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[Event "rated variant:antichess game"] [Site "https://lichess.org/VbCvTN6O"] [Date "2021.05.15"] [Round "-"] [White "two-rule"] [Black "Slawos"] [Result "0-1"] [GameId "VbCvTN6O"] [UTCDate "2021.05.15"] [UTCTime "17:40:52"] [WhiteElo "1198"] [BlackElo "1219"] [WhiteRatingDiff "-98"] [BlackRatingDiff "+12"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?? { (0.15 → -4.90) Blunder. e3 was best. } { [%eval -4.9] } (1. e3 b5) 1... e6 { [%eval -4.05] } 2. Qb3? { (-4.05 → -6.89) Mistake. c4 was best. } { [%eval -6.89] } (2. c4 Ba3 3. Nxa3 b5 4. cxb5 d6 5. b6 cxb6 6. Qa4 b5) 2... Nf6?? { (-6.89 → Mate in 15) Checkmate is now unavoidable. Bb4 was best. } { [%eval #15] } (2... Bb4 3. Qxb4 b5 4. Qxb5 Bb7 5. Qxb7 Qf6 6. Qxc7 Qxf2 7. Kxf2) 3. Qxb7 { [%eval #15] } 3... Bxb7 { [%eval #14] } 4. g3 { [%eval #14] } 4... Bxh1 { [%eval #13] } 5. f3?? { (Mate in 13 → Mate in 16) Lost forced checkmate sequence. g4 was best. } { [%eval #-16] } (5. g4 Nxg4 6. Kd1 Nxf2 7. c4 Nxd1 8. b4 Bxb4 9. Bb2 Bxd2 10. Nxd2 Nxb2 11. Nb1 Nxc4) 5... Bxf3 { [%eval #-16] } 6. exf3 { [%eval #-13] } 6... Ne4 { [%eval #-13] } 7. fxe4 { [%eval #-12] } 7... Qh4 { [%eval #-12] } 8. gxh4 { [%eval #-11] } 8... g5 { [%eval #-11] } 9. hxg5 { [%eval #-10] } 9... f6 { [%eval #-10] } 10. gxf6 { [%eval #-9] } 10... Bg7 { [%eval #-9] } 11. fxg7 { [%eval #-8] } 11... Ke7 { [%eval #-8] } 12. gxh8=K { [%eval #-7] } 12... Kf7 { [%eval #-8] } 13. Kxh7 { [%eval #-7] } 13... Kg6 { [%eval #-7] } 14. Kxg6 { [%eval #-6] } 14... e5?? { (Mate in 6 → 11.24) Lost forced checkmate sequence. Na6 was best. } { [%eval 11.24] } (14... Na6 15. Bxa6 Rc8 16. Bxc8 c6 17. Bxd7 c5 18. Bxe6 c4 19. Bxc4 a6 20. Bxa6#) 15. Ne2 { [%eval 8.25] } 15... d5 { [%eval 9.4] } 16. exd5 { [%eval 8.34] } 16... Nc6 { [%eval 6.31] } 17. dxc6 { [%eval 7.36] } 17... Rd8 { [%eval 13.48] } 18. Nf4 { [%eval 9.78] } 18... exf4? { (9.78 → Mate in 10) Checkmate is now unavoidable. Rxd2 was best. } { [%eval #10] } (18... Rxd2 19. Kxd2) 19. Na3? { (Mate in 10 → 7.86) Lost forced checkmate sequence. d4 was best. } { [%eval 7.86] } (19. d4 Rxd4 20. Bxf4 Rxf4 21. Kd2 Rxf1 22. Kd1 Rxd1 23. Nd2 Rxd2 24. c4 Rxb2 25. Rc1 Rxa2) 19... Rxd2 { [%eval 7.48] } 20. Bxd2?? { (7.48 → Mate in 2) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-2] } (20. Kxd2) 20... a5 { [%eval #-2] } 21. Bxf4 { [%eval #-1] } 21... a4 { [%eval #-1] } 22. Bxc7# { Game ends by variant rule. } 0-1