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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/VRkXpEia"] [Date "2025.12.04"] [White "HenryPlays67"] [Black "Isaackle"] [Result "1-0"] [GameId "VRkXpEia"] [UTCDate "2025.12.04"] [UTCTime "21:53:02"] [WhiteElo "1134"] [BlackElo "1477"] [WhiteRatingDiff "+27"] [BlackRatingDiff "-49"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?? { (0.15 → -1.80) Blunder. e3 was best. } { [%eval -1.8] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6 { [%eval -4.28] } 2. b4 { [%eval -4.34] } 2... Bxb4 { [%eval -4.13] } 3. cxb4 { [%eval -4.7] } 3... c5?! { (-4.70 → -3.28) Inaccuracy. b5 was best. } { [%eval -3.28] } (3... b5 4. Qc2 Ne7 5. Qxc7 Qxc7 6. h3 Qxc1 7. d3 Qxb1 8. Rxb1) 4. bxc5 { [%eval -4.71] } 4... Qb6?? { (-4.71 → Mate in 25) Checkmate is now unavoidable. Ke7 was best. } { [%eval #25] } (4... Ke7 5. c6 Nxc6 6. d3 Na5 7. Bh6 Nxh6 8. g4 Nxg4 9. Qa4) 5. cxb6 { [%eval #22] } 5... axb6 { [%eval 7.35] } 6. Qa4?? { (7.35 → 0.61) Blunder. Qc2 was best. } { [%eval 0.61] } (6. Qc2) 6... Rxa4 { [%eval 0.79] } 7. Na3?? { (0.79 → Mate in 11) Checkmate is now unavoidable. Nh3 was best. } { [%eval #-11] } (7. Nh3 Rxa2 8. Rxa2 g5 9. Nxg5 Na6 10. Rxa6 bxa6 11. Nxh7 Rxh7) 7... Rxa3 { [%eval #-11] } 8. Bxa3 { [%eval #-10] } 8... Ke7?? { (Mate in 10 → -0.30) Lost forced checkmate sequence. Kf8 was best. } { [%eval -0.3] } (8... Kf8 9. Bxf8 Na6 10. Bxg7 Ne7 11. Bxh8 f6 12. Bxf6 h5 13. Bxe7 d6 14. Bxd6) 9. Bxe7 { [%eval -0.81] } 9... Nxe7 { [%eval -1.13] } 10. e3?! { (-1.13 → -2.17) Inaccuracy. Kd1 was best. } { [%eval -2.17] } (10. Kd1 Rg8 11. e3 Re8 12. Ba6 bxa6 13. Rc1 Rh8 14. Rxc8 Nxc8 15. Kc2 Nc6) 10... e5?? { (-2.17 → 1.02) Blunder. Nbc6 was best. } { [%eval 1.02] } (10... Nbc6 11. Bb5) 11. Ba6 { [%eval 0.83] } 11... Nxa6 { [%eval 0.84] } 12. Rb1?? { (0.84 → Mate in 9) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-9] } (12. Ne2 b5 13. h3 Rd8 14. Kd1 Nc6 15. Nd4 exd4 16. exd4 Nxd4 17. f3 Nxf3) 12... Nb4 { [%eval #-9] } 13. Rxb4 { [%eval #-8] } 13... d6 { [%eval #-8] } 14. Rxb6 { [%eval #-7] } 14... Bd7 { [%eval #-8] } 15. Rxd6 { [%eval #-6] } 15... Re8 { [%eval #-7] } 16. Rxd7 { [%eval #-6] } 16... Rd8?? { (Mate in 6 → 8.23) Lost forced checkmate sequence. Nc6 was best. } { [%eval 8.23] } (16... Nc6 17. Rxf7 Rh8 18. Rxg7 h5 19. Rxb7 Rh7 20. Rxh7 e4 21. Rxh5 Ne5 22. Rxe5#) 17. Rxb7?? { (8.23 → 1.67) Blunder. Rxe7 was best. } { [%eval 1.67] } (17. Rxe7 Rxd2 18. Rxf7 Rxf2 19. Rxf2 b5 20. Ne2 b4 21. Nc1 b3 22. Nxb3 g5) 17... Rxd2 { [%eval 1.73] } 18. Rxe7 { [%eval 1.64] } 18... Rxf2 { [%eval 1.56] } 19. Rxf7 { [%eval 1.54] } 19... Rxf7?? { (1.54 → Mate in 6) Checkmate is now unavoidable. Rxg2 was best. } { [%eval #6] } (19... Rxg2 20. Rxg7 Rxh2 21. Rxh7 Rxh1 22. Rxh1 e4 23. Nf3 exf3 24. Kd2 f2 25. Rh6) 20. Ne2?? { (Mate in 6 → Mate in 6) Lost forced checkmate sequence. Kf1 was best. } { [%eval #-6] } (20. Kf1 Rxf1 21. Ne2 Rxh1 22. Nc3 Rxh2 23. a3 Rxg2 24. Na2 Rxa2 25. e4 Rxa3#) 20... Rf1?? { (Mate in 6 → 5.10) Lost forced checkmate sequence. Rf4 was best. } { [%eval 5.1] } (20... Rf4 21. exf4 exf4 22. Nxf4 h5 23. Nxh5 g5 24. Nf4 gxf4 25. Rg1 f3 26. gxf3#) 21. Rxf1 { [%eval 5.33] } 21... e4?? { (5.33 → Mate in 16) Checkmate is now unavoidable. g5 was best. } { [%eval #16] } (21... g5 22. Kd2) 22. Nd4 { [%eval #16] } 22... g5 { [%eval #24] } 23. Nb3?? { (Mate in 24 → 2.53) Lost forced checkmate sequence. h4 was best. } { [%eval 2.53] } (23. h4 gxh4) 23... h5?! { (2.53 → 3.73) Inaccuracy. g4 was best. } { [%eval 3.73] } (23... g4 24. a4 g3 25. hxg3 h5 26. g4 hxg4 27. Rh1 g3 28. Kf2 gxf2 29. Rh8) 24. Rf4?? { (3.73 → 0.14) Blunder. h4 was best. } { [%eval 0.14] } (24. h4 gxh4) 24... gxf4 { [%eval 0.29] } 25. exf4 { [%eval 0.47] } 25... h4 { [%eval 1.13] } 26. g3?? { (1.13 → Mate in 15) Checkmate is now unavoidable. Nc5 was best. } { [%eval #-15] } (26. Nc5 e3) 26... hxg3 { [%eval #-15] } 27. hxg3 { [%eval #-14] } 27... e3 { [%eval #-14] } 28. Kf2 { [%eval #-13] } 28... exf2 { [%eval #-13] } 29. Nd4 { [%eval #-16] } 29... f1=R?? { (Mate in 16 → Mate in 4) Lost forced checkmate sequence. f1=B was best. } { [%eval #4] } (29... f1=B 30. Nf3 Be2 31. f5 Bxf3 32. a4 Bc6 33. a5 Bb7 34. f6 Bd5 35. g4) 30. Nf3 { [%eval #4] } 30... Rxf3 { [%eval #3] } 31. g4 { [%eval #3] } 31... Rxf4 { [%eval #2] } 32. a3 { [%eval #2] } 32... Rxg4 { [%eval #1] } 33. a4 { [%eval #1] } 33... Rxa4# { Game ends by variant rule. } 1-0