? { (-8.52 → Mate in 16) Checkmate is now unavoidable. g4 was best. } { [%eval #-16] } (20. g4 Rhd8) 20... Ke2? { (Mate in 16 → -7.40) Lost forced checkmate sequence. c5 was best. } { [%eval -7.4] } (20... c5 21. g4 Rhd8 22. h4 c4 23. Ne2 Kxe2 24. g5 h5 25. gxh6 Rg8 26. h7 c3 27. hxg8=K) 21. Nxe2 { [%eval -7.19] } 21... Nc5 { [%eval #-15] } 22. h4 { [%eval #-12] } 22... Nd5 { [%eval #-13] } 23. Nf4 { [%eval #-10] } 23... Nxf4 { [%eval #-10] } 24. gxf4 { [%eval #-9] } 24... Rhg8 { [%eval #-9] } 25. f5 { [%eval #-8] } 25... Rg7 { [%eval #-9] } 26. h5 { [%eval #-7] } 26... Rh8?? { (Mate in 7 → -3.32) Lost forced checkmate sequence. h6 was best. } { [%eval -3.32] } (26... h6 27. f6 Ra8 28. fxg7 Ra4 29. g8=N Nd3 30. Nxh6 Rc4 31. Nxf7 Ne5 32. Nxe5 Rc6 33. Nxc6#) 27. h6?? { (-3.32 → -90.56) Blunder. f6 was best. } { [%eval -90.56] } (27. f6 Rc8 28. fxg7 Rg8 29. h6 Rxg7 30. hxg7 Ne6 31. g8=K h6 32. Kxf7 Ng7 33. Kxg7 c5) 27... Nb7?? { (-90.56 → 0.25) Blunder. Rhg8 was best. } { [%eval 0.25] } (27... Rhg8 28. hxg7) 28. hxg7 { [%eval 0.17] } 28... c5 { [%eval 2.77] } 29. gxh8=K?? { (2.77 → 0.00) Blunder. gxh8=B was best. } { [%eval 0.0] } (29. gxh8=B) 29... f6 { [%eval 0.0] } 30. Kxh7 { [%eval 0.0] } 30... c4 { [%eval 0.0] } 31. Kh6 { [%eval 0.0] } 31... c3 { [%eval 0.0] } 32. Kg5 { [%eval 0.0] } 32... fxg5 { [%eval 0.0] } 33. f6 { [%eval 0.0] } 33... c2 { [%eval 0.0] } 34. f7 { [%eval 0.0] } 34... Nd6 { [%eval 0.0] } 35. f8=R?? { (0.00 → Mate in 3) Checkmate is now unavoidable. f8=B was best. } { [%eval #-3] } (35. f8=B g4 36. Bxd6 g3 37. Bxg3 c1=K 38. Bf2 Kb2 39. Bb6 Kb3 40. Be3 Ka3 41. Bf2 Kb2) 35... Nc8?? { (Mate in 3 → Mate in 4) Lost forced checkmate sequence. Nf5 was best. } { [%eval #4] } (35... Nf5 36. Rxf5 c1=R 37. Rxg5 Rg1 38. Rxg1#) 36. Rxc8 { [%eval #4] } 36... g4 { [%eval #2] } 37. Rxc2 { [%eval #2] } 37... g3 { [%eval #1] } 38. Rf2 { [%eval #1] } 38... gxf2# { Game ends by variant rule. } 1-0