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[Event "rated Antichess game"] [Site "https://lichess.org/VZdAGTLO"] [Date "2019.05.08"] [White "Mikhail_2010"] [Black "welly1998"] [Result "1-0"] [GameId "VZdAGTLO"] [UTCDate "2019.05.08"] [UTCTime "04:06:41"] [WhiteElo "1295"] [BlackElo "1298"] [WhiteRatingDiff "+28"] [BlackRatingDiff "-14"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.27] } 1... b5 { [%eval 1.31] } 2. Bxb5 { [%eval 1.23] } 2... Ba6 { [%eval 1.5] } 3. Bxd7 { [%eval 1.29] } 3... Qxd7?? { (1.29 → 3.50) Blunder. Nxd7 was best. } { [%eval 3.5] } (3... Nxd7 4. d3 Bxd3 5. Qxd3 Rb8 6. Qxd7 Kxd7 7. b4 Rxb4 8. Bb2 Rxb2 9. Nc3 Rxc2 10. a4) 4. c4?? { (3.50 → 1.30) Blunder. Qe2 was best. } { [%eval 1.3] } (4. Qe2 Qxd2) 4... Qxd2?? { (1.30 → Mate in 13) Checkmate is now unavoidable. Bxc4 was best. } { [%eval #13] } (4... Bxc4 5. Qg4) 5. Qxd2 { [%eval #13] } 5... Bxc4 { [%eval #12] } 6. Qd8?? { (Mate in 12 → 0.18) Lost forced checkmate sequence. Qa5 was best. } { [%eval 0.18] } (6. Qa5 Bxa2 7. Qxc7 Bxb1 8. Qxe7 Kxe7 9. Rxa7 Rxa7 10. e4 Bxe4 11. b3 Bxg2 12. h4 Bxh1) 6... Bxa2?? { (0.18 → Mate in 11) Checkmate is now unavoidable. Kxd8 was best. } { [%eval #11] } (6... Kxd8 7. Nc3) 7. Qxb8?? { (Mate in 11 → 1.39) Lost forced checkmate sequence. Qxe8 was best. } { [%eval 1.39] } (7. Qxe8 Bxb1 8. Rxa7 Rxa7 9. Qxe7 Bxe7 10. e4 Bxe4 11. b3 Bxg2 12. f4 Bxh1 13. b4 Bxb4) 7... Bxb1 { [%eval 2.22] } 8. Qxe8?? { (2.22 → Mate in 11) Checkmate is now unavoidable. Rxb1 was best. } { [%eval #-11] } (8. Rxb1) 8... Rxe8 { [%eval #-11] } 9. Rxb1 { [%eval #-10] } 9... Rb8?? { (Mate in 10 → 6.98) Lost forced checkmate sequence. e6 was best. } { [%eval 6.98] } (9... e6 10. b3 Ba3 11. Bxa3 c5 12. Bxc5 f5 13. Bxa7 Rb8 14. Bxb8 e5 15. Bxe5 g6 16. Bxh8) 10. b4? { (6.98 → 3.99) Mistake. Ne2 was best. } { [%eval 3.99] } (10. Ne2) 10... Rxb4 { [%eval 4.53] } 11. Rxb4 { [%eval 4.04] } 11... f5?? { (4.04 → Mate in 11) Checkmate is now unavoidable. a5 was best. } { [%eval #11] } (11... a5 12. e4) 12. Rb6?? { (Mate in 11 → 2.63) Lost forced checkmate sequence. Re4 was best. } { [%eval 2.63] } (12. Re4 fxe4 13. Kd2 a5 14. Ne2 g5 15. Kd3 exd3 16. f3 dxe2 17. Rf1 exf1=N 18. h4 gxh4) 12... axb6 { [%eval 3.21] } 13. e4 { [%eval 2.99] } 13... fxe4 { [%eval 3.24] } 14. Nf3?? { (3.24 → -2.13) Blunder. Bh6 was best. } { [%eval -2.13] } (14. Bh6 Nxh6) 14... exf3 { [%eval -2.31] } 15. gxf3 { [%eval -2.17] } 15... e5 { [%eval -1.99] } 16. Bh6 { [%eval -2.99] } 16... gxh6?? { (-2.99 → 0.66) Blunder. Nxh6 was best. } { [%eval 0.66] } (16... Nxh6 17. Ke2 b5 18. Kd3 c5 19. f4 exf4 20. Kd2 