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[Event "casual variant:antichess game"] [Site "https://lichess.org/Vf534BHk"] [Date "2026.02.21"] [Round "-"] [White "ATIC_DL"] [Black "lichess AI level 3"] [Result "1-0"] [GameId "Vf534BHk"] [UTCDate "2026.02.21"] [UTCTime "14:37:56"] [WhiteElo "1494"] [BlackElo "?"] [Variant "Antichess"] [TimeControl "-"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h3? { (0.15 → -1.29) Mistake. e3 was best. } { [%eval -1.29] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b6? { (-1.29 → 0.00) Mistake. Nh6 was best. } { [%eval 0.0] } (1... Nh6 2. f3 e6 3. b4 Bxb4 4. d3 Bxe1 5. Bxh6 gxh6 6. Qxe1) 2. Rh2 { [%eval -0.2] } 2... g6?! { (-0.20 → 0.51) Inaccuracy. a5 was best. } { [%eval 0.51] } (2... a5 3. e3 e6 4. Ba6 Rxa6 5. b3 Qh4 6. b4 Bxb4 7. g4) 3. a3?? { (0.51 → -1.35) Blunder. d3 was best. } { [%eval -1.35] } (3. d3 Nc6) 3... Na6?! { (-1.35 → -0.34) Inaccuracy. d6 was best. } { [%eval -0.34] } (3... d6 4. c3) 4. Ra2?? { (-0.34 → Mate in 15) Checkmate is now unavoidable. c3 was best. } { [%eval #-15] } (4. c3 Nh6) 4... c5?? { (Mate in 15 → -0.30) Lost forced checkmate sequence. Nb4 was best. } { [%eval -0.3] } (4... Nb4 5. axb4 Ba6 6. Rxa6 Bg7 7. Rxa7 Bxb2 8. Rxa8 Qxa8 9. Bxb2 Qxg2 10. Rxg2) 5. g3?! { (-0.30 → -1.07) Inaccuracy. f3 was best. } { [%eval -1.07] } (5. f3 Bb7 6. b4 Bxf3 7. exf3 cxb4 8. axb4 Nxb4 9. Rxa7 Nxc2 10. Qxc2 Rxa7) 5... Bb7 { [%eval -0.53] } 6. b3?? { (-0.53 → Mate in 15) Checkmate is now unavoidable. e4 was best. } { [%eval #-15] } (6. e4 Bxe4 7. Bxa6 Bxc2 8. Qxc2 c4 9. Qxc4 Qc7 10. Qxc7 b5 11. Bxb5 f5) 6... c4 { [%eval #-16] } 7. bxc4 { [%eval #-15] } 7... Nc5?? { (Mate in 15 → Mate in 15) Lost forced checkmate sequence. Bf3 was best. } { [%eval #15] } (7... Bf3 8. exf3 d5 9. cxd5 Qxd5 10. Bxa6 Qxd2 11. Kxd2 Rc8 12. Bxc8 a6 13. Bxa6) 8. e4 { [%eval #15] } 8... Nxe4 { [%eval #15] } 9. Ra1?? { (Mate in 15 → Mate in 15) Lost forced checkmate sequence. c5 was best. } { [%eval #-15] } (9. c5 bxc5 10. Qh5 gxh5 11. d4 cxd4 12. f4 Nxg3 13. Rh1 Nxh1 14. Nf3 Bxf3) 9... Nxg3 { [%eval #-15] } 10. fxg3 { [%eval #-14] } 10... Nf6?? { (Mate in 14 → Mate in 13) Lost forced checkmate sequence. Bh1 was best. } { [%eval #13] } (10... Bh1 11. Rxh1 b5 12. cxb5 a6 13. bxa6 Rxa6 14. Bxa6 Qc8 15. Bxc8 Bg7 16. Bxd7) 11. h4?? { (Mate in 13 → Mate in 13) Lost forced checkmate sequence. c5 was best. } { [%eval #-13] } (11. c5 bxc5 12. Qh5 gxh5 13. d4 cxd4 14. Nc3 dxc3 15. Bh6 Bxh6 16. Rc1 Bxc1) 11... Bg7?? { (Mate in 13 → Mate in 13) Lost forced checkmate sequence. Bh1 was best. } { [%eval #13] } (11... Bh1 12. Rxh1 b5 13. cxb5 a6 14. bxa6 Rxa6 15. Bxa6 Qc8 16. Bxc8 Ne4 17. Bxd7) 12. h5 { [%eval #12] } 12... Nxh5 { [%eval #11] } 13. Rxh5 { [%eval #12] } 13... gxh5 { [%eval #10] } 14. Qxh5 { [%eval #10] } 14... Bxa1 { [%eval #9] } 15. Qxf7 { [%eval #10] } 15... Kxf7 { [%eval #9] } 16. d4 { [%eval #9] } 16... Bxd4 { [%eval #8] } 17. Kd2 { [%eval #11] } 17... Bxg1 { [%eval #10] } 18. Ke3?? { (Mate in 10 → Mate in 16) Lost forced checkmate sequence. c5 was best. } { [%eval #-16] } (18. c5 Bxc5 19. Ba6 Bxa6 20. c4 Bxc4 21. Kc3 Bxa3 22. Kxc4 Bxc1 23. Kc5 bxc5) 18... Bxe3 { [%eval #-16] } 19. Bxe3 { [%eval #-16] } 19... Rc8?? { (Mate in 16 → Mate in 7) Lost forced checkmate sequence. b5 was best. } { [%eval #7] } (19... b5 20. Bxa7 bxc4 21. Bxc4 Rxa7 22. Bxf7 Rxa3 23. Nxa3 d5 24. Bxd5 Bxd5 25. Nb1) 20. Bxb6 { [%eval #7] } 20... axb6 { [%eval #6] } 21. c5?? { (Mate in 6 → -8.95) Lost forced checkmate sequence. Bg2 was best. } { [%eval -8.95] } (21. Bg2 Bxg2 22. g4 Rxc4 23. Nd2 Rxc2 24. Nf3 Bxf3 25. a4 Bxg4 26. a5 bxa5#) 21... bxc5 { [%eval -7.15] } 22. Ba6? { (-7.15 → Mate in 17) Checkmate is now unavoidable. Bg2 was best. } { [%eval #-17] } (22. Bg2 Bxg2) 22... Bxa6 { [%eval -8.6] } 23. c4 { [%eval -42.29] } 23... Bxc4 { [%eval -42.73] } 24. a4 { [%eval -42.89] } 24... e6 { [%eval -5.84] } 25. a5? { (-5.84 → -40.37) Mistake. g4 was best. } { [%eval -40.37] } (25. g4 Qf8 26. Nc3 d5 27. Nxd5 Bxd5 28. a5 Rb8 29. a6 Ke8 30. g5 Qh6) 25... Qxa5 { [%eval -40.14] } 26. Nc3 { [%eval -41.01] } 26... Qxc3 { [%eval -39.52] } 27. g4 { [%eval -41.01] } 27... Bd5?? { (-41.01 → Mate in 2) Checkmate is now unavoidable. Qc2 was best. } { [%eval #2] } (27... Qc2 28. g5) 28. g5 { [%eval #2] } 28... Rhd8 { [%eval #1] } 29. g6 { [%eval #1] } 29... hxg6# { Game ends by variant rule. } 1-0