FEN
[Event "rated rapid game"]
[Site "https://lichess.org/VHFIpdxq"]
[Date "2016.12.20"]
[Round "-"]
[White "mk87"]
[Black "aliaselgordo"]
[Result "1/2-1/2"]
[GameId "VHFIpdxq"]
[UTCDate "2016.12.20"]
[UTCTime "12:52:08"]
[WhiteElo "1275"]
[BlackElo "1289"]
[WhiteRatingDiff "+1"]
[BlackRatingDiff "-1"]
[Variant "Standard"]
[TimeControl "600+0"]
[ECO "D04"]
[Opening "Queen's Pawn Game: Colle System"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d4 { [%eval 0.17] } 1... Nf6 { [%eval 0.26] } 2. Nf3 { [%eval 0.28] } 2... d5 { [%eval 0.28] } 3. e3 { [%eval 0.1] } { D04 Queen's Pawn Game: Colle System } 3... c5 { [%eval 0.06] } 4. b3 { [%eval -0.12] } 4... c4? { (-0.12 → 1.34) Mistake. Nc6 was best. } { [%eval 1.34] } (4... Nc6 5. Bd3) 5. bxc4 { [%eval 1.19] } 5... Be6?! { (1.19 → 1.91) Inaccuracy. e6 was best. } { [%eval 1.91] } (5... e6 6. Bd3 Be7 7. O-O O-O 8. Nbd2 Nc6 9. c3 Na5 10. cxd5 exd5 11. e4 dxe4 12. Nxe4) 6. cxd5 { [%eval 1.96] } 6... Qxd5 { [%eval 2.44] } 7. Nbd2 { [%eval 2.1] } 7... Ne4?! { (2.10 → 3.04) Inaccuracy. Bf5 was best. } { [%eval 3.04] } (7... Bf5 8. Rb1) 8. Nxe4 { [%eval 2.74] } 8... Qxe4 { [%eval 2.95] } 9. Bd3 { [%eval 2.5] } 9... Qg4?! { (2.50 → 3.38) Inaccuracy. Qc6 was best. } { [%eval 3.38] } (9... Qc6 10. O-O) 10. O-O?! { (3.38 → 2.32) Inaccuracy. h3 was best. } { [%eval 2.32] } (10. h3 Qh5) 10... Bf5? { (2.32 → 4.12) Mistake. Bd5 was best. } { [%eval 4.12] } (10... Bd5 11. h3 Bxf3 12. hxg4 Bxd1 13. Rxd1 Nd7 14. Rb1 b6 15. Bb5 O-O-O 16. Bd2 e5 17. g5) 11. Bxf5? { (4.12 → 2.47) Mistake. h3 was best. } { [%eval 2.47] } (11. h3 Qh5 12. Rb1 Bxd3 13. cxd3 Qd5 14. e4 Qxa2 15. Rxb7 Nd7 16. Bd2 Rc8 17. Qa1 Qxa1) 11... Qxf5 { [%eval 2.79] } 12. Qd3? { (2.79 → 1.20) Mistake. c4 was best. } { [%eval 1.2] } (12. c4 Qc8) 12... Qxd3 { [%eval 1.25] } 13. cxd3 { [%eval 1.27] } 13... f6 { [%eval 1.75] } 14. Ba3?! { (1.75 → 1.15) Inaccuracy. d5 was best. } { [%eval 1.15] } (14. d5 Na6 15. e4 Nc5 16. Be3 e5 17. dxe6 Nxe6 18. d4 Bd6 19. Rfc1 b6 20. a4 Kd7) 14... Nd7?! { (1.15 → 2.08) Inaccuracy. e6 was best. } { [%eval 2.08] } (14... e6 15. Bxf8 Rxf8 16. Rab1 b6 17. Rfc1 Kd7 18. Nd2 Nc6 19. Kf1 Rac8 20. Ke2 