FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/VNtGUTcj"]
[Date "2026.01.22"]
[Round "-"]
[White "KusalHiru"]
[Black "Robert_kam"]
[Result "0-1"]
[GameId "VNtGUTcj"]
[UTCDate "2026.01.22"]
[UTCTime "11:47:20"]
[WhiteElo "1886"]
[BlackElo "1458"]
[WhiteRatingDiff "-12"]
[BlackRatingDiff "+57"]
[WhiteBerserk "true"]
[Variant "Antichess"]
[TimeControl "60+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... c6?? { (1.19 → 4.47) Blunder. e6 was best. } { [%eval 4.47] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval 5.05] } 3... Nxc6 { [%eval 4.52] } 4. b4 { [%eval 4.56] } 4... Nxb4 { [%eval 2.61] } 5. a3?? { (2.61 → 0.53) Blunder. Qf3 was best. } { [%eval 0.53] } (5. Qf3 Nxc2 6. Qxf7 Kxf7 7. a4 Nxe3 8. dxe3 Nh6 9. Ne2 Ng4) 5... Nxc2 { [%eval 0.61] } 6. Qxc2 { [%eval 0.65] } 6... Qc7 { [%eval 0.89] } 7. Qxh7?? { (0.89 → -1.84) Blunder. Qxc7 was best. } { [%eval -1.84] } (7. Qxc7 g6 8. Qxc8 Rxc8 9. Nh3 Rxc1 10. Ng5 Rxb1 11. Nxh7 Rxh7) 7... Qxh2?? { (-1.84 → 2.89) Blunder. Qxc1 was best. } { [%eval 2.89] } (7... Qxc1 8. Qxh8) 8. Qxg7?? { (2.89 → -1.06) Blunder. Rxh2 was best. } { [%eval -1.06] } (8. Rxh2 Rxh7 9. Rxh7 g5 10. Rxf7 Kxf7 11. a4 a5 12. g4 Ra6) 8... Qxg2?? { (-1.06 → Mate in 11) Checkmate is now unavoidable. Qxh1 was best. } { [%eval #11] } (8... Qxh1 9. Qxf8 Qxg1 10. Qxg8 Qxe1 11. Qxe8 Rxe8 12. Ra2 Qxe3 13. fxe3 Rh8 14. d3) 9. Qxg2 { [%eval #11] } 9... Rxh1 { [%eval #10] } 10. Qxg8 { [%eval #11] } 10... Rxg1 { [%eval #10] } 11. Qxf8 { [%eval #10] } 11... Rxe1 { [%eval #9] } 12. Qxe8 { [%eval #9] } 12... Rxe3 { [%eval #8] } 13. Qxe7?? { (Mate in 8 → Mate in 6) Lost forced checkmate sequence. Qxc8 was best. } { [%eval #-6] } (13. Qxc8 Rxa3 14. Nxa3 Rxc8 15. Ra2 Rxc1 16. Ra1 Rxa1 17. f4 Rxa3 18. d3 Rxd3) 13... Rxa3 { [%eval #-6] } 14. Qxf7 { [%eval #-5] } 14... Rxa1 { [%eval #-5] } 15. Qxd7 { [%eval #-4] } 15... Rxb1 { [%eval #-4] } 16. Qxc8 { [%eval #-3] } 16... Rxc1 { [%eval #-3] } 17. Qxc1 { [%eval #-2] } 17... Rc8 { [%eval #-2] } 18. Qxc8 { [%eval #-1] } 18... a6 { [%eval #-1] } 19. Qxa6# { Game ends by variant rule. } 0-1

