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[Event "rated variant:antichess game"] [Site "https://lichess.org/VLZZORD1"] [Date "2023.03.24"] [Round "-"] [White "schakhmat"] [Black "Tvoided1"] [Result "0-1"] [GameId "VLZZORD1"] [UTCDate "2023.03.24"] [UTCTime "03:20:24"] [WhiteElo "1254"] [BlackElo "1351"] [WhiteRatingDiff "-4"] [BlackRatingDiff "+120"] [Variant "Antichess"] [TimeControl "180+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?? { (0.15 → -4.09) Blunder. e3 was best. } { [%eval -4.09] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... e5 { [%eval -3.94] } 2. f4?? { (-3.94 → -10.54) Blunder. a3 was best. } { [%eval -10.54] } (2. a3 Bxa3 3. Rxa3 a6 4. Rxa6 Nxa6 5. c4 b5 6. cxb5 Qg5) 2... exf4 { [%eval -10.0] } 3. e3?! { (-10.00 → Mate in 16) Checkmate is now unavoidable. Na3 was best. } { [%eval #-16] } (3. Na3 Bxa3 4. bxa3 f3 5. gxf3 Qh4 6. Bg2 Qxe1 7. Qxe1 Nh6) 3... fxe3 { [%eval #-16] } 4. dxe3 { [%eval #-15] } 4... d5?? { (Mate in 15 → Mate in 15) Lost forced checkmate sequence. b5 was best. } { [%eval #15] } (4... b5 5. Bxb5 Qg5 6. Bxd7 Qxg2 7. Bxe8 Qxb2 8. Bxf7 Qxh2 9. Rxh2 g5 10. Rxh7 Rxh7 11. Bxg8) 5. Qxd5 { [%eval #15] } 5... Qxd5 { [%eval #13] } 6. Ba6?? { (Mate in 13 → -3.28) Lost forced checkmate sequence. g4 was best. } { [%eval -3.28] } (6. g4 Qxh1 7. a4 Qxh2 8. a5 Qxg1 9. e4 Qxg4 10. Bg5 Qxe4 11. Ra4 Qxa4 12. b3 Qxa5) 6... bxa6?? { (-3.28 → Mate in 14) Checkmate is now unavoidable. Qxg2 was best. } { [%eval #14] } (6... Qxg2) 7. b4?? { (Mate in 14 → -2.23) Lost forced checkmate sequence. g4 was best. } { [%eval -2.23] } (7. g4 Bxg4 8. a4 Qxh1 9. c4 Qxg1 10. b4 Qxe1 11. Ra2 Qxc1 12. e4 Qxc4 13. Rd2 Qxe4) 7... Bxb4 { [%eval -2.1] } 8. cxb4 { [%eval -2.32] } 8... Qxa2?! { (-2.32 → -1.67) Inaccuracy. Qxg2 was best. } { [%eval -1.67] } (8... Qxg2) 9. Rxa2 { [%eval -2.03] } 9... Bh3?? { (-2.03 → -0.22) Blunder. c5 was best. } { [%eval -0.22] } (9... c5) 10. Rxa6 { [%eval -1.45] } 10... Nxa6?? { (-1.45 → 0.45) Blunder. Bxg2 was best. } { [%eval 0.45] } (10... Bxg2 11. Rxa7) 11. gxh3?? { (0.45 → -2.68) Blunder. Nxh3 was best. } { [%eval -2.68] } (11. Nxh3 Nxb4) 11... Nxb4 { [%eval -2.62] } 12. h4?! { (-2.62 → -3.69) Inaccuracy. Ke2 was best. } { [%eval -3.69] } (12. Ke2 Nc6) 12... g6?? { (-3.69 → 0.07) Blunder. Nh6 was best. } { [%eval 0.07] } (12... Nh6 13. Nf3 g5 14. Nxg5 Rf8 15. Nxf7 Kxf7 16. h5 Nc6 17. Nd2 Kf6 18. Ke2 Kg7 19. Rd1) 13. h5 { [%eval 0.23] } 13... gxh5 { [%eval 0.63] } 14. Nh3?! { (0.63 → -0.20) Inaccuracy. Ke2 was best. } { [%eval -0.2] } (14. Ke2 Nc6 15. e4 f5 16. exf5 h6 17. Bxh6 Rxh6 18. f6 Nxf6 19. Nh3 a5 20. Kf2 Kf8) 14... Nf6?? { (-0.20 → Mate in 8) Checkmate is now unavoidable. Kf8 was best. } { [%eval #8] } (14... Kf8 15. Kd2 Nc6 16. Nc3 a5 17. Kd3 Ra6 18. Na4 Rb6 19. Nxb6 cxb6 20. Kd4 Nxd4 21. exd4) 15. e4 { [%eval #8] } 15... Nxe4 { [%eval #7] } 16. Ng5?? { (Mate in 7 → Mate in 9) Lost forced checkmate sequence. Nc3 was best. } { [%eval #-9] } (16. Nc3 Nxc3 17. Ke2 Nxe2 18. Rf1 Nxc1 19. Rxf7 Kxf7 20. Nf2 h4 21. Nd3 Ncxd3 22. h3 Rhg8#) 16... Nxg5 { [%eval #-9] } 17. Bxg5 { [%eval #-8] } 17... f6 { [%eval #-8] } 18. Bxf6 { [%eval #-7] } 18... Ke7?? { (Mate in 7 → 1.71) Lost forced checkmate sequence. Nd5 was best. } { [%eval 1.71] } (18... Nd5 19. Bxh8 Nf6 20. Bxf6 Ke7 21. Bxe7 c5 22. Bxc5 Rg8 23. Bxa7 Rg3 24. hxg3 h6 25. Rxh5#) 19. Bxh8 { [%eval 1.58] } 19... Rxh8 { [%eval 1.48] } 20. Na3?? { (1.48 → -0.63) Blunder. Ke2 was best. } { [%eval -0.63] } (20. Ke2 Nc6) 20... Nd3?? { (-0.63 → Mate in 4) Checkmate is now unavoidable. c5 was best. } { [%eval #4] } (20... c5 21. Nb1 a5 22. Kd2 Nc6 23. Kd3 Kf6 24. h3 a4 25. Nd2 Rb8 26. Nb1 Rxb1 27. Rxb1) 21. Nb1?? { (Mate in 4 → Mate in 6) Lost forced checkmate sequence. Kf2 was best. } { [%eval #-6] } (21. Kf2 Nxf2 22. Nc4 Nxh1 23. Nb6 cxb6 24. h4 a5#) 21... Nxe1 { [%eval #-6] } 22. Rxe1 { [%eval #-5] } 22... h6 { [%eval #-5] } 23. Rxe7 { [%eval #-4] } 23... Rd8 { [%eval #-5] } 24. Rxc7 { [%eval #-4] } 24... Rh8 { [%eval #-4] } 25. Rxa7 { [%eval #-3] } 25... Rh7 { [%eval #-3] } 26. Rxh7 { [%eval #-2] } 26... h4 { [%eval #-2] } 27. Rxh6 { [%eval #-1] } 27... h3 { [%eval #-1] } 28. Rxh3# { Game ends by variant rule. } 0-1