Ke7 21. g4) 15. Rab1 { [%eval 1.6] } 15... e5?! { (1.60 → 2.59) Inaccuracy. O-O-O was best. } { [%eval 2.59] } (15... O-O-O 16. Rfc1+ Kb8 17. d5 e5 18. Bxf8 Rhxf8 19. Kf1 Rc8 20. e4 Rc5 21. Rxc5 Nxc5 22. Ke2) 16. dxe5?? { (2.59 → -0.34) Blunder. Bxf8 was best. } { [%eval -0.34] } (16. Bxf8 Rxf8 17. Rxb7 Rf7 18. Rc1 exd4 19. Nxd4 Ne5 20. Rb3 Rd7 21. Nb5 Kf7 22. d4 Ng6) 16... Bxa3 { [%eval -0.28] } 17. exf6 { [%eval -0.39] } 17... Nxf6 { [%eval -0.25] } 18. Rxb7 { [%eval -0.33] } 18... O-O { [%eval -0.36] } 19. Ne5 { [%eval -0.52] } 19... Nd5 { [%eval -0.3] } 20. Nc6 { [%eval -0.54] } 20... Rac8 { [%eval -0.6] } 21. Nxa7 { [%eval -0.63] } 21... Rc1?! { (-0.63 → 0.05) Inaccuracy. Rc3 was best. } { [%eval 0.05] } (21... Rc3 22. d4 Rc2 23. Rb3 Be7 24. g3 Nc3 25. Rb7 Ne2+ 26. Kh1 Bd6 27. Kg2 Nc3 28. Nb5) 22. Rxc1 { [%eval 0.05] } 22... Bxc1 { [%eval 0.05] } 23. Nc6 { [%eval 0.0] } 23... Nc3 { [%eval 0.0] } 24. Ne7+ { [%eval 0.0] } 24... Kh8 { [%eval 0.0] } 25. Nf5 { [%eval 0.0] } 25... g6 { [%eval 0.0] } 26. Nh6 { [%eval -0.08] } 26... Nxa2 { [%eval 0.12] } 27. d4 { [%eval 0.0] } 27... Bd2?? { (0.00 → 2.36) Blunder. Nc3 was best. } { [%eval 2.36] } (27... Nc3 28. Nf7+ Kg8 29. Nh6+ Kh8) 28. Rb2 { [%eval 2.24] } 28... Rc8 { [%eval 2.75] } 29. h3 { [%eval 2.61] } 29... Rc1+ { [%eval 2.81] } 30. Kh2 { [%eval 2.65] } 30... Kg7?! { (2.65 → 3.87) Inaccuracy. Bxe3 was best. } { [%eval 3.87] } (30... Bxe3 31. fxe3 Nc3 32. Ng4 Rf1 33. Rb7 Kg8 34. Rc7 Nb5 35. Rc6 Kg7 36. d5 Re1 37. Kg3) 31. Ng4 { [%eval 3.36] } 31... Bxe3 { [%eval 3.83] } 32. fxe3 { [%eval 3.69] } 32... Nc3 { [%eval 3.93] } 33. Rb7+ { [%eval 3.72] } 33... Kh8?? { (3.72 → Mate in 3) Checkmate is now unavoidable. Kf8 was best. } { [%eval #3] } (33... Kf8 34. Rc7 Na2 35. Rxh7 Re1 36. Ra7 Nc3 37. Kg3 g5 38. Ra3 Ne4+ 39. Kf3 Nd2+ 40. Kf2) 34. Rc7?? { (Mate in 3 → 4.31) Lost forced checkmate sequence. Nf6 was best. } { [%eval 4.31] } (34. Nf6 Rh1+ 35. Kxh1 h5 36. Rh7#) 34... h5?? { (4.31 → Mate in 3) Checkmate is now unavoidable. Ne2 was best. } { [%eval #3] } (34... Ne2 35. Ra7) 35. Nf6 { [%eval #2] } 35... Ne2 { [%eval #1] } 36. Rxc1?? { (Mate in 1 → 3.86) Lost forced checkmate