FEN
[Event "≤2000 Blitz Arena"]
[Site "https://lichess.org/VaGVDD4T"]
[Date "2026.01.23"]
[Round "-"]
[White "Dimagorbachev"]
[Black "Talaibek74"]
[Result "1/2-1/2"]
[GameId "VaGVDD4T"]
[UTCDate "2026.01.23"]
[UTCTime "17:29:51"]
[WhiteElo "1806"]
[BlackElo "1730"]
[WhiteRatingDiff "-2"]
[BlackRatingDiff "+2"]
[Variant "Standard"]
[TimeControl "300+0"]
[ECO "D01"]
[Opening "Rapport-Jobava System"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d4 { [%eval 0.17] } 1... d5 { [%eval 0.27] } 2. Nc3 { [%eval -0.07] } 2... Nf6 { [%eval 0.0] } 3. Bf4 { [%eval -0.1] } 3... e6 { [%eval -0.05] } { D01 Rapport-Jobava System } 4. Nb5 { [%eval -0.09] } 4... Bd6 { [%eval 0.32] } 5. Nxd6+ { [%eval 0.32] } 5... cxd6 { [%eval 0.3] } 6. e3 { [%eval 0.28] } 6... O-O { [%eval 0.23] } 7. Nf3 { [%eval 0.13] } 7... Nc6 { [%eval 0.29] } 8. Be2 { [%eval 0.25] } 8... Re8 { [%eval 0.3] } 9. O-O { [%eval 0.27] } 9... e5 { [%eval 0.26] } 10. Bg5 { [%eval 0.33] } 10... Bg4 { [%eval 0.78] } 11. c4?! { (0.78 → -0.30) Inaccuracy. h3 was best. } { [%eval -0.3] } (11. h3) 11... dxc4 { [%eval -0.27] } 12. dxe5 { [%eval -0.31] } 12... dxe5 { [%eval -0.31] } 13. Qxd8 { [%eval -0.21] } 13... Raxd8 { [%eval -0.21] } 14. Bxf6 { [%eval -0.31] } 14... gxf6 { [%eval -0.29] } 15. Bxc4 { [%eval -0.36] } 15... Bxf3 { [%eval -0.07] } 16. gxf3 { [%eval -0.09] } 16... Rd2 { [%eval -0.12] } 17. b3 { [%eval -0.16] } 17... Nb4 { [%eval -0.05] } 18. Rfd1 { [%eval 0.0] } 18... Red8 { [%eval 0.0] } 19. Rxd2 { [%eval -0.04] } 19... Rxd2 { [%eval -0.05] } 20. a3 { [%eval -0.52] } 20... Nc2 { [%eval -0.44] } 21. Ra2 { [%eval -0.43] } 21... Rd1+?! { (-0.43 → 0.43) Inaccuracy. Nd4 was best. } { [%eval 0.43] } (21... Nd4 22. Rxd2) 22. Kg2 { [%eval 0.52] } 22... Ne1+ { [%eval 0.53] } 23. Kg3 { [%eval 0.0] } 23... Kg7 { [%eval 0.25] } 24. h4 { [%eval 0.0] } 24... h6 { [%eval 0.19] } 25. e4 { [%eval -0.3] } 25... Kg6 { [%eval 0.0] } 26. Rc2?? { (0.00 → -6.30) Blunder. f4 was best. } { [%eval -6.3] } (26. f4 Nd3 27. f5+ Kg7 28. a4 a5 29. Rc2 Nf4 30. Kh2 h5 31. Bb5 Rb1) 26... Nd3?? { (-6.30 → -0.28) Blunder. Nxc2 was best. } { [%eval -0.28] } (26... Nxc2 27. a4 Nd4 28. h5+ Kg7 29. Bd5 Rg1+ 30. Kh3 Ra1 31. Kg2 Kf8 32. Bc4) 27. Bxd3 { [%eval -0.11] } 27... Rxd3 { [%eval -0.55] } 28. Rb2?? { (-0.55 → -2.61) Blunder. a4 was best. } { [%eval -2.61] } (28. a4 Rxb3) 28... f5 { [%eval -2.65] } 29. exf5+ { [%eval -2.7] } 29... Kxf5 { [%eval -2.19] } 30. a4? { (-2.19 → -3.89) Mistake. Kg2 was best. } { [%eval -3.89] } (30. Kg2 f6 31. a4 Kf4 32. Rc2 Rxf3 33. Rc8 Rxb3 34. Rh8 a5 35. Rxh6 Kf5) 30... e4 { [%eval -4.39] } 31. b4 { [%eval -4.27] } 31... Rxf3+ { [%eval -4.24] } 32. Kg2 { [%eval -4.14] } 32... Kg4 { [%eval -3.8] } 33. Re2?! { (-3.80 → -4.85) Inaccuracy. Rc2 was best. } { [%eval -4.85] } (33. Rc2 Ra3 34. a5 f5 35. Rc7 Ra2 36. Rg7+ Kf4 37. Kg1 Ra4 38. Rg6 Rxb4) 33... f5 { [%eval -4.98] } 34. Rd2 { [%eval -4.84] } 34... Rb3 { [%eval -4.81] } 35. b5 { [%eval -4.74] } 35... Ra3 { [%eval -5.08] } 36. Rd4 { [%eval -5.14] } 36... Kxh4 { [%eval -4.96] } 37. Rb4 { [%eval -5.62] } 37... Kg4 { [%eval -5.19] } 38. b6 { [%eval -5.85] } 38... axb6 { [%eval -5.57] } 39. Rxb6 { [%eval -5.31] } 39... Rxa4 { [%eval -5.4] } 40. Rxh6 { [%eval -5.23] } 40... Ra2 { [%eval -5.28] } 41. Rb6?! { (-5.28 → -7.41) Inaccuracy. Rg6+ was best. } { [%eval -7.41] } (41. Rg6+ Kf4 42. Rg3 Rb2 43. Rh3 b5 44. Kf1 b4 45. Rg3 Ke5 46. Rg8 b3) 41... e3 { [%eval -7.11] } 42. Rxb7? { (-7.11 → Mate in 16) Checkmate is now unavoidable. Rg6+ was best. } { [%eval #-16] } (42. Rg6+ Kf4 43. Kh3 Rxf2 44. Rb6 Rd2 45. Rxb7 e2 46. Rb4+ Kf3 47. Rb5 f4) 42... Rxf2+ { [%eval #-17] } 43. Kg1 { [%eval #-18] } 43... f4 { [%eval -14.76] } 44. Rg7+?! { (-14.76 → Mate in 11) Checkmate is now unavoidable. Rh7 was best. } { [%eval #-11] } (44. Rh7 Ra2 45. Rh6 Ra1+ 46. Kg2 f3+ 47. Kh2 f2 48. Rg6+ Kf3 49. Rg3+ Ke2) 44... Kf3 { [%eval #-10] } 45. Rh7 { [%eval #-10] } 45... Rg2+ { [%eval #-9] } 46. Kh1 { [%eval #-6] } 46... Rg3 { [%eval #-7] } 47. Kh2 { [%eval #-7] } 47... e2 { [%eval #-6] } 48. Re7 { [%eval #-6] } 48... Kf2 { [%eval #-5] } 49. Rf7 { [%eval #-4] } 49... Rg2+ { [%eval #-5] } 50. Kh3 { [%eval #-5] } 50... f3 { [%eval #-5] } 51. Rf6 { [%eval #-3] } 51... e1=Q { [%eval #-4] } 52. Rxf3+ { [%eval #-4] } 52... Kxf3?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. Kg1 was best. } { [%eval 0.0] } { Draw by stalemate. } (52... Kg1 53. Rf1+ Qxf1 54. Kh4 Qf4+ 55. Kh3 Qg3#) 1/2-1/2