- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/VExskQUo"] [Date "2024.03.25"] [White "dare911"] [Black "Arizyusubov1993"] [Result "1-0"] [GameId "VExskQUo"] [UTCDate "2024.03.25"] [UTCTime "05:40:35"] [WhiteElo "1775"] [BlackElo "1276"] [WhiteRatingDiff "+1"] [BlackRatingDiff "-1"] [Variant "Antichess"] [TimeControl "45+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.22] } 1... e5?? { (-0.22 → Mate in 15) Checkmate is now unavoidable. c5 was best. } { [%eval #15] } (1... c5 2. b4 cxb4 3. d3 g5 4. Bxg5 Qc7 5. Bxe7 Nxe7 6. h4) 2. Ba3?? { (Mate in 15 → -0.30) Lost forced checkmate sequence. b4 was best. } { [%eval -0.3] } (2. b4 Bxb4 3. Nf3 Bxd2 4. Nxe5 Bxe1 5. Qxd7 Qxd7 6. Nxd7 Bxf2 7. Nxb8 Rxb8 8. Rg1 Bxg1) 2... Bxa3 { [%eval -0.52] } 3. Nxa3 { [%eval -0.57] } 3... b5?! { (-0.57 → 0.07) Inaccuracy. Qh4 was best. } { [%eval 0.07] } (3... Qh4) 4. Nxb5 { [%eval 0.54] } 4... Qf6? { (0.54 → 2.19) Mistake. e4 was best. } { [%eval 2.19] } (4... e4 5. Nxa7) 5. Nxa7 { [%eval 1.92] } 5... Qxf2?? { (1.92 → Mate in 17) Checkmate is now unavoidable. Rxa7 was best. } { [%eval #17] } (5... Rxa7 6. e3 Rxa2 7. Rxa2 Qxf2 8. Kxf2 Ba6 9. Bxa6 Nxa6 10. Rxa6 d6 11. Rxd6 cxd6 12. Qh5) 6. Kxf2 { [%eval #17] } 6... Rxa7 { [%eval #16] } 7. Rb1 { [%eval #16] } 7... Rxa2 { [%eval #15] } 8. Rb2?? { (Mate in 15 → 0.82) Lost forced checkmate sequence. d4 was best. } { [%eval 0.82] } (8. d4 Rxc2 9. Qxc2 exd4 10. Qxh7 Rxh7 11. e3 Rxh2 12. Rxh2 dxe3 13. Kxe3 c5 14. Rh6 gxh6) 8... Rxb2 { [%eval 0.7] } 9. d4?? { (0.70 → -1.30) Blunder. e3 was best. } { [%eval -1.3] } (9. e3 Rxc2) 9... exd4 { [%eval -1.42] } 10. Qxd4 { [%eval -0.9] } 10... Rxc2?? { (-0.90 → Mate in 11) Checkmate is now unavoidable. Rxb3 was best. } { [%eval #11] } (10... Rxb3 11. Qxg7) 11. Qxd7?? { (Mate in 11 → -1.90) Lost forced checkmate sequence. Qxg7 was best. } { [%eval -1.9] } (11. Qxg7 Rxe2 12. Nxe2 h5 13. Qxf7 Kxf7 14. Nd4 c5 15. h4 cxd4 16. g4 hxg4 17. Rg1 Rxh4) 11... Rxe2?? { (-1.90 → Mate in 8) Checkmate is now unavoidable. Nxd7 was best. } { [%eval #8] } (11... Nxd7 12. b4) 12. Bxe2?? { (Mate in 8 → -1.23) Lost forced checkmate sequence. Qxc8 was best. } { [%eval -1.23] } (12. Qxc8 Rxf2 13. Qxe8 Rxg2 14. Qxf7 Rxh2 15. Qxg7 Rxh1 16. Qxh7 R8xh7 17. b4 Rxg1 18. b5 Rxf1) 12... Bxd7?? { (-1.23 → Mate in 6) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #6] } (12... Kxd7) 13. Ba6 { [%eval #7] } 13... Nxa6 { [%eval #6] } 14. g4 { [%eval #6] } 14... Bxg4 { [%eval #5] } 15. Nh3 { [%eval #5] } 15... Bxh3 { [%eval #4] } 16. Kg2 { [%eval #4] } 16... Bxg2 { [%eval #3] } 17. h4 { [%eval #4] } 17... Bxh1 { [%eval #3] } 18. b4 { [%eval #3] } 18... Nxb4 { [%eval #2] } 19. h5 { [%eval #2] } 19... g5 { [%eval #1] } 20. hxg6 { [%eval #1] } 20... fxg6# { Game ends by variant rule. } 1-0