- Blind mode tutorial
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[Event "Practice-4"] [Site "https://lichess.org/VVpmlPon"] [Date "2021.05.03"] [Round "-"] [White "ishan_s"] [Black "JavaWhiz02"] [Result "0-1"] [GameId "VVpmlPon"] [UTCDate "2021.05.03"] [UTCTime "00:57:08"] [WhiteElo "1215"] [BlackElo "1752"] [WhiteRatingDiff "-2"] [BlackRatingDiff "+9"] [Variant "Standard"] [TimeControl "1200+0"] [ECO "A00"] [Opening "Van't Kruijs Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.0] } { A00 Van't Kruijs Opening } 1... d5 { [%eval 0.0] } 2. c4 { [%eval 0.01] } 2... Nf6 { [%eval 0.27] } 3. cxd5 { [%eval 0.29] } 3... Nxd5 { [%eval 0.66] } 4. e4? { (0.66 → -0.54) Mistake. d4 was best. } { [%eval -0.54] } (4. d4 c5 5. dxc5 e5 6. Nf3 Nc6 7. e4 Nf6 8. Qxd8+ Kxd8) 4... Nb6 { [%eval -0.1] } 5. Qb3?! { (-0.10 → -0.69) Inaccuracy. d4 was best. } { [%eval -0.69] } (5. d4 e5) 5... e5 { [%eval -0.83] } 6. Be2 { [%eval -1.38] } 6... Be6 { [%eval -1.33] } 7. Qh3?? { (-1.33 → -8.09) Blunder. Qc3 was best. } { [%eval -8.09] } (7. Qc3 f6) 7... Bxh3 { [%eval -8.44] } 8. gxh3 { [%eval -9.11] } 8... Nc6 { [%eval -9.19] } 9. Bh5 { [%eval -12.76] } 9... g6 { [%eval -10.71] } 10. Be2 { [%eval -10.72] } 10... Nd4 { [%eval -10.55] } 11. Bd3 { [%eval -10.41] } 11... Bg7 { [%eval -9.84] } 12. Bb5+ { [%eval -13.61] } 12... Nxb5 { [%eval -13.55] } 13. Nf3 { [%eval -18.25] } 13... Nd4 { [%eval -12.84] } 14. Nc3 { [%eval -18.73] } 14... Nxf3+ { [%eval -18.32] } 15. Ke2 { [%eval -19.76] } 15... Nd4+ { [%eval -19.92] } 16. Ke3?! { (-19.92 → Mate in 3) Checkmate is now unavoidable. Kd1 was best. } { [%eval #-3] } (16. Kd1 Qh4) 16... Nc2+?! { (Mate in 3 → -20.40) Lost forced checkmate sequence. Qf6 was best. } { [%eval -20.4] } (16... Qf6 17. f4 Qxf4+ 18. Kd3 Qf3#) 17. Ke2 { [%eval -20.4] } 17... Nxa1 { [%eval -20.47] } 18. Kd1 { [%eval -22.75] } 18... O-O { [%eval -22.1] } 19. Re1 { [%eval -22.78] } 19... Bh6 { [%eval -21.1] } 20. Re3 { [%eval -25.95] } 20... Nc4 { [%eval -22.05] } 21. Rf3 { [%eval -24.88] } 21... Bxd2 { [%eval -24.87] } 22. Bxd2?! { (-24.87 → Mate in 1) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-1] } (22. Ke2 Bxc1) 22... Qxd2# { Black wins by checkmate. } 0-1