c4 21. Ke2 Ba3 22. Ke1 Bd6 23. Ke2) 17. f4?! { (0.66 → 0.00) Inaccuracy. h4 was best. } { [%eval 0.0] } (17. h4 h5) 17... exf4 { [%eval 0.0] } 18. Rg1?? { (0.00 → Mate in 8) Checkmate is now unavoidable. Kd2 was best. } { [%eval #-8] } (18. Kd2 Nf6 19. h4 h5 20. Rd1 c5 21. f3 Bd6 22. Rh1 Be7 23. Rd1 Bd6) 18... Bg7?? { (Mate in 8 → -2.25) Lost forced checkmate sequence. Bb4 was best. } { [%eval -2.25] } (18... Bb4 19. Rxg8 Bxe1 20. Rxh8 Bxf2 21. Rxh7 c6 22. Rxh6 Bd4 23. Rxc6 Bh8 24. Rxb6 Bf6 25. Rxf6) 19. Rxg7 { [%eval -2.35] } 19... h5?? { (-2.35 → 1.37) Blunder. Nf6 was best. } { [%eval 1.37] } (19... Nf6 20. Rxh7 Rxh7 21. Kd2 c5 22. f3 h5 23. h4 Rg7 24. Ke2 Rg8 25. Kd2 Rg6 26. Ke2) 20. Rxh7?? { (1.37 → -2.70) Blunder. Rxg8 was best. } { [%eval -2.7] } (20. Rxg8 Rxg8) 20... Rxh7 { [%eval -2.89] } 21. f3 { [%eval -2.89] } 21... Rg7 { [%eval -2.55] } 22. h4 { [%eval -2.46] } 22... Rg5?? { (-2.46 → 1.78) Blunder. Nf6 was best. } { [%eval 1.78] } (22... Nf6 23. Kd1 Rg8 24. Ke2 c5 25. Kd2 Ra8 26. Ke2 Rh8 27. Kd2 Rg8 28. Ke2 Ra8 29. Kd2) 23. hxg5 { [%eval 1.65] } 23... Nf6?? { (1.65 → Mate in 11) Checkmate is now unavoidable. h4 was best. } { [%eval #11] } (23... h4 24. Ke2 c5 25. Kf2 Nf6 26. gxf6 b5 27. f7 b4 28. Ke2 b3 29. Kd2 h3 30. f8=K) 24. gxf6 { [%eval #11] } 24... c5 { [%eval #10] } 25. f7 { [%eval #10] } 25... c4 { [%eval #9] } 26. Kd1 { [%eval #9] } 26... b5 { [%eval #8] } 27. f8=N { [%eval #10] } 27... b4 { [%eval #9] } 28. Nd7 { [%eval #9] } 28... h4 { [%eval #5] } 29. Nf6 { [%eval #10] } 29... h3 { [%eval #6] } 30. Ke1 { [%eval #9] } 30... b3 { [%eval #8] } 31. Kf1 { [%eval #10] } 31... h2 { [%eval #6] } 32. Kg1?? { (Mate in 6 → -5.52) Lost forced checkmate sequence. Ne4 was best. } { [%eval -5.52] } (32. Ne4 c3 33. Nxc3 b2 34. Na2 h1=Q 35. Nc3 Qxf3 36. Ne4 Qxe4 37. Kg2 Qxg2#) 32... hxg1=R?? { (-5.52 → Mate in 1) Checkmate is now unavoidable. hxg1=K was best. } { [%eval #1] } (32... hxg1=K) 33. Ng4?? { (Mate in 1 → -48.40) Lost forced checkmate sequence. Ng8 was best. } { [%eval -48.4] } (33. Ng8 Rxg8#) 33... Rxg4 { [%eval -47.84] } 34. fxg4 { [%eval -47.22] } 34... f3 { [%eval -9.46] } 35. g5 { [%eval -2.71] } 35... f2?? { (-2.71 → Mate in 7) Checkmate is now unavoidable. b2 was best. } { [%eval #7] } (35... b2 36. g6 b1=B 37. g7 Bf5 38. g8=K Bc8 39. Kf7 Bb7 40. Ke7 c3 41. Ke6 Bd5 42. Kxd5) 36. g6 { [%eval #7] } 36... f1=R { [%eval #6] } 37. g7 { [%eval #6] } 37... Rf8 { [%eval #3] } 38. gxf8=Q { [%eval #3] } 38... c3 { [%eval #2] } 39. Qd8 { [%eval #2] } 39... c2 { [%eval #1] } 40. Qd1 { [%eval #1] } 40... cxd1=Q# { Game ends by variant rule. } 1-0