sequence. Rh7# was best. } { [%eval 3.86] } (36. Rh7#) 36... Nxc1 { [%eval 3.68] } 37. e4 { [%eval 3.0] } 37... Kg7 { [%eval 3.36] } 38. Ne8+ { [%eval 2.98] } 38... Kf7 { [%eval 3.44] } 39. Nd6+ { [%eval 3.25] } 39... Kf6 { [%eval 3.18] } 40. Ne8+?? { (3.18 → 0.00) Blunder. Nb5 was best. } { [%eval 0.0] } (40. Nb5 Ne2 41. g3 Nc1 42. Kg2 Nb3 43. Kf2 Nd2 44. e5+ Kf5 45. Nd6+ Ke6 46. Ke3 Nb3) 40... Ke6?? { (0.00 → 2.80) Blunder. Kf7 was best. } { [%eval 2.8] } (40... Kf7) 41. Ng7+?? { (2.80 → 0.08) Blunder. Nc7+ was best. } { [%eval 0.08] } (41. Nc7+) 41... Kf6 { [%eval 0.08] } 42. Ne8+ { [%eval 0.0] } 42... Kf7 { [%eval 2.32] } 43. Nd6+?? { (2.32 → 0.00) Blunder. Nc7 was best. } { [%eval 0.0] } (43. Nc7 h4 44. e5 Ke7 45. g3 Ne2 46. d5 Nxg3 47. Kg2 Ne4 48. Kf3 Nc5 49. Ke3 g5) 43... Ke6?? { (0.00 → 3.72) Blunder. Kf6 was best. } { [%eval 3.72] } (43... Kf6) 44. Nc4 { [%eval 3.72] } 44... Ne2 { [%eval 3.63] } 45. d5+ { [%eval 3.28] } 45... Kd7 { [%eval 3.56] } 46. e5 { [%eval 3.37] } 46... Nf4?! { (3.37 → 4.55) Inaccuracy. g5 was best. } { [%eval 4.55] } (46... g5) 47. d6?! { (4.55 → 3.22) Inaccuracy. Nb6+ was best. } { [%eval 3.22] } (47. Nb6+ Ke7 48. Kg3 Nd3 49. Nc4 Nb4 50. d6+ Ke6 51. Kh4 Nd3 52. Kg5 Nc5 53. Kxg6 h4) 47... Ke6?! { (3.22 → 4.47) Inaccuracy. Nd3 was best. } { [%eval 4.47] } (47... Nd3 48. Kg3) 48. g3?? { (4.47 → 0.79) Blunder. Kg3 was best. } { [%eval 0.79] } (48. Kg3) 48... Nd5?? { (0.79 → 3.86) Blunder. Nd3 was best. } { [%eval 3.86] } (48... Nd3 49. Kg2 Nc5 50. Kf3 Kd5 51. Nb2 Kd4 52. Na4 Ne6 53. d7 Nd8 54. Nb2 Ne6 55. h4) 49. g4 { [%eval 3.24] } 49... hxg4? { (3.24 → 5.79) Mistake. h4 was best. } { [%eval 5.79] } (49... h4 50. Nd2) 50. hxg4?? { (5.79 → 0.94) Blunder. h4 was best. } { [%eval 0.94] } (50. h4) 50... g5? { (0.94 → 2.35) Mistake. Nf4 was best. } { [%eval 2.35] } (50... Nf4) 51. Kg3?! { (2.35 → 1.42) Inaccuracy. Nd2 was best. } { [%eval 1.42] } (51. Nd2) 51... Kd7?? { (1.42 → 11.00) Blunder. Nf4 was best. } { [%eval 11.0] } (51... Nf4 52. Nb2 Kd5 53. Nd3 Ne6 54. d7 Nd8 55. Kf3 Kd4 56. Ke2 Ne6 57. Kd2 Nd8 58. Kc2) 52. Kf3 { [%eval 11.79] } 52... Ke6 { [%eval 10.64] } 53. Ke4 { [%eval 9.41] } 53... Nf6+? { (9.41 → Mate in 10) Checkmate is now unavoidable. Nc3+ was best. } { [%eval #10] } (53... Nc3+ 54. Kd4) 54. Kd4?? { (Mate in 10 → 0.08) Lost forced checkmate sequence. exf6 was best. } { [%eval 0.08] } (54. exf6 Kxf6 55. Kd5 Kf7 56. Kc6 Kf6 57. d7 Ke7 58. Kc7 Kf7 59. d8=Q Kg7 60. Qxg5+ Kf7) 54... Nxg4 { [%eval 0.08] } 55. Nb6 { [%eval 0.0] } 55... Nxe5 { [%eval 0.0] } 56. d7 { [%eval 0.0] } 56... Nxd7 { [%eval 0.0] } 57. Nxd7 { [%eval 0.0] } 57... Kxd7 { [%eval 0.0] } 58. Ke3 { [%eval 0.0] } 58... Ke6 { [%eval 0.0] } 59. Kf3 { [%eval 0.0] } 59... Kf5 { [%eval 0.0] } 60. Kg3 { [%eval 0.0] } 60... Kg6 { [%eval 0.0] } 61. Kg4 { [%eval 0.0] } 61... Kh6 { [%eval 0.0] } 62. Kg3 { [%eval 0.0] } 62... Kh5 { [%eval 0.0] } 63. Kg2?? { (0.00 → Mate in 19) Checkmate is now unavoidable. Kh3 was best. } { [%eval #-19] } (63. Kh3 g4+ 64. Kg2 Kh4 65. Kh2 g3+ 66. Kg2 Kg4 67. Kg1 Kf5 68. Kg2 Kf4 69. Kg1 Ke4) 63... g4?? { (Mate in 19 → 0.00) Lost forced checkmate sequence. Kg4 was best. } { [%eval 0.0] } (63... Kg4 64. Kh2 Kf3 65. Kh3 g4+ 66. Kh2 Kf2 67. Kh1 Kg3 68. Kg1 Kh3 69. Kf2 g3+ 70. Kf1) 64. Kg3 { [%eval 0.0] } 64... Kg5 { [%eval 0.0] } 65. Kg2 { [%eval 0.0] } 65... Kh4 { [%eval 0.0] } 66. Kg1?? { (0.00 → Mate in 14) Checkmate is now unavoidable. Kh2 was best. } { [%eval #-14] } (66. Kh2 g3+ 67. Kg2 Kg4 68. Kg1 Kf5 69. Kg2 Kf4 70. Kg1 Ke4 71. Kg2 Kf4) 66... g3?? { (Mate in 14 → 0.00) Lost forced checkmate sequence. Kh3 was best. } { [%eval 0.0] } (66... Kh3 67. Kf2 g3+ 68. Kf1 Kh2 69. Ke2 g2 70. Kd3 g1=Q 71. Kc4 Kg3 72. Kd5 Kf4 73. Kd6) 67. Kg2 { [%eval 0.0] } 67... Kg4 { [%eval 0.0] } 68. Kg1 { [%eval 0.0] } 68... Kh4 { [%eval 0.0] } 69. Kg2 { [%eval 0.0] } 69... Kg4 { [%eval 0.0] } 70. Kg1 { [%eval 0.0] } 70... Kh3 { [%eval 0.0] } 71. Kf1?? { (0.00 → Mate in 12) Checkmate is now unavoidable. Kh1 was best. } { [%eval #-12] } (71. Kh1 g2+ 72. Kg1 Kg3) 71... g2+?? { (Mate in 12 → 0.00) Lost forced checkmate sequence. Kh2 was best. } { [%eval 0.0] } (71... Kh2 72. Ke2 g2 73. Kd3 g1=Q 74. Kc4 Kg3 75. Kd5 Kf4 76. Kd6 Qd4+ 77. Kc6 Ke4 78. Kc7) 72. Kg1 { [%eval 0.0] } 72... Kg3 { [%eval 0.0] } { Draw by stalemate. } 1/2-1/2